Ghost Recon: Future Soldier Beta Thread of key begging

The game feels too hectic.

The maps are way too small to support the lethality of the guns. I also find it kind of strange that the spawn times are really fast, but capturing objectives takes forever. If an objective happens to pop up right next to the enemy spawn it seems impossible to take unless your team was spawn camping them beforehand.

Also, the loadout UI is shit, etc.
 
The game has some real serious technical issues. It runs at sub 30 with drops to what feels like 15. I'll be honest, I've gotten used to 60+ on the PC but this is nigh unplayable. When you quickly spin around, it feels like the game is about to just break. Worst thing, it's not a pretty game. AA is nonexistent, the maps are really small and the FX are minimal.

Both maps are extremely small and reward run and gun gameplay. Grenades are way too powerful. The AOE needs to be toned down and the damage too. Guns that are lethal coupled with the small maps means that it feels like TDM and not an objective based game. The poster above me mentioned it, depending on where the objective is, it's sometimes simply impossible to actually cap it. And once you do, it takes a ridiculous amount of time.

Then, there is the fact that most of the soldiers "blend" into the environment. It's not because the camo works. It's because everything is brown. EVERYTHING. Where are the god damn colors!

The UI is confusing and way too busy. Look, holograms on my guns are cool but they just clutter up the screen and serve no actual purpose. If they don't communicate information to the player, then he should not see them. I shudder at the amount of time that was spend developing the gun customization screen. It's convoluted and at the end of the day, I just want to play the game, not watch a 3D render of a gun for 15 minutes.

Then, there is the obvious lag and the poor hit detection. I hope this is just the "BETA" syndrome and not an indication of the actual quality.

Overall, it feels like a game that is lacking in everything. It seems like a "working" game. I aim at someone, I press the triggers and he dies. There doesn't seem to be anything unique or specific to the Ghost Recon franchise. It's now a TPS in a sea of TPS. No way to differentiate it. The fact that the game comes out on the 22d is not encouraging. They are or are about to hit gold. That's not even counting cert. :|

A big old heh.
 
The game feels too hectic.

The maps are way too small to support the lethality of the guns. I also find it kind of strange that the spawn times are really fast, but capturing objectives takes forever. If an objective happens to pop up right next to the enemy spawn it seems impossible to take unless your team was spawn camping them beforehand.

Also, the loadout UI is shit, etc.

I don't think it's too hectic unless spawn camping is going on which is probably the biggest issue although it doesn't affect me much. The objectives are supposed to take some time so it requires some teamwork and coordination so having an engineer capture objectives is a HUGE benefit. It's just that you won't see that with every team due to the camping going on as if everyone is playing other shooters where they get rewarded for kills. I didn't lose one single match tonight because my friend and I would get the objectives while everyone else played TDM but our team ended up helping out a lot in the last few games so it all really depends on the player.

The objectives that are on the enemy spawn are pretty much meant to be impossible unless you all go together and the game will give your team an objective close to base eventually as well. We managed to snag two right in front of the enemy spawn by locking the whole place down so it just takes a huge amount of cooperation.

This game shines when you're playing with friends or other big GR/SOCOM fans who play to win rather than kills. A lot of games are plagued with snipers all over but ignoring them, using smoke, and capturing is all that's needed.

This is one of those that depends on the community. I'd like the spawns to be a little slower as well but obj. capturing is fine since it requires teamwork.

I do hope for some bigger maps in the full game but these aren't too bad as it stands once you get used to it. Much like the SOCOM series, I still end up with the most captures and somehow have the most kills as well so it's one of those games where if you capture, the enemies will come eventually and you'll get rewarded for taking the obj. early.

Edit: Oh, and I love the recoil and lethality of the weapons. It will really shine with the no respawn game mode even though there's only one. :(
 
Is it just me or do squad spawns need some major work?
75% of the time its Intel compromised or in combat and other are alot of spawns into grenade and bullets.


