Giant Bomb also has those fancy lights in the background, at least behind Brad.
Which wouldn't explain their home issues, or the green screen issues, or the issues when they turned those lights down.
Giant Bomb also has those fancy lights in the background, at least behind Brad.
And you can build a pc that's capable of running the rift for $300...
Which wouldn't explain their home issues, or the green screen issues, or the issues when they turned those lights down.
Which again was alluded to that they could have faulty hardware per Eurogamer.
They would have to re-calibrate every time when making those changes.Which wouldn't explain their home issues, or the green screen issues, or the issues when they turned those lights down.
Multiple faulty sets?
Multiple faulty sets?
I think it's far more likely that a camera and move controls are a subpar and unreliable way to do trackign in VR.... soemthign that Valve and Oculus already figured out a long time ago.
Not really, it's working fine on Gamespot's stream, as well as the Kinda Funny stream.Multiple faulty sets?
I think it's far more likely that a camera and move controls are a subpar and unreliable way to do trackign in VR.... soemthign that Valve and Oculus already figured out a long time ago.
Multiple outlets reporting the jitterring issue, insane.
Only 1 reported the same issues GB had as far as I know, and a replacement unit fixed it.
And the jitter Tested mentions is very different than what GB was experiencing, they are talking about some small scale controller jitter vs the gut wrenching head tracking errors.
Watching the Gamespot stream now and the tracking seems fine.
Gamespot just said that the trackng is going flawless for them.
I thought they mentioned Kotaku had issues in the stream too.
Not sure what you are trying to say? Rift has no motion controllers at all packed in. Buying them makes Rift significantly more expensive.
Did you count in the motions controls for the rift? No you didn't!
Does the rift work on PS4? No it doesn't!
Does the rift work with a $299 PC? No it doesn't!
You need way more than $100 more to get the rift experience!
And you can build a pc that's capable of running the rift for $300...
So... Let's just ignore that Eurogamer have had no issues...?
It's a possibility. You can only go off what Eurogamer said and places like Gamespot having no issues.
So... Let's just ignore that Gamespot and Eurogamer have had no issues...?
Not really, it's working fine on Gamespot's stream, as well as the Kinda Funny stream.
Eurogamer had it tested for 12 hours without much issue as well once the faulty sets were swapped out.
And you can build a pc that's capable of running the rift for $300...
I wonder if Sony ships out replacements to Giant Bomb before they do a review of some of the bigger titles next week. That's if hardware is the real problem, of course.
Perfectly valid to have some outlets have issues in various different scenerios and others not if the tracking methodology isn't very reliable - or more accurately, it is very sensitive to variable conditions.
I have a feeling when this thing gets into people's hands that we're going to hear a lot fo horror stories.
please build me a pc that can run vr for $300
please build me a pc that can run vr for $300
Gamespot supposedly having none of the same issues as GB with their livestream(haven't watched myself).
Thinking Jeff should walk over and swap units to test what is going on...if indeed Gamespot's headset is giving no one the same problems.
Guys the part where they are playing the ocean descent game, right after the manta rays appear he answers.
Since it is livestreamed it seems I can't post the exact moment, but there you go.
No tracking issues for gamespot. Seems there is a sweetspot for you to be sitting at, and strong lights can fuck up the ps4's camera tracking of the moves and headset.
I'm much relaxed now. Giantbombs issues and the other websites were having exterior interference. PSVR does it's job when in a proper setup it seems.
So Gregg Miller praises Arkham VR and will go back to it again!
Yet, the tracking issues made Jeff sick.
Not sure what's going on here!
Just got home, anywhere I can pull up the archive yet.
Dan Ryckert ‏@DanRyckert
Just spent six hours watching and playing PSVR games. I don't think any VR headset is worth buying right now, but PSVR seems like the worst.
Sounds like the Kinect where if you have ideal room conditions you'll have a good experience. How many at home do, though?Guys the part where they are playing the ocean descent game, right after the manta rays appear he answers.
Since it is livestreamed it seems I can't post the exact moment, but there you go.
No tracking issues for gamespot. Seems there is a sweetspot for you to be sitting at, and strong lights can fuck up the ps4's camera tracking of the moves and headset.
I'm much relaxed now. Giantbombs issues and the other websites were having exterior interference. PSVR does it's job when in a proper setup it seems.
Guys the part where they are playing the ocean descent game, right after the manta rays appear he answers.
Since it is livestreamed it seems I can't post the exact moment, but there you go.
No tracking issues for gamespot. Seems there is a sweetspot for you to be sitting at, and strong lights can fuck up the ps4's camera tracking of the moves and headset.
I'm much relaxed now. Giantbombs issues and the other websites were having exterior interference. PSVR does it's job when in a proper setup it seems.
Could it be....intermittent issues with some hardware?
Not sure why it seems to be such a reach for some people here. A VR headset needs a lot of very precisely crafted parts, and due to the very nature of VR, there is little tolerance for defects. Combine that with mass manufacturing at a low price point, and well...
Join us on the gamespot stream: https://youtu.be/HMzFXw-kOEc
The guys are having a blast and no tracking issues to report like GB stream. So far so good. Waiting on Driveclub VR.
What I don't get about the "faulty headset" talk in terms of the tracking, is that the headset does next to NOTHING for the tracking... it only emits lights.
The camera and the software are the only elements other than the environment around you that would affect tracking and cause the in/out wobbling that they experienced...
Edit: I suppose there is whatever internal gyro there is inside the headset...
They seem to work fine (without any of GBs issues at any rate) in open-plan offices, so I'd suspect most homes are probably better than that.TheLegendary said:Sounds like the Kinect where if you have ideal room conditions you'll have a good experience. How many at home do, though?
Which corroborates what Eurogamer stated to GB with there being faulty units.
I think there are multiple tracking issues here that are being talked about as one issue. Move's drifting, or slight jittering (shaky hands) seems to be common across most reviews. Most seem to think it's "good enough" though not flawless.
The headset issues have to be either a hardware issue, or some bizarre set-up issue that nobody has pinpointed yet (they tried lights on, lights off, sat far, sat close). The question is if it's a hardware issue, how widespread is it, and if it's a set-up issue how easy is it to replicate? This thing has to work in millions of room configurations with a vast variety of lighting conditions; having to say "You've set it up wrong, close your curtains and pull your couch closer you idiot" to thousands of people would be a bad look. I guess we won't find out til it ships.
Guys, remember that no tracking system is flawless.
In my home space for the Vive, I get tracking issues as well when the opposing cameras are set up at just above eye level. The ideal for the Vive is setting up the cameras on the ceiling pointing down, but my basement's ceiling (6 ft) is too low for that.
I don't think anyone is expecting flawless, just usable... which if its performance for GB isn't isolated (doesn't seem to be based on other outlets reports as well) there could be some issues come launch day.
Guys, remember that no tracking system is flawless.
In my home space for the Vive, I get tracking issues as well when the opposing cameras are set up at just above eye level. The ideal for the Vive is setting up the cameras on the ceiling pointing down, but my basement's ceiling (6 ft) is too low for that.
I don't think anyone is expecting flawless, just usable... which if its performance for GB isn't isolated (doesn't seem to be based on other outlets reports as well) there could be some issues come launch day.