I seem to be walking into some of these sidequests almost by accident, so I might as well see where they take me. Until I get completely lost, that is. It has been pretty tough trying to tie all these threads together seeing as I went through most of the game when it first came out on DS.
Doing the sidequests helps because you get better armour and better weapons (particularly for the
Rainbow Shell
sidequest and the
Frog/Cyrus
sidequest). The game is easily beatable at Lv 48+ if you have adequate equipment and a competent party that you're used to using (I'd emphasize speed and healing over everything else if you're kind of low, though). Being above Level 50 is preferable, though.
i don't remember the game being that hard that i had to grind to win the game. i skipped most sidequests as well when i originally played it on the SNES.
Doing the sidequests helps because you get better armour and better weapons (particularly for the
Rainbow Shell
sidequest and the
Frog/Cyrus
sidequest). The game is easily beatable at Lv 48+ if you have adequate equipment and a competent party that you're used to using (I'd emphasize speed and healing over everything else if you're kind of low, though). Being above Level 50 is preferable, though.
Finally watched the episode. smh at them not getting the counterattack messages in the Heckran battle and not putting two and two together, though. "HEY YOU WANNA GO TO THE FOREST?" NO. :lol
I'm quite glad that they finally realized you can't use melee for everything and that you have to switch to techs once in a while! However, they should have taken Bucca along for an easier time since she has fire spells. Seems like they're starting to figure out the importance of elemental affinities as well. About time, guys! :O
I'm a little disappointed they didn't take Bucca along to see her father to get the Taban Vest for her. That's some good equipment for her, but I guess they don't want to use her anymore. :/
-Dual auto-haste on Crono/Ayla
-Huge physical from Ayla with p-specs
-80% counter attack on Crono
-Status immunities on 2/3 (no confuse)
-High mag defense
-25% casting on
dark matter
- almost 20 possible casts
-Use elixers to boost
Try to keep up with that DPS before you take down my HP. Boom.
If anyone's having trouble with endgame, that's the team to go for in the DS version, no question. It's amazing how all the new equipment in the DS version made the game that much easier. Sheesh, lol. In fact, you didn't even need all that new equipment in the older versions of the game just to take things down quickly.
Speed is always relevant because it is related to how fast your ATB bar fills up. If you have a lower speed stat, your bar is going to fill up slower. So Bobo, for example, has a pitiful speed stat and that's why it takes him so long to attack. Brono has a really high speed stat and that's why he burns through the ATB gauge quickly. This can make a difference in terms of preventing characters from dying (quick healing) or launching a quick offensive attack before the enemy even gets a chance to move.
I would argue that using Bucca is a good thing because she has access to higher-end fire spells which goes well with Barle (especially Barle!), Bobo and Brono. Increasing her speed stat with Speed Tabs makes her more useful. Her base stats aren't very good, but her techs more than make up for her poor stats, I think.
Edited names to make it more relevant to the CT ER.
is a pretty good place to level up, actually (though for CT, you don't really need to do it; just manage your techs and party dynamics well and you'll be fine).
Geno Dome's first area (the Robo sidequest against Mother Brain)
is also a good leveling spot if you haven't finished the quest there yet. Doing the first spoilered sidequest will net you the Rainbow Sword and a few prism armours (go for the helms; don't bother with the dresses). Since you're playing the DS version, you can also use the
Dimensional Vortices/Lost Sanctum. The snowy area in the Antiquity Dimensional Vortex has a Wonder Rock that appears very often on a piece of land to the left of the snowy ramp you slide down into the large sliding area. I think it's worth 10K EXP. Also, towards the end of the Present Dimensional Vortex, you have to fight two Red Ghajes. They'll give you 4500 XP and you can quickly repeat the battle.
Nearly every sidequest in CT will give net some weapons/armour/stat increases for certain characters because they have dedicated sidequests to them. It's just a matter of figuring out where the quests are (ex: talk to Gaspar at the End of Time for hints).
I seem to be levelling fairly regularly just romping through some of these quests anyway. I can't really see myself stopping and grinding for a period of time.
I seem to be levelling fairly regularly just romping through some of these quests anyway. I can't really see myself stopping and grinding for a period of time.
lol It's almost unbelievable. But the post I quoted brought up a competitive mode and damn if I wouldn't use that. Vanilla is easily broken (team energizer bunny) but adding all the DS stuff can crack dimensions.
I would argue that using Bucca is a good thing because she has access to higher-end fire spells which goes well with Barle (especially Barle!), Bobo and Brono. Increasing her speed stat with Speed Tabs makes her more useful. Her base stats aren't very good, but her techs more than make up for her poor stats, I think.
Bucca is the best even though I say she is the worst. So much fun with team 1000AD, my favorite group. The team won't make the top tier in power but what is most important is fun.
two-days ago and killed him only to find out he could join your party and is apparently awesome.
