Sleeping Lesson
Member
That sounds confusing!
It's not though! They use different tracking technologies. Rift can't do lighthouse-style tracking.
That sounds confusing!
No, he was claiming the Touch controller comes with lighthouse-style sensors. They just come with another IR camera. Room scale is "possible" with the Rift, but not in the way it is on Vive.
The Touch will come with a second sensor. We don't know to what extent you'll be able to configure them; he was referencing the demo he experienced in 2015 where they were demoing ToyBox with Touch, where they had a room with a couple sensors on the walls.
Based on UploadVR's early test, one sensor can at least cover 10' x 10' space pretty well for the HMD. How they can be set up and whether Touch will track well in addition to the HMD in a corner-to-corner setup is TBD.
Now imagine if someone makes a ReBoot game...
Can't watch now, are they having a better time with this compared to the Oculus stuff?
The potential for tabletop stuff is what I am most interested in for VR.
God the game on the table stuff makes me the most excited about VR.
God the game on the table stuff makes me the most excited about VR.
The potential for tabletop stuff is what I am most interested in for VR.
Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?
I would say the complete package/software.Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?
Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?
the new Legolas.Brad's the new Robin Hood.
Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?
How can Nintendo NOT make games like this...
Actually, I think it is pretty obvious what is making it more fun. Room-scale 360° tracking with fully tracked controllers, and games built around these concepts.
I mean, people working with it have said for months that it is really hard to go back to interacting with VR with standard controls after the full experience. The reception seems to be a reflection of that.
Serious question though for those who can pay attention, are they having more fun because of roomscale, or just because of the hand tracking?
Looks pretty w/e to me tbh. It's something I'd expect to get as a demo of VR rather than the full title.
How can Nintendo NOT make games like this...
It's part of the lab which is a set of demos for vr
Ah gotcha, then about what I expect from the demos. Just got on, how many games have they rolled through so far?
The Vive lineup looks significantly better.Haven't been following the stream so far. So is VR DOA or not?
Haven't been following the stream so far. So is VR DOA or not?
Haven't been following the stream so far. So is VR DOA or not?
God the game on the table stuff makes me the most excited about VR.
Haven't been following the stream so far. So is VR DOA or not?
If they can charge you $60 for each model, Games Workshop would be on board.I really want someone to make a Diablo-style dungeon crawler on a giant VR table, but with a twist:
The table is in the middle of one of those Games Workshop nerd shops and the bosses you fight are model statues sitting on shelves all around you - but they come to life and fly onto the table to fight.
Putting that idea out there royalty-free