AG94 is awful, even upgraded imo. No range at all.
417 is ok auto but amazing burst, went 30 & 2 on Pipeline with it.
Sucks you have to choose between it and the Stoner MG though.
 
Is it just me or do squad spawns need some major work?
75% of the time its Intel compromised or in combat and other are alot of spawns into grenade and bullets.


AG94 is awful, even upgraded imo. No range at all.
417 is ok auto but amazing burst, went 30 & 2 on Pipeline with it.
Sucks you have to choose between it and the Stoner MG though.

You just need one engineer per side to fuck up the Squad spawn system. As long as a UAV is in the air, squad spawns are blocked, and you can basically cut down a whole teams reinforcement with a drone (plus having the surviving ones painted red through all walls and geometry.

on Pipeline you can basically completely deny squad spawning for pretty much 50 % of the map with a single UAV. UAVs need a serious tweak. Either let them have less range or limited air time. At least let people spawn in on squadmates that are compromised by Intel, or just get rid of squad spawns entirely.

With the small nature of the maps, squad spawning isn't really all that usefull either as it takes about 30 seconds max to reach any given point on pipeline from both spawns for example. And with the run and gun nature of the current gameplay, spawning at your squad will most likely result in an immediate death through portable nukes and laser Tag AR fire.

I've just finished a match where both sides agreed to not use grenades, UAVs or Recon grenades, and boy did the game increase in intensity. Without all the needless clutter and the borderline idiotic gadgetry the game actually became tactical. Too bad that Ubisoft is seemingly more interested in throwing every possible gadget and overpowered crap at players than to focus on the main gameplay.
 
I honestly dont think that I'm experiencing half of the frame rate issues that you guys are. My games (around 20-25) have been pretty solid. A couple of disconnects, but that's it.

Does anyone know how to do the dive/jump maneuver? I cannot, for the life of me, figure out how to do it. It's not the directional double-tap as it is to roll whilst prone. STUMPED, YO.
 
I honestly dont think that I'm experiencing half of the frame rate issues that you guys are. My games (around 20-25) have been pretty solid. A couple of disconnects, but that's it.

Does anyone know how to do the dive/jump maneuver? I cannot, for the life of me, figure out how to do it. It's not the directional double-tap as it is to roll whilst prone. STUMPED, YO.

I don't know either. I think it's something similar to hold b while running to slide into prone, but I'm not quite sure if that is what you had in mind.
 
I honestly dont think that I'm experiencing half of the frame rate issues that you guys are. My games (around 20-25) have been pretty solid. A couple of disconnects, but that's it.

Does anyone know how to do the dive/jump maneuver? I cannot, for the life of me, figure out how to do it. It's not the directional double-tap as it is to roll whilst prone. STUMPED, YO.

for sideways dive/roll to prone it is the same as roll but standing you have to hold O right after(takes getting used to)



For some weird reason this game is making me want End War 2.
Maybe its just the future Ghosts, Russians and Mitchell as the commander.
 
I need a code for my brother in law to play with me. He's not really a forum guy but he's been really looking forward to this game. I can offer the below trade for a code if you want!
Have: CoD Black Ops Map pack 4 (360)
Want: 1 beta code (360)

I'll go first!
 
guess-who-made-waffles_o_GIFSoupcom.gif
 
for sideways dive/roll to prone it is the same as roll but standing you have to hold O right after(takes getting used to)

Ah-ha! Got it. It's not quite the same, though, as all you need do is hold one of the directions (left or right) and hold O/B, rather than having to double-tap the direction (that would be a bit too onerous). Just make sure you don't keep the sprint/cover button held, as that will result in the knee-slide > prone maneuver, regardless of the direction. Thanks, Razgriz-Specter.
 
