Ghost of Yōtei - Lethal Gameplay





To everyone that kept complaining on those Sony videos released a while ago where everything seemed too easy and AI not attacking...seems like it was just the easiest modes as per this video Sony just released.
The game seems quite challenging on the highest modes. (yes i'm still not playing it)
 
Do i die if i watch it or what?

Jokes apart, the ai during combat is fine, not as aggressive as ragnarock on gimme god of war or fw on ultra hard but aggressive enough, it's during stealth that the enemies feel a bit retarded\blind\deaf.
 
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Sleepy GIF
 
To everyone that kept complaining on those Sony videos released a while ago where everything seemed too easy and AI not attacking...seems like it was just the easiest modes as per this video Sony just released.
The game seems quite challenging on the highest modes. (yes i'm still not playing it)
Almost every game is demoed on the easiest difficulty, often times with other testing modifiers turned on, to not die while recording or presenting a demo.

HAVING SAID THAT

This is what they should have been fucking showing leading up to the release. And on Youtube, but fucking twitter.
 
Unlike GoT where I went to Hard pretty soon after starting in GoY I find Normal to be just right for what I'm looking for in the game, sometimes regular fights are a bit too easy but duels are relatively challenging fun I'm guessing I'll put it to Hard when I get more abilities though.
 
A game needs to be challenging at the default setting. If I need to crank up the difficulty to get that, it's not my thing. I tried the 1st one, and the enemies attacked me one by one, I mean that's Assassin's Creed almost 20 years ago.

It's just very superficial when higher difficulty means adding HP to enemies and lowering yours and the same to damage.
If there's only one difficulty IMO the game and all the core elements of the combat are much better balanced.
 
A game needs to be challenging at the default setting. If I need to crank up the difficulty to get that, it's not my thing. I tried the 1st one, and the enemies attacked me one by one, I mean that's Assassin's Creed almost 20 years ago.

It's just very superficial when higher difficulty means adding HP to enemies and lowering yours and the same to damage.
If there's only one difficulty IMO the game and all the core elements of the combat are much better balanced.
GoT combat didn't really allow you to be able to fight multiple enemies coming at you at one time. It's the gameplay design rather than ememy AI that is at play.
 
GoT combat didn't really allow you to be able to fight multiple enemies coming at you at one time. It's the gameplay design rather than ememy AI that is at play.
If the gameplay design doesn't allow you to fight multiple enemies, but the game still throws multiple enemies at once and make them take turns to attack you... could we say it's poorly designed?

I saw that shit back in the Game Cube days when I was playing Star Fox Adventures and it surprises me to still see it nowadays.
 
GoT combat didn't really allow you to be able to fight multiple enemies coming at you at one time. It's the gameplay design rather than ememy AI that is at play.
Fair enough, but then it's not some sort of stellar gameplay, I mean even AC changed that style of play.
I'm not saying to be attacked by a horde at the same time and also not for me to up the difficulty to have that.
 
This doesn't make it look better, it just makes it look like the enemies are sponges. The entire point of "lethal" was that both you, and the enemy, would die almost instantly when getting hit. Now only you do, how is that good gameplay?
 
I've already played for 30 hours on lethal difficulty with the auto-healing amulet. The game feels incredibly fair – you die after 3-5 hits, and enemies also die from 1-5 hits depending on their armor. I don't understand what kind of sponges are you talking about here.
In general, the problem is that enemies really like to work in tandem - they go around from behind, hit from blind spots and really like to continue the combos of their comrades
 
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Sure hate games where the enemies take turns to attack the player.

No game where all of the A.I. acted like real people attacking at once would be fun. You'd just get ganked over and over. This isn't Dynasty Warriors where you can hit 20 enemies at once with a sweep attack.
 
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This doesn't make it look better, it just makes it look like the enemies are sponges. The entire point of "lethal" was that both you, and the enemy, would die almost instantly when getting hit. Now only you do, how is that good gameplay?
The game has multiple enemy types. If you check the video those enemies have armor equipped , which the main character doesn't .
 
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Did they change how Lethal works?

I thought in Tsushima you could die in a hit or 2 but so did the enemies.

Those guys look spongy as fuck, they took like 10 slices each. Or am I mis remembering?
 
Did they change how Lethal works?

I thought in Tsushima you could die in a hit or 2 but so did the enemies.

Those guys look spongy as fuck, they took like 10 slices each. Or am I mis remembering?
In the video, the enemies have full samurai armor.

Depending how much armor an enemy had in tsushima, it would take more or less hits. Also depends what katana upgrade level you have.
 
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In the video, the enemies have full samurai armor.

Depending how much armor an enemy had in tsushima, it would take more or less hits. Also depends what katana upgrade level you have.
Not really. Only bosses took more hits. Fully armored enemies in Tsushima, even the big dudes, died in a single two swipe like every other enemy. This has definitely been changed in Yotei.
 
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