The Resident Evil talk was teeth-grindingly awful. I get that it's not for everyone, but to hear them talk as if RE is just haphazardly designed and things like item management are just in there "as busywork/padding" is hnnnnng. I expect better from game critics. Well, not Dan, and increasingly not Brad either (he's becoming as dismissive as Jeff), but still. Frustrating.
Awful is an understatement...
-I have to waste a slot on an ink ribbon, even though people told me there's an item box right by almost every save point in the game.
-Limited saves and inventory slots are stupid don't make the game more tense or add anything to the game, so there's no reason to treat them as sacrosanct.
No wonder Dan thinks playing as Chris is impossible if he's handicapping himself by carrying around an ink ribbon the whole time.