Ghost Recon: Future Soldier Beta Thread of key begging

There are only 3 classes, I see absolutely no problem with it.
Its not that difficult to cycle over 2 spaces.
Seems like even beyond a nitpick.
Scout-Engineer-Riflemen

Gunsmith could use a vertical list just to make it faster but its not really a problem.

It's a small thing but it adds up and it says a lot about the entire UI design philsophy imo. The fact that you have a blind menu with even 2 choices is dumb. You shouldn't have to feel around to figure out what is previous or next, even if it is only 2 spaces (and eventually there are 2 more things to unlock so that makes it 5). This doesn't excuse them from requiring a button to switch between factions when the factions are listed vertically to the left of the characters either.

They use a carousel for the gun menu. Why not a carousel for the menu that sits before that.? And speaking of the gun upgrade area, not do you have to rotate though 10 different items instead of being able to just navigate via the 3d breakout but the carousel is in a 3d view which completely obscures what the 2nd option from the left/right are.

3dcarousel.jpg


What's before underbarrel? What's after side rail? Who knows! Another thing that is puzzling is you can't even hold down left/right to cycle through. You actually have to tap left/right 5 times to get to optics.
 
Whoever did the font work for the UI needs to be fired.

Why on earth would you put a bold drop shadow and then a gaussian blur. Looks awful...
 
I respect your opinion but I really don't know what you are trying to say here.
You are saying that team full of riflemens is superior to some mixed class team ?
What happens when team discovers that ARs are accurate and deadly ?
I have played against riflemen teams but it doesn't change anything, it's even simpler - but you must have good team. Without it, it can really look a little like CoD.
Granades are powerfull but you can only do triple kills with them when opposite team is not so clever and they'r lying all together on the objective.



Having read your posts I gather that your biggest problem is that the scout class is underpowered compared to the rifleman class.You haven't mentioned anything negative about the engineer and yet you are saying that class system is "laughably useless".
Maybe you are right about scout I don't know I haven't played with this class a lot but I strongly disagree with your statement about classes.Maybe there is some room for improvement but it's not that bad.

One thing I agree with is that ar should be less accurate on longer distances. this would help with the scout/rifleman balance.


So let me break this down for you: I've played 5 matches today with some buddies. First game we went with 2 Riflemen, 1 Engineer, 1 Scout. Game was easy enough, the Riflemen kept spamming grenades at objectives while the Engineer kept a drone in the air to block squad spawns and the scout (me in this case) kept taking popshots at people.

The second game we went 3 Riflemen and 1 Engineer and won flawlessly. The enemy team never achieved a single objective.

The Scout is completely useless, it's a non class, it is literally the worst choice one can make to help your team. It's basically wasting one of the 6 places in the team. You can't use it to defend, you can't use it to supress, you can't use it for precision as every AR is as accurate and deadly, but with Automatic Fire.

The Engineer is the troll class. Just keep a drone above the enemy teams and the whole idea of squad spawning is useless. Oh but just shoot it down you might say, or just scatter out... Yeah well, thanks to your shilhouette being displayed to the enemy team at all times you have no chance of evading. Watch a hail of grenades raining in on you before you'll be able to shoot that little nimble fuck down. But there are jammers... yeah, and those jammers are oh so portable. First grenade in a proximity of 20 meters will destroy it anyway.

Hell the ARs are so ridiculously overpowered, I killed an entire Fireteam from 20 meters away and had ammo left in the magazine, without going into ADS. Chucked a grenade and got another 3 kills. 6 kills in less than 10 seconds. I ended with 35 kills and 4 deaths... with a standard AK and grenades.

When you play against people who are ignorant about the obvious exploits you can do in this game, it actually starts being fun as it is dependant on skill rather than exploiting the games horrible balance.


The more I play, the more it becomes evident that this game is a nightmare for competitive play. It's great if you want one class to dominate while one is mildly amusing to use and the other is obsolete in every situation presented. I don't find that fun. It's pathethic that after all this time Ubisoft failed to make a class oriented shooter and get the balance right. Instead they decided to focus on gadgets and unlocks out the ass that break the non existing balance even more.
The fact that you can take cover and die fast doesn't make this game a tactical shooter. This is a twitch shooter through and through that wears the skin of a tactical shooter to set itself apart from the rest of those mindless military shooters.

I will still buy the game, but will stay clear of the competitive side as I realize more and more that the problems I've experienced in the Beta are more than just mere balancing issues. They're fundamental design flaws that are unlikely to be fixed, and I for one don't find enjoyment from yet another franchise turned into an inferior COD clone.
 