I just BEASTED my way through the Black Omen (Marle, Ayla, and Robo, never once came in danger of dying) only to get my ass kicked by the Lavros spawn thing. That was annoying, makes me wonder if that thing is even possible to beat right now. So far I've done a bunch of side quests before going to to the final area with my doppel doll, like Robo and Mother brain, the rainbow stone, the lost sanctum, and a few others.
Thought I'd see what would happen if I went to the black omen, serves me right.
Before I answer, I have a few questions to ask you:
What kind of narratives are you looking for, and are you looking into turn-based RPGs where you select all commands at the beginning of a round and then execute (ex: Dragon Quest, Suikoden, Persona, SMT), or do you want something with Active Time Battle (any FF games post FF3 FC, Chrono Trigger which includes a time gauge on the UI that shows when you'll take your turn)? Or do you want something like the Talesgames?
I used to hate turn based games in general, but after trying out a few strategy games on pc I think I'm more willing to try and turn based jrpg. However, if I had to make a choice, I think I prefer active time battle stuff. I did like that tales video you posted and that looks like something I'd love to try.
If you're into story, I have a few games to recommend to you, but I want to know what kind of things you're looking for. The games I'm into based on narrative are rooted war and politics (ex: Genso Suikoden I and II, Radiant Historia (not really, but I got that vibe), Final Fantasy XII, Vagrant Story, etc), so if you're into that, I have a few things to recommend... though I can recommend stuff that isn't heavily invested in politics and war like Trails in the Sky, FFIX, Chrono Trigger, Mario and Luigi RPG 3, Paper Mario GCN, Persona 4, etc).
What I bolded is definitely something I dig. I'm also interested in narritives that deal with the end of the world or after it, a post-apocalypse if you will I also dig things that have a "retro-future" vibe, stuff like steampunk for example. I'm also way more into science fiction than fantasy.
Also, random battles are kind of a deal breaker for me, unless you think the story is really worth experiencing.
Oh, and I played a Mario and Luigi game, Partners in Time and I loved it.
I never liked Magus so every subsequent playthrough after the first time had me killing Magus and curing Frog of the curse. So it was win/win for me. And I felt it was a better redemption of Frog being able to be Glenn again after doing all he did to save the world and avenge Cyrus.
I would say saving Magus. Frog doesn't really seem to hate his form all that much, he even says he's grateful that he was turned into it because it led to him reforming the Masamune and all. It doesn't really make much of a difference in the endings though.
I never liked Magus so every subsequent playthrough after the first time had me killing Magus and curing Frog of the curse. So it was win/win for me. And I felt it was a better redemption of Frog being able to be Glenn again after doing all he did to save the world and avenge Cyrus.
I would say saving Magus. Frog doesn't really seem to hate his form all that much, he even says he's grateful that he was turned into it because it led to him reforming the Masamune and all. It doesn't really make much of a difference in the endings though.
Canonically speaking, I think Magus survives. In the original "Radical Dreamers" adventure game for the Satella that Chrono Cross was based on, you were accompanied by a wizard named Magil who was apparently revealed to be Magus at some point (I've never played it that far).
"Magil" survives the transition to Chrono Cross as a character called "Guile" who greatly resembles Magus. However, Masato Kato has revealed that while he was originally intended to be Magus in disguise, they changed his role later on because they felt there was no way to dedicate enough time to his character arc given how large the roster of characters in Chrono Cross was.
This was apparently double-retconned in a secret cutscene created specifically for Chrono Trigger DS.
I always saved Magus though, just 'cause he's cool.
Canonically speaking, I think Magus survives. In the original "Radical Dreamers" adventure game for the Satella that Chrono Cross was based on, you were accompanied by a wizard named Magil who was apparently revealed to be Magus at some point (I've never played it that far).
"Magil" survives the transition to Chrono Cross as a character called "Guile" who greatly resembles Magus. However, Masato Kato has revealed that while he was originally intended to be Magus in disguise, they changed his role later on because they felt there was no way to dedicate enough time to his character arc given how large the roster of characters in Chrono Cross was.
This was apparently double-retconned in a secret cutscene created specifically for Chrono Trigger DS.
I always saved Magus though, just 'cause he's cool.
Well, you lose track of Magus for a significant portion of the game, as I recall. Then you get to 12,000 BC and you sort of learn who Magus really is, where he's really from, and what his origins were. Dude is just really dedicated to saving his sister, Schala. So much so that he'll summon Lavos if it means seeing her again. The whole war with the humans stuff was just a means to an end for him.
On top of that, we don't really know how things were; the humans and the mystics or whatever they're called could have been on the verge of war anyway and Magus just pushed things over the edge. He was, after all, taught to look down on those without magic ability. They certainly weren't going to help him summon Lavos. He could've incited war just to keep Guardia out of his hair.
Well, you lose track of Magus for a significant portion of the game, as I recall. Then you get to 12,000 BC and you sort of learn who Magus really is, where he's really from, and what his originally were. Dude is just really dedicated to saving his sister, Schala. So much so that he'll summon Lavos if it means seeing her again. The whole war with the humans stuff was just a means to an end for him.
