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Global Gaming Revenue to Reach $300 Billion in Next Three Years

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
global-gaming-revenue.webp


In a financial forecast published by Bain & Company, it was suggested that the global gaming revenue will secure a CAGR of 9% between now and 2027. This will take the revenue cap from $199 billion in 2022 to a whopping $307 billion by 2027. The report highlighted that young gamers aged 13 – 17, a very impressionable market, now spend 40% more time playing games than engaging with other media, such as television shows.

With landmark investments and acquisitions taking place – such as Microsoft’s acquisition of Activision – more money is floating around than ever before. Every vertical, from esports to mobile gaming, is undergoing growth at the moment. These analysts have also been studying the rise of streamers and ‘gaming influencers’. Over time, they’re becoming multimedia superstars, pulling in millions of viewers and netting insane revenue simply for broadcasting video games online.

More at https://insider-gaming.com/global-gaming-revenue-300-billion/
 

Angry_Megalodon

Gold Member
In a better world these would be all due to quality singleplayer games. Sadly its gatcha, mobile, mtx and all that crap.


In a better world, there would be many quality AAA "traditional" games. Guess what, there aren't.

There are more chances we get great games from gacha devs willing to expand their business than from the likes of Ubisoft, EA or Warner.
 
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