I respect your opinion but I really don't know what you are trying to say here.
You are saying that team full of riflemens is superior to some mixed class team ?
What happens when team discovers that ARs are accurate and deadly ?
I have played against riflemen teams but it doesn't change anything, it's even simpler - but you must have good team. Without it, it can really look a little like CoD.
Granades are powerfull but you can only do triple kills with them when opposite team is not so clever and they'r lying all together on the objective.
Having read your posts I gather that your biggest problem is that the scout class is underpowered compared to the rifleman class.You haven't mentioned anything negative about the engineer and yet you are saying that class system is "laughably useless".
Maybe you are right about scout I don't know I haven't played with this class a lot but I strongly disagree with your statement about classes.Maybe there is some room for improvement but it's not that bad.
One thing I agree with is that ar should be less accurate on longer distances. this would help with the scout/rifleman balance.
So let me break this down for you: I've played 5 matches today with some buddies. First game we went with 2 Riflemen, 1 Engineer, 1 Scout. Game was easy enough, the Riflemen kept spamming grenades at objectives while the Engineer kept a drone in the air to block squad spawns and the scout (me in this case) kept taking popshots at people.
The second game we went 3 Riflemen and 1 Engineer and won flawlessly. The enemy team never achieved a single objective.
The Scout is completely useless, it's a non class, it is literally the worst choice one can make to help your team. It's basically wasting one of the 6 places in the team. You can't use it to defend, you can't use it to supress, you can't use it for precision as every AR is as accurate and deadly, but with Automatic Fire.
The Engineer is the troll class. Just keep a drone above the enemy teams and the whole idea of squad spawning is useless. Oh but just shoot it down you might say, or just scatter out... Yeah well, thanks to your shilhouette being displayed to the enemy team at all times you have no chance of evading. Watch a hail of grenades raining in on you before you'll be able to shoot that little nimble fuck down. But there are jammers... yeah, and those jammers are oh so portable. First grenade in a proximity of 20 meters will destroy it anyway.
Hell the ARs are so ridiculously overpowered, I killed an entire Fireteam from 20 meters away and had ammo left in the magazine, without going into ADS. Chucked a grenade and got another 3 kills. 6 kills in less than 10 seconds. I ended with 35 kills and 4 deaths... with a standard AK and grenades.
When you play against people who are ignorant about the obvious exploits you can do in this game, it actually starts being fun as it is dependant on skill rather than exploiting the games horrible balance.
The more I play, the more it becomes evident that this game is a nightmare for competitive play. It's great if you want one class to dominate while one is mildly amusing to use and the other is obsolete in every situation presented. I don't find that fun. It's pathethic that after all this time Ubisoft failed to make a class oriented shooter and get the balance right. Instead they decided to focus on gadgets and unlocks out the ass that break the non existing balance even more.
The fact that you can take cover and die fast doesn't make this game a tactical shooter. This is a twitch shooter through and through that wears the skin of a tactical shooter to set itself apart from the rest of those mindless military shooters.
I will still buy the game, but will stay clear of the competitive side as I realize more and more that the problems I've experienced in the Beta are more than just mere balancing issues. They're fundamental design flaws that are unlikely to be fixed, and I for one don't find enjoyment from yet another franchise turned into an inferior COD clone.