IIRC Magus' goal was to gain enough power to summon Lavos so that he could destroy it in revenge for destroying the Magic Kingdom and his family. When he's sent back in time after you fight him, he poses as a prophet to get the chance to fight Lavos, but finds out that he isn't strong enough to fight it. I don't think we learn about his motives with the Mystics beyond the fact that Ozzie helped raise him after he was sent across time. But I don't think he was the type to care about politics and war, Lavos seems like his only real target.
Well, you lose track of Magus for a significant portion of the game, as I recall. Then you get to 12,000 BC and you sort of learn who Magus really is, where he's really from, and what his origins were. Dude is just really dedicated to saving his sister, Schala. So much so that he'll summon Lavos if it means seeing her again. The whole war with the humans stuff was just a means to an end for him.
On top of that, we don't really know how things were; the humans and the mystics or whatever they're called could have been on the verge of war anyway and Magus just pushed things over the edge. He was, after all, taught to look down on those without magic ability. They certainly weren't going to help him summon Lavos. He could've incited war just to keep Guardia out of his hair.
I'm almost tempted to start a new game of CT. I could probably catch-up with the ER pretty quickly, using it as an example of what to do/what not to do.
It's 100% depth. And even though some people rag on Cross' plot, it actually fleshes out a lot of Trigger as well. The REAL depth comes with the three gurus, especially Balthasar and his building of the Epoch/FATE before and after you eliminate the Day of Lavos.
I'm almost tempted to start a new game of CT. I could probably catch-up with the ER pretty quickly, using it as an example of what to do/what not to do.
It's 100% depth. And even though some people rag on Cross' plot, it actually fleshes out a lot of Trigger as well. The REAL depth comes with the three wisemen, especially Balthasar and his building of the Epoch before and after you eliminate the Day of Lavos.
Look at how well it sold on PSN this past month. It definitely holds up. Although I personally don't like all the zany characters they introduce in the second half of the game, but the first half's cast is really something. The atmosphere of that entire game is great. I never got why people didn't think it was a sequel to Trigger. It very blatantly clears up a lot of stuff plotwise. The only thing missing is what I mentioned above in the spoiler section, which was in the original Radical Dreamers plot.
That's because it's wrong, and the post above yours is correct.
Magus indeed was motivated by wanting to get revenge on Lavos and was working to summon him in 600 ad, gets thrown back when you thwart him into 12,000 BC, and decides to destroy lavos there by posing as the prophet. He was tossed into the mystics as an infant, they raised him, and he's just using them so he can amass power in order to summon/destroy lavos, while you can assume he probably did look down on guardia as 'non magic users' it's completely irrelevant to his motivations or the plot. That makes it less of an ambiguity or depth and more of an unimportant aside which is why it's not mentioned.
This thread makes me want to replay CT for the ∞ time and do boss speed runs. With the DS you can speed up your inputs using both screens and as long as you ignore items/quests, you can play vanilla. I wonder how long Lavos can be taken down doing a straight no grinding play-through... Or the Black Omen method for that matter.
I've never grinded in CT (other than for techs). Never remember feeling underpowered assuming you did everything that was available to you. I'm pretty sure I remember beating the game my third or fourth time in like 10 hours when I was 12 or 13 years old and I sure didn't know what a speed run was then. I'm sure you can blast through this game fairly quickly if you skip the side stuff and traveling for chests.
It's not about teaming up with Frog. Magus wants to destroy Lavos, it's been his primary motivation the whole time. It's not like Magus ever shows any real hostility towards the party, he fought them because they got in the way of his plans to summon/kill Lavos. He finds out that he can't beat Lavos by himself and so he works with them.
From a lore standpoint it's not though. Not that you could have known that back then, but in terms of the later story he does not die. And as the above poster mentions, it's not like
Magus has some rivalry with Glen. He just doesn't want anyone interfering.
Havent been watching this because I havent played this game yet. Which version should I play? Ive heard the DS version is good but I was really close to getting the iOS version.
Havent been watching this because I havent played this game yet. Which version should I play? Ive heard the DS version is good but I was really close to getting the iOS version.
Rather difficult to make a "bad" endurance run when the game is so good. Realized that it was the game that kept me watching rather than the players and started playing it myself.
I've started the game a good 4 - 5 times but have always had to stop, either because I lost the save or just didn't have time.
The game has made me laugh out loud a few times (something that games rarely manage to do.)
I saved Magus and he is obviously a quite powerful character but the lack of double/triple techs doesn't make him a very fun character to have in your party, a shame really.
I got his gear from Ozzie's castle and the new scyth (3x damage when other party memebers are dead) made me wish I could kick Lucca and Marle out of my party and go solo with Magus, haha.
As for the endurance run...it really bothers me how inefficient they are with their tecs and Ryan seems like the wrong choise for this.
From a lore standpoint it's not though. Not that you could have known that back then, but in terms of the later story he does not die. And as the above poster mentions, it's not like
Magus has some rivalry with Glen. He just doesn't want anyone interfering.