Ghostwire tokyo on xbox series x and s VS ps5 DF

if there is a reason to fear the fate of Activision and Call of Duty, its this crap.

There is nothing worse than MS management to their game studios. Nothing they touched made it better. it's either the same or worse.
Now I want MS to buy Activision, Ubisoft and Electronic Arts!
 
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I assume the Spider's Thread update took time to develop. That update was on PlayStation as well so it was hardly a year of working solely on the Xbox version of the game. Interestingly enough this could have been exclusive Xbox content yet still PlayStation was supported.

You do know Sony had a deal with this game before Microsoft bought them.
 
Respecc for Cerny.

Birdman Stop Playing With My Name GIF by REVOLT TV
 
"We made a very small prototype with like 2 people"

Yes if you want to count that as a 2 project studio, don't let me stop you :messenger_grinning_sweat:

Games developed

YearTitlePlatform(s)Publisher(s)
2014The Evil WithinPlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox OneBethesda Softworks
2017The Evil Within 2PlayStation 4, Windows, Xbox One
2022Ghostwire: TokyoPlayStation 5, Windows, Xbox Series X/S
Hero DiceAndroid, iOSZeniMax Asia
2023Hi-Fi RushWindows, Xbox Series X/SBethesda Softworks
Oh... At least 2 games (we know they didn't do Hi-Fi rush in 2022 alone so it's 3 really).
 
And these guys have a cheek to ask their government to investigate why Playstation is the more popular console.

Everything they do reeks of incompetence. This is exactly why anyone who actually cares about the industry as a whole doesn't want them buying up studios/publishers. Their standards are in the gutter.

Under no circumstances should this be released like it has been.

You speak the truth on the last sentence but the whole post seems a bit intense to me.

It's not even that bad really, it will probably get patched.
 
You do know Sony had a deal with this game before Microsoft bought them.
So perhaps this isn't a simple cut and dry matter of MS not getting proper support from a first party studio then. This game was never a ground up internally developed Xbox game. The year gap was not spent just working on the Xbox version seeing how there was additional content and future PlayStation updates as well to work on.
 
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Interestingly enough this could have been exclusive Xbox content yet still PlayStation was supported.

Are you familiar with the contract that Sony had with Bethesda for this game?

Because if it's anything like the one that leaked from Capcom then it would stipulate that any DLC also needs to come to the playstation version of the game:

"each version of the game available on PlayStation platforms [must] maintain content, feature, and technical parity (subject to any material platform limitations) with any equivalent version of the game or DLC released on any other competitive platform or PC/mobile platform".

https://www.pushsquare.com/news/202...ce_parity_in_resident_evil_village_on_ps5_ps4

But then you probably already knew that and the reality is that you'd rather attempt to take this thread off on a tangent in order to deflect from the issue at hand.

Do you actually care to comment on what's happening to the Xbox versions of your games from Microsoft's first party studios? Or is that beyond your mandate as a PR representative of the company?
 
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Both was launch window games on PS5 so that can be factored in
Deathloop released almost a year after the PS5 release and Gosthwire Tokyo released only 4 months after Deathloop.... I don't think it's a factor. Simply the optimization work in XSX was better than this time.
 
So perhaps this isn't a simple cut and dry matter of MS not getting proper support from a first party studio then. This game was never a ground up internally developed Xbox game. The year gap was not spent just working on the Xbox version seeing how there was additional content and future PlayStation updates as well to work on as well.

No I meant your suggesting that Microsoft allowed the game to have that content when it could have been part of the deal with Sony. The same developer didn't release HiFi Rush on the PS5 for example.

As for why this happened you should ask why they need more time to fully take advantage of the XSXs capabilites.
 

Games developed

YearTitlePlatform(s)Publisher(s)
2014The Evil WithinPlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox OneBethesda Softworks
2017The Evil Within 2PlayStation 4, Windows, Xbox One
2022Ghostwire: TokyoPlayStation 5, Windows, Xbox Series X/S
Hero DiceAndroid, iOSZeniMax Asia
2023Hi-Fi RushWindows, Xbox Series X/SBethesda Softworks
Oh... At least 2 games (we know they didn't do Hi-Fi rush in 2022 alone so it's 3 really).
lol, what the fuck is this?
Ipufg8Q.jpg

it apparently only lasted 5 months 😂
https://www.gematsu.com/2022/06/hero-dice-to-end-service-on-august-31-in-japan
 
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Wasn't this one of those games sony had a written timed exclusive deal before MS purchased Bethesda?
Sony probably paid tango gameworks to make it worse on purpose for Xbox.