Ah-ha! Got it. It's not quite the same, though, as all you need do is hold one of the directions (left or right) and hold O/B, rather than having to double-tap the direction (that would be a bit too onerous). Just make sure you don't keep the sprint/cover button held, as that will result in the knee-slide > prone maneuver, regardless of the direction. Thanks, Razgriz-Specter.
Lol I been doing it with double tap. Thanks aswell that makes it alot easier.


Someone said on Ubi's forum that it is confirmed these are the only weapons in the game.(besides the M14 & AK47)
Major disappoint imo. GRAW 2 had about
20 ARs
9 LMGS
12 Snipers
and 5 Handguns

hope we get more as DLC at least.
 
I swear this beta has the aids virus. Since downloading and playing it, I've had my 360 straight up hard lock 3 times, just navigating through my dashboard. Not to mention the countless times the beta itself has locked up.
 
It's a small thing but it adds up and it says a lot about the entire UI design philsophy imo. The fact that you have a blind menu with even 2 choices is dumb. You shouldn't have to feel around to figure out what is previous or next, even if it is only 2 spaces (and eventually there are 2 more things to unlock so that makes it 5). This doesn't excuse them from requiring a button to switch between factions when the factions are listed vertically to the left of the characters either.

They use a carousel for the gun menu. Why not a carousel for the menu that sits before that.? And speaking of the gun upgrade area, not do you have to rotate though 10 different items instead of being able to just navigate via the 3d breakout but the carousel is in a 3d view which completely obscures what the 2nd option from the left/right are.

3dcarousel.jpg


What's before underbarrel? What's after side rail? Who knows! Another thing that is puzzling is you can't even hold down left/right to cycle through. You actually have to tap left/right 5 times to get to optics.

One word: Kinect
 
ok thats it!

i actually like this game alot (besides the lag,bugs & grenade spam) but im done playing objective games when
not 1 single person in as many games don't communicate or have mics, whats the point when 1 team plays the objective and the others play TDM.

kinda annoying


please put TDM in retail and ready at launch.


please
 
Yeah, this game isn't for me.

Snipers seem to kill you on the spot in canned animations. More than once I've been in a transition animation and have just died. I look at the info readout and it doesn't show a weapon. Surely enough it's a sniper whose taken a potshot and hit nowhere near me and got a kill somehow. AK74U is useless - gun on gun you just die against rifleman. Sensor grenade is basically the only way to set up kills. So as an engineer I can basically chuck a few grenades and get some assists then wait until I'm killed by a Rifleman's laser gun because I haven't unlocked the UAV or I have and the game has done a poor job of informing me. UI is a designer's nightmare. ADS blinds you. RDS and weapon attachments destroy vanilla loadouts. Framerate is pretty awful most of the time.

But I guess someone will come out and tell me I'm wrong or something now.
 
Then, there is the fact that most of the soldiers "blend" into the environment. It's not because the camo works. It's because everything is brown. EVERYTHING. Where are the god damn colors!
I don't really have a problem picking people out of environments although I've played a ton of MW3 and some of those maps are all grey so I've gotten decent at spotting moving enemies.

Ironically, I find it easier to pick out the stealth camo of scouts out of the background compared to regular players lol


Is it just me or do squad spawns need some major work?
75% of the time its Intel compromised or in combat and other are alot of spawns into grenade and bullets.

Well, the maps are so tiny that you're almost always going to be near intel or in battle. The rest of the time you'll spawn in and get killed instantly by an enemy anyway lmao. Squad spawns really only work if you can communicate with your squad so they can either move to a safe advanced position or tell you it is a good time to spawn.


Yeah, this game isn't for me.

Snipers seem to kill you on the spot in canned animations. More than once I've been in a transition animation and have just died. I look at the info readout and it doesn't show a weapon. Surely enough it's a sniper whose taken a potshot and hit nowhere near me and got a kill somehow. AK74U is useless - gun on gun you just die against rifleman. Sensor grenade is basically the only way to set up kills. So as an engineer I can basically chuck a few grenades and get some assists then wait until I'm killed by a Rifleman's laser gun because I haven't unlocked the UAV or I have and the game has done a poor job of informing me. UI is a designer's nightmare. ADS blinds you. RDS and weapon attachments destroy vanilla loadouts. Framerate is pretty awful most of the time.