UAV dies in 2 shots and has a giant icon over it at all times. Riflemen get a notification of what is detecting them. ENG is hardly a "troll" class. Also, once the UAV is dead your "silhouette" from that detection is immediately gone.

Also, it's kind of early to be calling any class useless as no one has hit 50 yet. And recon get their stealth camo unlock (while moving) later in the game. Also, they get sub machineguns.
 
I will still buy the game, but will stay clear of the competitive side as I realize more and more that the problems I've experienced in the Beta are more than just mere balancing issues. They're fundamental design flaws that are unlikely to be fixed, and I for one don't find enjoyment from yet another franchise turned into an inferior COD clone.

You're really getting that message across by buying the game anyway.
 
You're really getting that message across by buying the game anyway.

I like the way the game plays to be honest. It controls great and that alone should make the cooperative modes like guerilla and 4 player coop a lot of fun. Also, if they add an option to play custom unranked matches where you can turn all of that shit off, like in GRAW, then it could actually be a viable competitive game that does reward skills. COD is an amazing game when played without killstreaks and perks. You can actually get amazing tactical gameplay out of it, and if Ubisoft allows for the same amount of Match customization like in older GR games then there will be no problem for me personal.

Well I have a new favorite weapon type, LMGs. ran into an alley with like 5 enemies in it looking my direction, went full auto suppressing them and killed them all. got double the points for it also.



did something weird earlier, was getting shot at when I hit the left thumbstick to run my character did a side roll/dodge thing.
been trying for about 30 minutes to redo it but I don't seem to be able to.


boris feinbrand that wasn't about you just something I have been seeing on a few forums

Yeah I've heard it today on XBL, some guys were complaining about being on BoDark with us, and that the Ghosts would easily win... then we locked them out with our Fireteam being 3 Riflemen and 1 Engineer to block their squad spawns and dominated the round with them getting 4 points total.

I guess this ridiculous idea comes from the notion that an AK is allways inferior to whatever the US side of a game uses, but given how overpowered both the AK and the ACR are I fail to see a difference. Besides, both sides have access to the exact same equipment so you can troll with the UAV regardless of your spawn. The AK has a smidge more recoil, but it's almost nonexistant anyway so it doesn't even matter.


-The side roll is I guess flicking the analog stick twice in a direction. At least that's how you roll when prone.
 
One thing that I really can't stop doing is rolling to the side whilst firing my gun and finishing in a prone position. It looks amazing!
 
I think my biggest problem with this game is how, constanty, I am very close to the enemy, often banging head with them. It sucks a lot.

Other than that, I like the game, but can't shake the feeling that GRAW was more "thigh" as a game.
 
Whoever did the font work for the UI needs to be fired.

Why on earth would you put a bold drop shadow and then a gaussian blur. Looks awful...

That's what I wanted to say but forgot.

The UI and honestly every menu is terrible in this game. Does not look polished whatsoever and to be honest just looks straight out of a PS2 game.

However, I don't mind the in-game graphics, they aren't great but that's not a big deal to me. What I dislike is the crappy frame-rate.

I went from over-hyped to on the fence with this, but as a long time ghost recon fan I REALLY want it to work out.
 
What is going on? Yesterday I only had one lockup during the intro scene thingy which is a known issue, but today I can't play a match without freezing.
 
i wanted this game to be like socom 2 soo bad.......

i just wish the maps is a little bit bigger then i could get used to it
 
This game is absolute plop. The gunplay is almost non existent and the weapon balancing is atrocious. Not to mention the tiny maps, shit graphics and even worse framerate.
 
There are some really cool things the game does... and some major, major issues.

Unfortunately, I think its biggest issues are ingrained into the game's DNA and I suspect the sort that cannot be changed at this point.
 
It's a small thing but it adds up and it says a lot about the entire UI design philsophy imo. The fact that you have a blind menu with even 2 choices is dumb. You shouldn't have to feel around to figure out what is previous or next, even if it is only 2 spaces (and eventually there are 2 more things to unlock so that makes it 5). This doesn't excuse them from requiring a button to switch between factions when the factions are listed vertically to the left of the characters either.

They use a carousel for the gun menu. Why not a carousel for the menu that sits before that.? And speaking of the gun upgrade area, not do you have to rotate though 10 different items instead of being able to just navigate via the 3d breakout but the carousel is in a 3d view which completely obscures what the 2nd option from the left/right are.


What's before underbarrel? What's after side rail? Who knows! Another thing that is puzzling is you can't even hold down left/right to cycle through. You actually have to tap left/right 5 times to get to optics.

