Is reloading during slow motion a tactic I've never done, or is it just doing that for this game when you reload?
You could get to a point in Tsushima where you're clearing camps with this level of efficiency. Nothing new here. Gameplay should - at the very least - be as good as it was in Tsushima.Can the enemies even draw their weapons? Stay tuned.
I enjoy a mindless hack and slash massacre as much as the next guy, but these trailers are not great. I would still play this after a few discounts.
I mean...it's clear this was played at the easiest difficulty level. They always do this to showcase gameplay mechanics and stuff.Can the enemies even draw their weapons? Stay tuned.
I enjoy a mindless hack and slash massacre as much as the next guy, but these trailers are not great. I would still play this after a few discounts.
I'll assume the final game has better AI, but who knows. I didnt play the first game and gamers say the AI was braindead in GoT too. Every trailer shown for GoY they basically make all the enemies just stand there like pylons.Can the enemies even draw their weapons? Stay tuned.
I enjoy a mindless hack and slash massacre as much as the next guy, but these trailers are not great. I would still play this after a few discounts.
This is quite evidently being recorded at the absolute minimum difficulty. The intent seems to be to show unstoppable badassery, but for me personally, it's dampening the impact. Their state of play combat demo was hitting the sweet spot. Anyway, lethal mode is confirmed at launch, so for those who care about challenge, there should be enough of it.You could get to a point in Tsushima where you're clearing camps with this level of efficiency. Nothing new here. Gameplay should - at the very least - be as good as it was in Tsushima.
Lethal mode is fantastic. They are still quite brain dead, but fun to engage with. Still not anywhere near a souls-like and you can absolutely wipe out entire camps without a single hit, but the flow and balance was sublime. The Kunai felt way too OP, hopefully they tuned that.I'll assume the final game has better AI, but who knows. I didnt play the first game and gamers say the AI was braindead in GoT too. Every trailer shown for GoY they basically make all the enemies just stand there like pylons.
I get it that they are trying to show off attack moves without having to go through an enemy defending, but it's weird. It'd be like a COD game or Souls-like trailer where you just Rambo through everything or kill the boss without getting attacked back.
Yeah, most gameplay demos are done on easy difficulty or with 'cheats' turned on.This is quite evidently being recorded at the absolute minimum difficulty. The intent seems to be to show unstoppable badassery, but for me personally, it's dampening the impact. Their state of play combat demo was hitting the sweet spot. Anyway, lethal mode is confirmed at launch, so for those who care about challenge, there should be enough of it.
Lethal mode is fantastic. They are still quite brain dead, but fun to engage with. Still not anywhere near a souls-like and you can absolutely wipe out entire camps without a single hit, but the flow and balance was sublime. The Kunai felt way too OP, hopefully they tuned that.
Lethal mode was amazing in Tsushima. Incredibly satisfying. Enemies deal more damage but they also recieve more damage. More games should do thatThis is quite evidently being recorded at the absolute minimum difficulty. The intent seems to be to show unstoppable badassery, but for me personally, it's dampening the impact. Their state of play combat demo was hitting the sweet spot. Anyway, lethal mode is confirmed at launch, so for those who care about challenge, there should be enough of it.
Lethal mode is fantastic. They are still quite brain dead, but fun to engage with. Still not anywhere near a souls-like and you can absolutely wipe out entire camps without a single hit, but the flow and balance was sublime. The Kunai felt way too OP, hopefully they tuned that.
So if they keep up the trend and show it a hundred more times....Look at least 1,5% more interesting than the last showing.
I love slow motion reloads and panning cameras around action to try and make it look cool.
Seriously though, I think the game looks fun and Im looking forward to my pre order arriving.
Man it looks like a ps4 era game, the rocks, the general geometry of the assets and the lighting are just so underwhelming
Looks like a ps3 game
And again at 0:25. Seems like weapon switching transitions are completely absent.Animations seem oddly clunky compared to Tsushima... at 0:21 for example the katana just vanishes from her hands.
My guess is that quick reload is one of the special powers you spend energy to activate, rather than it being in slow motion every single single time.I don't get it... Why is reloading in slow motion?
It's very unrealistic.
Is this a super hero game?
From the enemies perspective she reloads at an impossible speed.
I don't get it... Why is reloading in slow motion?
It's very unrealistic.
Is this a super hero game?
From the enemies perspective she reloads at an impossible speed.
All of the slowmo with zooming, combined with the aspect ratio, reminds me of Sunhilegend gifs.
![]()
I wonder if they hired that guy to do it.
LOL. I havent played an RE game since the PS1 games, but that clip is awesome.
But one of the good ones! Bought on day 1.Looks like a ps3 game
Sunhilegend always makes really good clips/gifs of games, especially when they have good animations.LOL. I havent played an RE game since the PS1 games, but that clip is awesome.