But I guess someone will come out and tell me I'm wrong or something now.

Well, balance-wise right now engineer is the weakest class in terms of lethality so I'm not really surprised you're having issues. The UAV is pretty cool as far as checking ahead of where you're at and stuff but I found that it doesn't even matter because the rifleman is so good. An example is I would launch my UAV, move it forward, check for enemies then go out and try to clear them with a flank. The result would just be me spraying my pea shooter then dying. With the rifleman I have almost no clue where anyone is but I'd just move forward and smoke everything in my path LOL.


When you unlock the UAV you get a breakpoint decision where you have to pick between field computer and UAV. A huge pop-up appears and you can't do anything except pick or back out of it so it is really difficult to miss. After that you have to go into the loadout screen and equip it.


With the small nature of the maps, squad spawning isn't really all that usefull either as it takes about 30 seconds max to reach any given point on pipeline from both spawns for example. And with the run and gun nature of the current gameplay, spawning at your squad will most likely result in an immediate death through portable nukes and laser Tag AR fire.

I think the main advantage of squad spawns is it provides multiple alternative spawns that will help relieve getting spawn camped. I mainly only spawn at advanced positions that are between the spawn point and the objective. You're right though, being able to so easily neutralize alternative spawns is a huge issue though because it just enables easier spawn camping since you force them back so far.

I think one of the big problems right now is that it isn't even like the other team is actively trying to spawn camp; some of the objectives are so close to one team's spawn (because the maps are so small and there is really no other place to put objectives) that the enemy just ends up close to your spawn then stays there for free kills even after the objective is gone. It's almost like the game design pushes you towards spawn camping lol
 
ok thats it!

i actually like this game alot (besides the lag,bugs & grenade spam) but im done playing objective games when
not 1 single person in as many games don't communicate or have mics, whats the point when 1 team plays the objective and the others play TDM.

kinda annoying


please put TDM in retail and ready at launch.


please

Yes bad teammates are so annoying in this game.You are trying to complete the objective and you see them lying down on the ground on the other side of the map.
They don't know how and when to review,what to do,how to resuply etc.
 
Yes bad teammates are so annoying in this game.You are trying to complete the objective and you see them lying down on the ground on the other side of the map.
They don't know how and when to review,what to do,how to resuply etc.

I don't think it is entirely their fault. It is a beta afterall so everyone is relatively new to the game and the game doesn't do a really good job of explaining anything to you. I honestly still have no clue how the HVT objective round works or how to resupply..
 
Well, balance-wise right now engineer is the weakest class in terms of lethality so I'm not really surprised you're having issues. The UAV is pretty cool as far as checking ahead of where you're at and stuff but I found that it doesn't even matter because the rifleman is so good. An example is I would launch my UAV, move it forward, check for enemies then go out and try to clear them with a flank. The result would just be me spraying my pea shooter then dying. With the rifleman I have almost no clue where anyone is but I'd just move forward and smoke everything in my path LOL.

At least the engineer is able to help in team oriented play. Scouts are completely useless either way. You can't play them offensively as they are inferior in every aspect to the rifleman class on these small maps, and you can't use them team oriented as they have not a single item that would be usefull for objective based combat.

They'd need to reshuffle equipment around to make this clusterfuck work like a class based shooter. Right now you have the Win Class, the Troll Class and that's it. They really should take a closer look at games like BF1943 to learn how to balance class roles in combat situations.

It's baffling that they were able to produce such a mindless setup.

This beta has proven once again, that keeping a game simple at it's core is better when your game designers aren't up to the task to juggle all their complex ideas. Cause that's how it feels to me. A great core game, that is completely ruined by mindless clutter and bulletpoint features that are there simply because you need it in your PR speeches.
 