Efficiency isn't the only metric used to judge UI. I think it's the most important factor... but there are those who put emphasis on aesthetics or whatever else. The carousel looks pretty cool, and is functional enough. That might have been good enough for them to go with it...
 
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Efficiency isn't the only metric used to judge UI. I think it's the most important factor... but there are those who put emphasis on aesthetics or whatever else. The carousel looks pretty cool, and is functional enough. That might have been good enough for them to go with it...

They definitely went with it because it looks cool but it sucks when you're in an intermission with unlock points and you can't even get the upgrade you want in time because you lose 10 seconds just trying to orient yourself


There are some really cool things the game does... and some major, major issues.

Unfortunately, I think its biggest issues are ingrained into the game's DNA and I suspect the sort that cannot be changed at this point.

The game was a lot of fun on the 19th. I took a look at some of the unlocks and if the rest of the maps are like the sample we have played, I'm not sure the game can continue being fun after everyone unlocks everything and learns how to spawn camp. I think the one thing I'm having trouble getting over is the whole "wall hack" spotting mechanism. It isn't as big of a deal as I thought it would be based on videos but getting detected is annoying considering how small maps are. It is probably worse now because grenades and AR are so OP but even if that stuff gets balanced I think it will be something that I won't totally ever get over. Spotting on the mini-map should've been enough imo
 
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Crossed out the one I took. Was successful on the first picked so I dunno if the others have been taken. Thanks for the code, OdysseusVA!
 
The dev who came up with the 15 second flashbang disorientation can go suck a dick.
 
The dev who came up with the 15 second flashbang disorientation can go suck a dick.

The disorientation you get from surviving a frag stinks too. You basically can't do anything for 10 seconds and die even though you managed the miracle of surviving the frag in the first place lol
 
The dev who came up with the 15 second flashbang disorientation can go suck a dick.

Haha. The BIGGEST dick. Seriously. I appreciate them trying to make flashbangs useful and whatnot, but It's just way too long. As far as he carousel gun menu goes, I think it's pretty slick and being able to try out your attachments before you buy is a really nice touch, but yeah, everything else is pure design blasphemy. Are people complaining about this stuff on the forums?
 
Haha. The BIGGEST dick. Seriously. I appreciate them trying to make flashbangs useful and whatnot, but It's just way too long. As far as he carousel gun menu goes, I think it's pretty slick and being able to try out your attachments before you buy is a really nice touch, but yeah, everything else is pure design blasphemy. Are people complaining about this stuff on the forums?

I decided against taking the time to put together feedback.

Because I believe the most egregious issues are beyond repair. They are fundamental things. This is the game they made. And they cannot change this late in its development, even if they agreed with the underlying logic. They aren't going to remove frags, or change the animation to make it slower/more risky.

They might tweak stuff. AOE, maybe detonation time... stuff like that. But it kinda is what it is at this point.
 
I decided against taking the time to put together feedback.

Because I believe the most egregious issues are beyond repair. They are fundamental things. This is the game they made. And they cannot change this late in its development, even if they agreed with the underlying logic. They aren't going to remove frags, or change the animation to make it slower/more risky.

They might tweak stuff. AOE, maybe detonation time... stuff like that. But it kinda is what it is at this point.

If they want real feedback on the game, I think they should unlock everything before the beta ends and let people who are familiar with the beta experience what "end game" gameplay/balance is like.
 
Seems like a decent game, really easy to get into. How the hell do you melee though? Pretty sure someone did some melee execution thing on me.
 
Seems like a decent game, really easy to get into. How the hell do you melee though? Pretty sure someone did some melee execution thing on me.

It's contextual. Need to be close and hit Square or X (PS3/360). Icon doesn't always pop in time though...
 
First person to quote this post and successfully guess what food I am craving right now gets a 360 code. Your choices are

Chicken nuggets
Bean dip
A cheeseburger
Biscuits and gravy
Waffles
Tacos
 
First person to quote this post and successfully guess what food I am craving right now gets a 360 code. Your choices are

Chicken nuggets
Bean dip
A cheeseburger
Biscuits and gravy
Waffles
Tacos
Waffles!

Still looking for another code so my son's and I can play together this weekend!
 
First person to quote this post and successfully guess what food I am craving right now gets a 360 code. Your choices are

Chicken nuggets
Bean dip
A cheeseburger
Biscuits and gravy
Waffles
Tacos

chicken nuggets


EIther way, I'll take any extra code, if anyone has one. 360 please.
 
The only two things holding this game back are the lag and the spawn camping. If they can get those in line shit's gonna be fine. The lag should not be this bad, this often.
 
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