Giant Bomb Vive stream | What a Time to Be a Vive!

Now imagine if someone makes a ReBoot game...

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No, he was claiming the Touch controller comes with lighthouse-style sensors. They just come with another IR camera. Room scale is "possible" with the Rift, but not in the way it is on Vive.

In what way?

The play area will be much smaller? Or more possibilities for the controllers to have tracking issues?
 
The Touch will come with a second sensor. We don't know to what extent you'll be able to configure them; he was referencing the demo he experienced in 2015 where they were demoing ToyBox with Touch, where they had a room with a couple sensors on the walls.

Based on UploadVR's early test, one sensor can at least cover 10' x 10' space pretty well for the HMD. How they can be set up and whether Touch will track well in addition to the HMD in a corner-to-corner setup is TBD.

Gotcha, so we won't really know how portable roomscale games will be to the Rift for a while then

Now imagine if someone makes a ReBoot game...

Someone dig up all those Tony Hawk Ride boards from the dump, and use them to make a VR hoverboarding game
 
Jesus, these are the types of games that will kill VR. Just horrible Wii like experiences that appear exactly the same unless you're wearing the headset, but even then they look bloody awful. I hope Sony have some standout games for Giant Bomb to demo when they get their hands on the PSVR. Still watching though so hopefully things improve.
 
Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?
 
Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?

Well the biggest reason they're having more fun is that the software itself is much better than the stuff on the Oculus stream. Roomscale and especially hand tracking are probably a reason for that.
 
Actually, I think it is pretty obvious what is making it more fun. Room-scale 360° tracking with fully tracked controllers, and games built around these concepts.

I mean, people working with it have said for months that it is really hard to go back to interacting with VR with standard controls after the full experience. The reception seems to be a reflection of that.

This.
 
God the game on the table stuff makes me the most excited about VR.

I really want someone to make a Diablo-style dungeon crawler on a giant VR table, but with a twist:

The table is in the middle of one of those Games Workshop nerd shops and the bosses you fight are model statues sitting on shelves all around you - but they come to life and fly onto the table to fight.

Putting that idea out there royalty-free
 
I really want someone to make a Diablo-style dungeon crawler on a giant VR table, but with a twist:

The table is in the middle of one of those Games Workshop nerd shops and the bosses you fight are model statues sitting on shelves all around you - but they come to life and fly onto the table to fight.

Putting that idea out there royalty-free
If they can charge you $60 for each model, Games Workshop would be on board.
 
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