SlimeGooGoo
Banned
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Seriously! The argument he's making makes 0 sense. Don't want to have to go into settings? DONT! Use the default option! Having the option to tweak settings hurts you NONE. If you have a 3080 you should understand why we want more options. You seem to be living in an imaginary bubble thinking that by having no options, all your worries will not exist.I don't get the issue.
Can't you just start up the game and hit play? Most games default to a specific mode or at most it will ask you which one you want. It's no different than any initial options like difficulty or screen brightness.
There's not such thing as a curated perfect experience on console. With limited hardware devs will always have to make compromises, now they are just letting you choose which area you want to compromise.
In a vacuum maybe but the days of simple machines and crts are long gone. We have to worry about what kind of TV, whether you have VRR tv, do you prefer framerate or resolution etcQuality modes are just a silly concept on consoles. On PC it makes sense due to the amount of possible hardware combinations available.
On console ideally it should already be as performant as possible since developers have a fixed set of hardware specs to work with.
If I do that, I will possibly play the inferior way F Feel Like I'm On 42 ...I don't get the issue.
Can't you just start up the game and hit play? Most games default to a specific mode or at most it will ask you which one you want. It's no different than any initial options like difficulty or screen brightness.
There's not such thing as a curated perfect experience on console. With limited hardware devs will always have to make compromises, now they are just letting you choose which area you want to compromise.
That's awesome I've been asking for something like this for a long time. Let me have an uncapped mode that allows VRR and future hardware like the PS5 to shine.![]()
For PS5 gamers out there wishing there was a bit more options outside of the standard performance and quality modes most games ship with, you'll be happy to learn that Ghostwire Tokyo is launching with a total of six graphical and performance modes.
Quality Mode
With quality mode, you can expect Ghostwire Tokyo to run at a capped 30fps at 4K* resolution. Additional features such as Ray-tracing reflections are enabled, as well as other graphical improvements. This is the mode recommended for those who prefer quality above performance.
Performance Mode
With performance mode, Ghostwire Tokyo will run at a capped 60fps. This comes at the cost of resolution, as well as the loss of real time Ray-tracing in favor for spatial reflection along with other graphical details. This mode is ideal for those who favor performance above all else, and are looking for a near locked 60fps experience.
High Frame-Rate Quality Mode
Using 30fps as its baseline, High Frame-Rate quality mode is like quality mode, only with the removal of the frame cap. This means you should expect to see performance running between 40-50fps generally.
As good as that may sound, I actually don't recommend playing with this mode for one very good reason, that being screen tearing. HFR Quality Mode suffers severely from screen tears during gameplay that it was instantly noticeable upon turning this mode on. Sadly, that same screen tearing mode also appeared in the performance variation of this mode.
High Frame-Rate Performance Mode
Like performance mode, High Frame-Rate performance mode in Ghostwire Tokyo targets 60fps as the baseline, but is able to go higher since it's uncapped. From our testing, we generally saw performance hitting above 60FPS, however dips from those higher counts were noticeable. And like the HFR quality mode, HFR performance also suffered from severe screen tearing.
Note: Tango Gameworks has acknowledged to us around the screen tearing issues surrounding HFR quality and HFR Performance modes. We do know a patch will be released prior to launch to address some issues, so this may change.
High Frame-Rate Quality Mode With V-Sync/High Frame-Rate Performance Mode With V-Sync
The final two modes are the same as HFR quality and HFR performance only with V-Sync enabled. These are actually the modes I recommend as testing showed that those screen tearing issues were essentially absent. Now HFR performance mode with V-Sync still saw some dip spikes, but at least the screen tearing was mostly gone.
Of the two modes, however, I do recommend opting for HFR quality with V-sync as it felt like the better experience overall. It's comparable to Resident Evil Village 45fps RT mode, or even to that of both Spider-Man and Ratchet and Clank performance RT modes. You do sacrifice a bit of the image quality as we assume the resolution is targeting lower than 4K, but that is really hard to tell during actual gameplay.
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Ghostwire Tokyo Features 6 Graphical Modes on PS5
Ghostwire Tokyo will feature six graphical modes on PS5! This has been confirmed during MP1st's recent hands-on session with the game.mp1st.com
Nah man, the other day I went into Elder Ring and it had 100 sound volume options, like WTF devs just assume the ideal sound level.I don't get the issue.
Can't you just start up the game and hit play? Most games default to a specific mode or at most it will ask you which one you want. It's no different than any initial options like difficulty or screen brightness.
There's not such thing as a curated perfect experience on console. With limited hardware devs will always have to make compromises, now they are just letting you choose which area you want to compromise.
Dumbest thing ive read in this thread......nahh im lying the whole first party thing takes it.....but seriously:Quality modes are just a silly concept on consoles. On PC it makes sense due to the amount of possible hardware combinations available.
On console ideally it should already be as performant as possible since developers have a fixed set of hardware specs to work with.
I dont want to do this. I also have 3080 pc and ps5. I sometimes choose ps5 just becaues I want to play the game and ignore all the other stuff.
I enjoy console experience.
I want to be give the best, prepped experience.
It is not about settings being hard or difficult to set up. Not about that at all.
I don't want to be bothered, it's a console. I want curated, perfect exeperience.
If there are all the options, we need framerate counter, vrr, fps limiters and detailed settings. You cant have settings without fps and gpu% counter