Giant Bomb PSVR Launch Day Support Stream | Not what you're looking for

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So get your bidis and your broccoli
And your Zap' 'Force ready
Cause we 'bout to take it to the next
We 'bout to take it to the next
We 'bout to take it to the next
 
Turned off my PSVR for the first time to watch this. Might jump back on RIGS if they start searching for matches as I haven't found one yet.

Haven't had their headset trackking issues although Moves are shite.
 
Just to be clear I've had to tracking issues with my headset(no rocking or swaying motion) it was fine for 3 hours last night. The controller did have tracking issues though.
 
Brad said he fixed his issues at home using the information Playstation put out.

That bodes well for the stream and Jeff's health. Still not sure if we are gonna see an issue with DriveClub VR or not tho. We might need a barf cam for that one. Maybe a bucket.
 
Oh, wow. What was the problem? It sounded like they ruled everything out before.

He didn't fully go into it on the podcast, but I think it was a case of finding the sweet spot.

Some dude in the launch thread was having similar issues to Giant Bomb and fixed them by putting the camera below the TV weirdly.
 
Oh, wow. What was the problem? It sounded like they ruled everything out before.

They did everything by the book according to the manual(and some common sense from having 2 other headsets set up without these issues)

but sony put out some videos and he followed that and he said it was much better. Not sure what are in the videos though
 
The chat is unable to confirm whether Jeff Bakalar is in fact the PSVR guy shown on the chat page.
He didn't fully go into it on the podcast, but I think it was a case of finding the sweet spot.

Some dude in the launch thread was having similar issues to Giant Bomb and fixed them by putting the camera below the TV weirdly.

He didn't get too specific, but he said he had to go the Kinect route and move his coffee table in order to get to PSVR's optimal spot.
They did everything by the book according to the manual(and some common sense from having 2 other headsets set up without these issues)

but sony put out some videos and he followed that and he said it was much better. Not sure what are in the videos though


Weird. Thanks!

Forgot I haven't listened to the newest Bombcast. :/
 
He didn't fully go into it on the podcast, but I think it was a case of finding the sweet spot.

Some dude in the launch thread was having similar issues to Giant Bomb and fixed them by putting the camera below the TV weirdly.

Good to know some people can resolve that issue. Would have been annoying.
 
I can't believe they haven't tried turning up/down the <variable_X> or moved closer/further <variable_Y> from the <variable_Z>.

Typical <company_pqrs> shills trying to make VR look <negative_adjective_LMFAO>
 
Good to know some people can resolve that issue. Would have been annoying.

Yeah, and I've been 7 foot away in my living room and 1 foot away when streaming and the headset has never been swimmy for a second for me.

Move controllers and lightbar tracking is another issue entirely though. I can hold them perfectly still unlike Jeff in the last stream, but they're still jank.
 
I have to go to work in 40 min, so I'll catch what I can now.

I've already bought a Vive, but maybe this can convince me that a PSVR might be a decent purchase as well.
 
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