If this is true, karma is coming.

Tango just shot themselves in the foot.

I don't know how much the rest of you know about American culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Japan (Sony) where you can become successful by doing a bad console port. If you screw someone over in America, you bring shame to yourself, and the only way to get rid of that shame is to go to court.

What this means is the American public, after hearing about this, is not going to want to purchase Ghostwire Tokyo on the XSX, nor will they purchase any of Tango's and Bethesda's games. This is YUUGE. You can laugh all you want, but Tango has alienated an entire market with this move.

Tango, publicly apologize and patch Ghostwire Tokyo on the XSX or you can kiss your business goodbye.
 
PS5 has better performance, better raytracing, better shadows and even more resolution, even coming out a year earlier, seriously I don't know what's going on in MS but it seems they don't care about anything, they didn't even release it physically when it is on PS5.

And of course, DF once again wondering what's going on while Alex is about to cry, Cerny explained everything on the Road to PS5 but they didn't want to listen to it and they only questioned it.
 
Almost every review shows the majority of the game being locked at 60 on XSX and in the mid 50s for the XSS. There are performance dips, but the majority is much higher. If you just focus on the bad areas you can create any narrative you want. As is always the case.
You have made that claim a few times in this thread. I was thinking that it was your personal experience, then I saw that you used a review. Now " almost every review"? Are you speaking of metacritic rewiews or of people specifically looking at this game performance? I admit that DF often focus on the worse moment of games but not to the point of lying or misleading that much like you have been insinuating. If there is a new youtuber like DF with the same level of quality I would like to learn of them please.

You speak the truth on the last sentence but the whole post seems a bit intense to me.

It's not even that bad really, it will probably get patched.
True. And I hope that it will get patched. But in older generations and until recently when games get different dates in concurrent consoles there has to be something to give you interest in trying something that was already out. So we got game for the year edition, DLC coming out and things like that. Microsoft had a policy that made it ( don't know when it began and if it is still in vigor) that games had to be date and feature parity.

It is not bad per se. Just something that should have been taken care of. 1 year is a long time for a port for a console that should be equal/ superior in some respect. The fact that the Series S has no ray tracing is another point of contention.I didn't played the PS5 version so no personal opinion on the game here. DaGwaphics does it seems. Maybe if he is right DF pushed it a little too far? The game is playable after all. No glaring problems and that is what matters.
 
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Games developed
YearTitlePlatform(s)Publisher(s)
2014The Evil WithinPlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox OneBethesda Softworks
2017The Evil Within 2PlayStation 4, Windows, Xbox One
2022Ghostwire: TokyoPlayStation 5, Windows, Xbox Series X/S
Hero DiceAndroid, iOSZeniMax Asia
2023Hi-Fi RushWindows, Xbox Series X/SBethesda Softworks
Oh... At least 2 games (we know they didn't do Hi-Fi rush in 2022 alone so it's 3 really).

You think the studio was stretched thin, that could be the cause of the lesser port here ? If so, then that's pretty much the same thing I'm saying as well.

Because we've already seen the other 1 year later Zenimax port running notably better on Xbox, in a case where that studio was also not developing another project (Lyon is not making Redfall).


 
Deathloop released almost a year after the PS5 release and Gosthwire Tokyo released only 4 months after Deathloop.... I don't think it's a factor. Simply the optimization work in XSX was better than this time.
Still developed at a time when devs are just getting used to the hardware
 
At this point, it has to be an issue with Direct x. How can one console drop the ball this badly. Microsoft is suppose to be the software company!
 
You have made that claim a few times in this thread. I was thinking that it was your personal experience, then I saw that you used a review. Now " almost every review"? Are you speaking of metacritic rewiews or of people specifically looking at this game performance? I admit that DF often focus on the worse moment of games but not to the point of lying or misleading that much like you have been insinuating. If there is a new youtuber like DF with the same level of quality I would like to lern of them please.


