Come on man. 6 months on pc like first one and on xbox soon or later like first one.
Ps studios are fucked. 10 studios making aaa. 1 game per studio in 6 years.
I mean, yeah, considering the pattern chances are DS2 will be on Steam within 6-12 months, and that does take some of the wind out of its sails in terms of its value proposition as a PlayStation exclusive. It's the pink elephant in the room and something that's going to become more an issue as time goes on unless SIE heavily revamp their multiplat approach (because the effective pattern with DS2 is soemthing we've seen with their own 1P games, albeit with longer stagger windows).
The 1P studios need more teams, plain and simple. And maybe acquiring a couple more studios wouldn't hurt either (non-GAAS, obviously). But they also need more AA titles to fill out between the AAA releases. Anyway, this could easily spiral into a way bigger convo outside of Yotei itself, so I'll stop here.
If sony sequels in this gen are anything to go by, i expect a game that improve ALMOST everything from the first game but ultimately it's gonna feel like an inferior game compared to the previous one.
Forbidden west
Ragnarock
Panderman 2
The pattern is clear.
I'm still waiting for the next SIE AAA cinematic game that really innovates on the formula and heightens that cinematic experience. I think something like HFW for example, it's a great game but it also kind of got bogged down with trivial RPG-ish mechanics & crafting system, and there were some things missing from the combat to make it wholly great, like a basic block or parry option. Nothing Soulslike, but would've made combat more enjoyable and fair considering enemy AI is quite aggressive in that one vs. Zero Dawn.
But in terms of big innovations, I want to see stuff like dynamic line delivery in gameplay depending on player action and physical exertion levels, or some damn viewports where I can see character faces when they're having conversations during gameplay segments. You know the thing, where you're in control of your character running to a mission objective and they're talking, but it sounds like an ADR'd line post-edit because the way they're saying the line won't even match the player action? Yeah, fix that.
Or things like QTE segments with real game mechanics to them. There hasn't been a real evolution of the cinematic gameplay style since 7th gen with Uncharted 2/3 & TLOU to be perfectly honest; we've basically gotten refined iterations with some QOL improvements and throwing open-world stuff in there with overly complex crafting & skill tree systems. But how much is that adding to the cinematic aspect of the experience? Probably worth asking, and I'd expect SIE 1P to be the ones to bring some big innovations in that aspect but, it's just as possible it could be some non-PlayStation studio who does those things first.
I think maybe once Saros & Intergalatic come out I'd have a better idea on that point.
Yup,this was me watching this trailer after having seen it pop just out of the blue in my youtube recommendations:
This was me when GOT was first announced after knowing to expect amazing announcemens in a show:
This industry managed to completely take the excitement out of an excitement filled industry like gaming. Quite an acomplishment.
Guess game devs want us to feel as miserable as they are on twitter when they lose their shit for the smallest criticism.
"No FUN for you either!!!"
As for the game itself it looks great, I'll definitely get it even though I'm not nearly as excited for it as I was for Tsushima.
TBF they're probably gonna do more proper marketing when the game's closer to release. I 1000% miss E3 too and most of the events post-E3 have been either mediocre or terrible. However, I'm not gonna shade PlayStation for shadow-dropping a GoY trailer when everyone was just lapping up and clapping Bethesda & Xbox for shadow-dropping Oblivion remake
literally yesterday.
Like how does the latter somehow work but not the former, when both are related to well-known IP and big games (the type of stuff where shadow drops actually work)? And with GoY it's only a hype trailer shadow drop; the game's still not out yet. They're still gonna do some bigger marketing for it and I'd be very surprised if there are no TV adverts just as an example once it does release.
But not just PlayStation; we're gonna start seeing a lot more companies try contracting marketing windows and push more non-conventional/cheaper marketing routes because if there's one area they feel they can definitely save on costs, it's that one. And for the major releases in well-known IP with huge fanbases, it'll most likely work. Smaller games and new IP tho, will still need showcase events to prove themselves, make noise, and some type of bigger traditional advertising to build their profile.