I need a code for my brother in law to play with me. He's not really a forum guy but he's been really looking forward to this game. I can offer the below trade for a code if you want!
Have: CoD Black Ops Map pack 4 (360)
Want: 1 beta code (360)

I'll go first!

PM Sent! ;)

Enjoy!

Thanks. This game should really be played as a team. :D

No problem, enjoy!

Alright fellow GAFfers I'm out of 360 Codes. I have been giving those for the last week, more than 50 I think.

If you want I may be able to offer some PS3 Beta Codes but I think (not sure) you need to have a UK/EURO Account to redeem. You can play it on your original account, however.
 
I'm probably going to pass on this until it gets a lot cheaper... game was fun the first day. But as always an obnoxious, poorly implemented unlock system spoils an otherwise enjoyable shooter.

These things have ruined all modern shooters:

Stat tracking
Non-cosmetic unlocks


There isn't a game I've played in the last 5 years that isn't worse off for including this garbage. It may sell games these days, but it's cancer to the communities. Balance was hard enough before, now it's just impossible. And I'm scared to think of the money and time it costs devs to implement these systems and maintain them. Look at the patch lists we get since the unlock trend became popular. So much work and in the end the games are perpetually borked.
 
I don't think it is entirely their fault. It is a beta afterall so everyone is relatively new to the game and the game doesn't do a really good job of explaining anything to you. I honestly still have no clue how the HVT objective round works or how to resupply..

I know that it is not their fault because it's still early and game is doing really poor job in explaining anything,but it's still annoying :P
There is no tutorial and tips on loading screen are worthless.
You can check if there are ammo boxes by holding left bumper same way as you are switching on this blue link to your squadmates.There must be some rifleman who is equipped in ammo boxes in your team.
 
I have to say... being able to jump from gunsmith to the live range with nary a load was some really great design.

This game shines in places.

But then you have nuclear bomb frags with 20 ft AOE... laser rifles... imbalanced classes... random objective placement that more often than not artificially swings momentum and never seems fair (last game I played the other team had nearly all objectives in their backyard, it was bullshit)... you have to choose between important gear despite the huge time investment it requires to progress each character.

There's just a lot more wrong than right. Curious to see what happens with the retail game, but I suspect they won't alter much, and this is pretty much representative.
 
I have to say... being able to jump from gunsmith to the live range with nary a load was some really great design.

This game shines in places.
Agreed. I really like the way they handled sprinting and the subtle turning with the LS. After having played a lot of ME3 mp it is nice to be able to run and steer lol


There's just a lot more wrong than right. Curious to see what happens with the retail game, but I suspect they won't alter much, and this is pretty much representative.

I'm kind of bummed because on a basic level the game is a lot of fun. If they said they'd have a barebones mode or something similar to COD I'd probably be more open to getting the game but as it stands there is too much stuff that turns me off from it. It looks like it is just going to get over complicated.

I might rent it or something though; does anyone know if this is this going to have an online pass?
 
Agreed. I really like the way they handled sprinting and the subtle turning with the LS. After having played a lot of ME3 mp it is nice to be able to run and steer lol




I'm kind of bummed because on a basic level the game is a lot of fun. If they said they'd have a barebones mode or something similar to COD I'd probably be more open to getting the game but as it stands there is too much stuff that turns me off from it. It looks like it is just going to get over complicated.

I might rent it or something though; does anyone know if this is this going to have an online pass?

I don't know about online passes honestly.

I also agree about a barebones mode. A mode with just the basic gameplay, no UAV, no X-Ray Superman vision and no portable nukes would be amazing in this game.

I still stand by my point that the game I played last year at Gamescom was pretty much perfect. But that's because most of the clutter that now plagues this beta wasn't either implemented or not that obvious.
The Beta on the other hand shows what happens when you start throwing shit on top of a solid core gameplay without any consideration about balance or possible exploits. It's even more depressing after talking to one of the developers last year and his explanation about how they wanted to really focus on a class based gameplay system this time, just to see how it turned out now.

