MattyGrovesOrMe
Member

I'm curious about what people think of the relationship between Giant Bomb and Bastion, and about whether or not such relationships should be fostered or discouraged. Is this nepotism? Or indie developer leverage? A neat idea or a negative step in an already contentious symbiotic relationship between games media and developers?
If you're unfamiliar with the relationship, here's a rundown:
August 29, 2010 Giant Bomb's Jeff Gerstmann tweets this:
This tweet sends readers to a Giant Bomb post letting them know Bastion is an action-RPG by new indie studio Supergiant Games in development for release in 2011. Jeff promises continued, exclusive coverage, including plans to feature Bastion's development team on Whiskey Medias much hyped Big Live Live Show on Sept 9.Jeff Gerstmann's Twitter said:I'm really interested in Bastion from @supergiantgames, and once you see more of it, I suspect you will be, too.
A few days later (Sept 2), after a couple more tweets & GB posts hyping Bastion, it is announced that Greg Kasavin has joined Supergiant Games as Creative Director. Since 2007, Kasavin has worked at EALA and 2K in various capacities, but is best known as former Editor-in-Chief of GameSpot.com, where he worked alongside Jeff Gerstmann, Ryan Davis and other current Whiskey Media/Giant Bomb employees. The announcement of Kasavins move to Supergiant Games was accompanied by a press release that detailed GBs ongoing coverage plans of Bastion:
In an effort to be up front (a few days after the fact) Giant Bomb had this to say about their plans for Bastion:Supergiant Games PR said:Bastion will also be featured in a new video series chronicling the making of the game, exclusively at GiantBomb.com, the worlds largest editable video game database. In the ongoing series titled Building the Bastion, viewers will receive unprecedented insight into the trials and tribulations of independent game development through the story of Supergiant Games. People all over the world invest countless hours into playing video games, but so few of us ever get to truly find out how theyre made, said Giant Bomb Editor-in-Chief Jeff Gerstmann. With Building the Bastion, were going let our community ride shotgun with a mix of behind-the-scenes footage and regular live broadcasts that let you interact directly with the developers as they take Bastion from early prototypes to a full and final product.
Good on them. But what makes this most awkward is an interview with Kasavin published by GameSpots Tom Magrino just a day after the above developments (but with no allusion to them). Magrinos piece features the following passage regarding conflicts of interest within dynamic relationship between developers and the games media:GiantBomb said:...due to the way we've decided to create ongoing programming based on Bastion and its developers--one of whom was a close coworker of ours for a lot of years--we're opting to not review Bastion when it's released. I suspect that, by the time it's finished, we'll all be a little too close to it to render an untainted verdict, so it's best to just state that now, so everyone's clear.
Does this contradict what Supergiant and Giant Bomb are currently doing, even if GB has chosen not to review this game? Where do we fit this case in with the ongoing identity crisis of games media?GameSpot said:Kasavin said that he intentionally segmented himself off from the development community while at GameSpot, because it is much more difficult to give an honest assessment of a game when the writer is friends with the developer. He noted that the press' first responsibility is to their audience, not the development community. Ultimately, this is the best tack to pursue, he said, because the audience will appreciate the press' coverage more, while the development community will respect the principles behind it.