Giant Bombcast - 10/21/14

they should just have both. drew's background one-liners are amazing, but jason's made the podcast a little less of a conversation between jeff/brad with dan and drew occasionally adding something.
Good point. I agree that having them both in there would be great. I've enjoyed Jason over these past few weeks and will miss him when Drew is back, but you're right, Drew has some killer one liners.
 
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Grisby

Member
Hooray. Working out will be a bit better tomorrow.
"It's the best one." - Dan Ryckert on Splinter Cell: Conviction
I know he says something disagreeable almost on a weekly basis but damn, Blacklist and Chaos Theory are waaaaayyy better (and I liked Conviction).
 

Odrion

Banned
Splinter Cell Conviction was godawful.

It had a 45 minute long sequence (in a 6 hour game) where you were just a military dude and everything remotely cool in the game was taken away and it was just dull boring shooting. For 45 minutes, in a 6 hour game.
 

Odrion

Banned
I remember a lot of the level design in conviction being nothing but "HEY FOLLOW ALONG THIS PATH AND YOU WIN." Conveniently placed windows and guard paths, deviating from this path usually got you shot in the mouth.
 

Vire

Member
This Killer Instinct chat is is a thousand times more boring than the weekly Destiny update.
 
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Deleted member 30609

Unconfirmed Member
Dan's love of and connesouirship of strip clubs is the least good thing about Blue Stinger
 

Brashnir

Member
Re: The discussion of indie games being previous "Best Music/Song" winners, I think that has to do with the fact that music has more of a starring role in those older-style games. In your more cinematic games, the music tends to be there to subtly enhance the action in the way movies use music. In those classic-style games, the music tends to be its own composition which runs alongside the game, and is associated with a level or a section of the game (such as RPG battle music for RPGs where the game cuts to a new scene for fights) rather than being a more subtle set of cues in the background.

That leads to the music in classic-style games being more of a "star" of the presentation than it is in a cinematic game. It's much easier to notice the music when it jumps out and hits you in the face, and these guys play so many games that those are naturally going to be the types of songs they notice and remember come GOTY time.
 
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