Eh, I'm just repeating myself at this point, and I don't have much hope that the game changes considerably until release. A shame that the competitive side of GRFS looks to be a complete broken mess. At least the game still has cooperative MP modes. Those should keep me busy for months.
 
My biggest problem are the grenades. Holy shit are those overpowered especially in the context of the map and the objective based nature.

They need to have more cook time once it lands, at this point a grenade warning marker is useless, you're fucked anyway.


Lol at win class and troll class descriptor....so true.
 
My biggest problem are the grenades. Holy shit are those overpowered especially in the context of the map and the objective based nature.

They need to have more cook time once it lands, at this point a grenade warning marker is useless, you're fucked anyway.


Lol at win class and troll class descriptor....so true.

It's a ton of factors that make the grenades awful.

The maps are too small. I was literally spawning, running a couple of feet then tossing grenades over a wall to get a kill almost every time.

Grenades do way too much damage in too large of an area. They should really be for flushing people out, not instantly killing everything.

Grenade arc allows you to throw a grenade more precisely than shooting, from safety. As if it wasn't easy enough to get grenade kills already..
 
Oh yeah... not to be overly negative, but the way they handle host migration is really unfortunate.

Recent example:

Our team has to deal with two objectives that are on the enemy side. They get the first one. We take the second. Now it's "our" turn -- the objective is closer to us this time. We take it and begin defense. But before we get our points...

*oh hay guyz host migration interruption*

Everyone respawns. New objective spawns......... in the enemy's backyard. Smh. Fuck off, seriously.
 
You just need one engineer per side to fuck up the Squad spawn system. As long as a UAV is in the air, squad spawns are blocked, and you can basically cut down a whole teams reinforcement with a drone (plus having the surviving ones painted red through all walls and geometry.

on Pipeline you can basically completely deny squad spawning for pretty much 50 % of the map with a single UAV. UAVs need a serious tweak. Either let them have less range or limited air time. At least let people spawn in on squadmates that are compromised by Intel, or just get rid of squad spawns entirely.

With the small nature of the maps, squad spawning isn't really all that usefull either as it takes about 30 seconds max to reach any given point on pipeline from both spawns for example. And with the run and gun nature of the current gameplay, spawning at your squad will most likely result in an immediate death through portable nukes and laser Tag AR fire.

I've just finished a match where both sides agreed to not use grenades, UAVs or Recon grenades, and boy did the game increase in intensity. Without all the needless clutter and the borderline idiotic gadgetry the game actually became tactical. Too bad that Ubisoft is seemingly more interested in throwing every possible gadget and overpowered crap at players than to focus on the main gameplay.


Dude, the UAV is down in two shots. You're getting ridiculous with this stuff. Start shooting them.


ok thats it!

i actually like this game alot (besides the lag,bugs & grenade spam) but im done playing objective games when
not 1 single person in as many games don't communicate or have mics, whats the point when 1 team plays the objective and the others play TDM.

kinda annoying


please put TDM in retail and ready at launch.


please

There's no plan for TDM, and to be honest I'm not sure I would want it. The closest thing will be Siege a no respawn mode.
 
I would just say remove grenades all together but if some team decided to set up camp outside the spawn your even more fucked.

The real spawn issue on Pipeline is Ghosts spawn with the high ground with cluttered and spread routes, Bodark are slightly lower ground with only 2 open routes that funnel into a narrow easily defendable choke point.
 
Here's a 360 code I randomly got as a Raptr prize, despite not using Raptr in quite a while!

Quote to see. Grats to whoever takes it!

 
Has there been any explanation why the colour saturation almost goes to black and white when aiming down the sights?

My only major gripe with the game thus far has been that, aside from this, I think it'll be a pretty awesome game to get into when it launches.
 
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