True. And I hope that it will get patched. But in older generations and until recently when games get different dates in concurrent consoles there has to be something to give you interest in trying something that was already out. So we got game fo the year edition, DLC coming out and things like that. Microsoft had a policy that made it ( don't know when it began and if it is still in vigor) that games had to be date and feature parity.

It is not bad per se. Just something that should have been taken care of. 1 year is a long time for a port for a console that should be equal/ superior in some respect. The fact that the Series S has no ray tracing is another point of contention.I didn't played the PS5 version so no personal opinion on the game here. DaGwaphics does it seems. Maybe if he is right DF pushed it a little too far? The game is playable after all. No glaring problems and that is what matters.

Dude, I just typed "Ghostwire Tokyo XSX" and "Ghostwire Tokyo XSS" into YT. Tons of people on there posting footage, many with frame counters. They aren't doing performance comparisons, just playing the game. People that just seem to be playing in a normal manner are 50ish in performance mode on XSS, players that move the camera an alarming amount (there was one guy that practically made me nauseous with how much he moved the camera) are lower - congested battles struggle. The 99th percentile isn't that bad here at all. Should it have been better, probably. Is it an unplayable port or something you are going to complain about if you aren't playing the game side-by-side with a PS5 in the same room, unlikely.

I haven't played it myself yet, and I don't play with a framerate counter on (I'm just using an everyday office PC monitor, so, it doesn't have that capability anyway). I just started the AoE2 campaign, I might do this one next the graphics are nice and the side quests sound interesting.
 
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You think the studio was stretched thin, that could be the cause of the lesser port here ? If so, then that's pretty much the same thing I'm saying as well.

Because we've already seen the other 1 year later Zenimax port running notably better on Xbox, in a case where that studio was also not developing another project (Lyon is not making Redfall).
You said they were a 1 project studio, turns out they were 3 projects (while doing the PS5/PC version).
 
This is how this comment reads like 😛

BouncyClosedKrill-size_restricted.gif


The original gif was better, it had a certain .. open worldness ... to it :messenger_winking_tongue:


You said they were a 1 project studio, turns out they were 3 projects (while doing the PS5/PC version).

No, I still think they're a 1 project studio cause they're a ~100 people workforce at best. That doesn't mean a fingers worth count of people can't be prototyping something else at the same time without the bulk of the resources devoted to it. Horizon FW was 'in development' since 2011 but no one really thinks it was getting active development 2 years before Killzone Shadowfall even came out.
 
The original gif was better, it had a certain .. open worldness ... to it :messenger_winking_tongue:




No, I still think they're a 1 project studio cause they're a ~100 people workforce at best. That doesn't mean a fingers worth count of people can't be prototyping something else at the same time without the bulk of the resources devoted to it. Horizon FW was 'in development' since 2011 but no one really thinks it was getting active development 2 years before Killzone Shadowfall even came out.
So what you are saying is it only affected the Xbox version... Even though they were making 3 games when doing the PC/PS5 version? Yeah, that makes a lot of sense.
 
So what you are saying is it only affected the Xbox version... Even though they were making 3 games when doing the PC/PS5 version? Yeah, that makes a lot of sense.

The PC and PS5 versions were already out for a year, I don't know why a quick port to Xbox will effect those already released versions :pie_thinking:

I'm not exactly getting your implication here lol, I'm saying that clearly this is a quick or rushed port job to Xbox, I think the results speak for themselves.
 
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It's pretty damn ridiculous that even with a full year and it falls this much behind PS5. I was expecting a Deathloop situation, a bit better than PS5 version.

Do they care this little for the game? I mean we had HFR, that one is polished, smooth, just a quality game.
 
My guy Riky Riky reading this information whilst reminiscing on the reason why the slogan went from worlds most powerful console to xbox's most powerful… series s obviously 🙃
 
The PC and PS5 versions were already out for a year, I don't know why a quick port to Xbox will effect those already released versions :pie_thinking:

I'm not exactly getting your implication here lol, I'm saying that clearly this is a quick or rushed port job to Xbox, I think the results speak for themselves.

Either way, the bottom line here is that Xbox fans deserve better from Microsoft first party.
 
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