Where was the "complex katana fighting" in the first game ?, i swear people are ragebaiting like the first game had platinum or team ninja combat like rise of the ronin or something.
It didn't, but you are incidentally touching on something that could be heavily affecting GoY's perception with quite a few.
When GoT came out, there hadn't been a lot of samurai-themed AAA games in a good while leading up to its release, especially open-world ones. In that sense, GoT was in a space of its own so by default got a lot of props because there was little else to compare it to. I think the closest was Nioh? But other than that, slim pickings.
Ghost of Yotei is releasing after a packed period of games like Wuchang, Black Myth Wukong, AssCreed Shadows, Ninja Gaiden 2 Black remake, and upcoming games like Ninja Gaiden 4 and Ryu Ga Gotoku's upcoming samurai game. Not to mention, a continued glut of open-world games between 2020 and today. Now, a lot of those games aren't samurai-themed, and stuff like Ninja Gaiden are more ninja than samurai, but to most people, ninja and samurai are interchangeable in the realm of video games (even if some of us would call them wrong for that). Suddenly, GoY has many points of comparison that GoT didn't have back in 2020.
The open-world and samurai/ninja action-adventure AAA space has evolved a good deal between 2020 and 2025, and in ways both visually and with game mechanics/AI, it's kind of easy to see how GoY may not be comparing so favorably. Visually, while the art is beautiful, on the technical side it's been shown up by AssCreed Shadows, and easily so. Even among SIE's own 1P titles, HFW and Burning Shores decimate GoY from a technical POV visually even from a glance. Yes, SP haven't been pushing visuals the way GG traditionally have, but I think the combination of GG's ascendance among SIE studios (rightly or wrongly) combined with other vaguely similar games stepping up visual presentation for a AAA samurai game the past year or so, hurts GoY in comparison. And it's
GOING to be compared because that's simply something people do, for everything in life.
That said, I think some of the people complaining about the game not seeming a big enough leaps because "
gwapficcs not purtty enough" are doing themselves any favors. State-of-the-art graphics doesn't suddenly mean a game's not iterative. If GTA6 ends up having all of the exact same game mechanics, physics, controls & AI of GTA5 but simply looks much prettier, then that would be a "very safe, iterative" sequel worth all the same complaints GoY is getting, and actually even more, considering it's been in development for way longer. IMO, the real reason GoY looks so iterative is because of the minimal evolution in game mechanics or, seemingly, enemy AI. The latter in particular, in the latest trailer just looked outright
awful. Enemies who seemingly should've been very aware of what was happening around them, just carrying on like a Genesis or SNES game on preset routines. It was very jarring to see. I know the latest trailer was a "weapons showcase", but they could've also made the enemy AI seem like it was actually, y'know, there. Especially since the AI wasn't impressive in the SoP they had for the game either, so now that's 2-for-2 where enemy AI looks barely present and not as aware as it should.
Some of you are hyping up having different weapons, but IMO doesn't that just make GoY even more similar to most other open-world games already out, and even quite a few of the samurai/ninja-themed ones? Why did the stance system have to be removed in order to make way for using different weapons? Why not combine the two? That would've added even more depth and kept the novelty of the first game as well. Aspects of the open-world progression are somewhat vague, like the memories system. How much agency does the player have with that mechanic? Is it something they can creatively use throughout exploration and during battle/boss encounters for strategies, and to solve puzzles? Or is it just basically a QTE for what amounts to a real-time cutscene? That hasn't been clarified at all yet and the game's only two months out from launch.
Like I said originally after the SoP, the game just has a very "iterative" look and feel to it. That wouldn't be bad in isolation and if the game released in 2023 or 2024. But amid many other things regarding SIE's 1P output since late 2022, various business strategy choices of questionable judgement (IMO), and other games that have released over the period, then yes I think GoY is deserving of some deep scrutiny. Keep in mind, unlike some other people I'm not even necessarily blaming Sucker Punch here, because I've been questioning SIE upper leadership for months at that point if not slightly longer, and ultimately SP or any other 1P studio can only do what they're allowed to do, what they've been allotted funds to do. Do they
really have a GoW 2018-era Yoshida there to push the studios, even if that means scrapping progress and starting over? I don't know, and I don't think so. This is the same SIE that stuck Bluepoint on GAAS duties of all things!! So I do think SIE deserve a good deal of whatever criticism may befall GoY, rather than just lumping it all on SP themselves.
All in all I think GoY is going to do "fine". It'll review well enough (I guess anywhere between 85-89 MC) and have a pretty strong launch all things considered. But I think it'll have a shorter tail than GoT, and probably won't reach the pre-PC numbers GoT hit, with just PS5 alone. So I'm expecting there's a good chance it'll be on Steam by April-May of next year, especially if GTA6 actually does hit its release date in that timeframe (it'd give SIE cover to slip out the PC port and distract PS5 diehards with GTA6 marketing hype & special promos). Tho if GTA6 does in fact miss that window, they'll probably have Saros fill that slot and use that to distract from a GoY PC port at that time.
And of course that all depends on it not having HFW launch-level bugs or just coming under expectations of reviewers. I would say also what proportion of "totally not Xbox-biased" websites and reviewers get review copies to try console-warring and weigh down the aggregate average. But at this point, I think most of those remaining are doing it less to console war and more to platform/brand-war. Same mentality, different excuse kind of shit.
I loved this comment from another forum:
"Have to give props to the devs for taking a stand against AI in games and removing it entirely."
Savage.
Yeah I saw that comment. Don't know their post history (remember it's ResetERA; that's a safe haven for Xbox stans), but that comment was a pretty good one, have to admit.