Travel times suck when you get to -50. I have a squad on patrol from floors -25 to -50, but I still lost my best miner when they were too slow
Lost them? They were too slow for what?
Travel times suck when you get to -50. I have a squad on patrol from floors -25 to -50, but I still lost my best miner when they were too slow
Lost them? They were too slow for what?
Crash when trying to milk an animal after it's been butchered
Crash with "Shield Wall" and not having a full squad
Crash when looking for a chair
When loading a save, sometimes gnomes would lose track of claimed items and constructions. This was causing food, beds, etc to be permanently claimed and unusable.
Squad members not leaving a squad when it's disbanded
Squad members constantly switching between two kinds of ammo
Squad members not canceling their job when going on guard duty or training
Ranchers fighting over livestock
Priority and suspend not working for butcher shop
Being able to queue the same animal in two different butcher shops
Dirt and clay golems being immune to blunt and pierce damage
I just started playing after buying the game on indiegamestand ("pay what you want"). I somehow magically got a lot of strawberry wine even though I didn't build a distillery yet?
what do i do with these yak milk D:.
Also why no merchant in my market stand?do i have to place it outside of cave?
Ah,last question ,is furnace broken? i am queuing job to make coal,but dwarfs dont give a crap a about it.
Do you have logs?
yep.
I just started playing after buying the game on indiegamestand ("pay what you want"). I somehow magically got a lot of strawberry wine even though I didn't build a distillery yet?
Build > Furniture > Storage > Crate/BarrelIf you notice, along with your starting group, you have some animals, and a couple of containers (x3 crates, x2 barrels, x2 bags). Those containers already have stuff in them, so that strawberry wine is probably from the barrels.
I'm still trying to figure out how the containers work in this game, but one thing I noticed is that if you just designate an area that corresponds to one of the items in the containers, the gnomes will gladly (and annoyingly) remove such items from the containers, and chuck them in the stockpile area.
Could you upload a savegame? I'd take a look at it.
Build > Furniture > Storage > Crate/Barrel
Put them in stockpiles and the gnomes will do the rest.
Oh I see. Weird bug!I am putting them in the stockpiles.
Whats happening, if I don't take care to be prepared for it, is that if I decide to plop a container, let's say a crate into my rock storage area, if I don't have any spare crates around, they'll just take a crate from another stockpile area, let's say my wood storage area, and just move the stupid crate STILL FILLED WITH WOOD, to the rock storage area.
If I leave them alone, then they'll just waste time moving the wood from that one crate, back to the wood stockpile area.
I'm more careful now (and when I say "careful now", I mean, as of one hour ago, because that's when I finally figured out I need empty containers at all times before I plop em down in a stockpile area).
Never have I been confused so much in playing a game as this.
I think it's all going so well then during summer all my gnomes don't do what I want them to. I think I may be giving proffesions wrong as I get like 8 gnomes sitting Idle and refusing to do anything.
Time to watch some lets plays I think.
Just lost the past twelve hours to this gem. Best three dollars I ever spent. I finally quit when two uber goblins were spotted but unable to be seen and then they murdered everyone.
My gnomes are stupid :|
Do squads have to be on patrol to actually fight? I set up a squad (though they had no weapons) to respond to goblin threat... yet when one was spotted he just took out stuff without any interference from gnome squad.
Also... I assume hospitals only work if you have bandages? Because right now it should be labeled as a morgue.
If you click on the goblin and select it on the popup menu, there's an option to attack.
Yeah, walls are what I use. You could also remove the floor around it too.Son of a bitch.
Also are their fences or anything? I haven't seen any... I'd like to enclose my farms and stuff... I guess walls might have to do if not.
Last time I used a remove floor option I had gnomes stuck floating in space.
I had that happen in my first playthrough. Luckily I learned quickly back in Half Life that the F4 button is beautiful.
Ugh, I've been waiting for them to make my loom for a long time now. Not sure about this ai. Is there a way to set a priority for them to build it? I have a ton of planks and blocks.
Quick save works?
How do you destroy ramps? On the natural terrain I can't build on ramps, and doesn't seem like I can 'mine wall' them??? Maybe I'm doing something wrong.
Mine - Destroy or Remove Ramps
I can't find a way to remove Stairs...
I was having that issue as well... it seems you really have to micromanage your gnome's professions.
I'm deciding to restart again, and have gnomes devoted to almost single tasks (the built in professions are too broad once you get more gnomes). Having a gnome be a hauler really cuts down on what they do.
Think I'll have a devoted carpenter and stone gnome for sure to start out with. Then one that's a construction gnome only. Then some haulers+construction+other random stuff. Then whatever else is needed (woodcutting etc).
OPf you could just have 40 gnomes and have 8 of each profession. That's what I do, and I have enough woodcutters that I can spare them between a militar squad and wood carving and actually cutting down trees.
There's more than 8 professions though. The default professions are just profession configurations.
I'm thinking my gnomes will be more on the ball if I have ones dedicated to only building new structures, and ones devoted to making ONLY base materials. Not to mention they'll gain skill levels in their specialized fields faster.
Yes, but you'll have lots of idling gnomes at all times.
Sure, that much micromanagement is better, but oh boy...
General
Optimizations for merging and splitting navigation graphs (This fixes performance issues with digging ramps, building walls, etc)
Art
Updated tree tiles
Fixed
Crash when mining stairs up directly above another mine stairs up job
Crash when loading certain older saves
Crash when loading an older save that had an in progress butcher job
Crash when creating obsidian at the lowest depth
Crash when items fall into lava at the lowest depth
Crash when changing to Full Screen Borderless when the current desktop resolution isn't supported
Deconstructing something that blocked movement continuing to block movement, ie statues
Quiver and ammo pouch getting stuck on a game when leaving a squad
Battle axes doing 0 damage
Items on top of stairs not falling when the stairs are destroyed
Build door not being allowed on a room
Contents of storage not being removed from a stockpile when the storage was deconstructed
Formation perks not saving in some cases
Will this ever come out on steam? I know its a bit picky but I am getting project zomboid on steam (have it on desura)
Will this ever come out on steam? I know its a bit picky but I am getting project zomboid on steam (have it on desura)
He's trying to greenlight it right now, also I believe he said if you buy it and it gets released on steam he'll give you a steam key (he did for spacechem).