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GoldenEye 007 |OT| For 360, James? No... For Wii

Bisnic

Really Really Exciting Member!
Snuggler said:
Maybe I'm crazy, but the thing I'll miss most from the 64 game is the soundtrack. Those kind of upgrades are nice, but I would have been happy with a remake that was 16:9 with updated controls on the Wii. Wii controls alone would make the remake worthwhile for me.

The OST was so good. So many mammories. <3

but I suppose it's unfair to put this up against the nostalgia of Goldeneye 64. It looks like a solid game on it's own.

Yeah, the only thing that is still great from the original Goldeneye is the soundtrack. I dont mind Activision updating everything else since it really needed it, but i'll certainly miss the music.
 

Effect

Member
Great opening post. I just wish I could get excited about this. If there was more online multiplayer information released (instead of it all focusing on the local play) and that 8 was 10 or 12 perhaps I could. :(
 

Yousefb

Member
Snuggler said:
Maybe I'm crazy, but the thing I'll miss most from the 64 game is the soundtrack. Those kind of upgrades are nice, but I would have been happy with a remake that was 16:9 with updated controls on the Wii. Wii controls alone would make the remake worthwhile for me.

The OST was so good. So many mammories. <3

but I suppose it's unfair to put this up against the nostalgia of Goldeneye 64. It looks like a solid game on it's own.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK I HAVE NOT HEARD THAT IN YEARS MY MIIIIIIND IS OVERWHELMED WITH NOSTALGIA!!

EDIT: Shieeeeeeeeeeeeeeet http://www.youtube.com/watch?v=EeHpnq3iAOM&feature=related
 

Barakov

Member
I was hoping to get this on day 1 but New Vegas has been keeping me quite busy. I'm looking forward to impressions. Thus far this is looking like the better Bond game of the two.
 

Gospel

Parmesan et Romano
Never really played the original outside of a couple of splitscreen matches, so this will be a refreshing first for me.
 
Perfect thread title and gif :lol

Anyway, the game looks a lot better than I was expecting. I was never one of the "boo looks terrible!" guys anyway, though. I'm definitely interested. If the reviews are positive I'll probably pick it up.
 

KevinCow

Banned
Tkawsome said:
I heard Boris isn't in the story anymore, any chance he'll still be in the multiplayer? That was my guy, it just wouldn't be the same playing as random guy #27.

Edit: Amazing thread title.

I caught his name in a video as they were quickly cycling through multiplayer characters, but it was real fast so I didn't see if it was the same Boris.


It's unlikely since licensing his likeness would probably be a bitch, but it would be really cool if they had Brosnan Bond as an unlockable multiplayer skin. I'd play as him.
 

Osuwari

Member
i don't own a CC pro because of the playstation stick placement (F that. stick is better where the d Pad is) and that color looks horrid.

the game should be worth to play at least once to see how it changed overall.
 

Apath

Member
Are the levels still structured the same as they were on the N64 version? Having the open levels with actual objectives that could be failed really made the game.

Thread title is amazing by the way.
 

Penguin

Member
Kenak said:
Are the levels still structured the same as they were on the N64 version? Having the open levels with actual objectives that could be failed really made the game.

Thread title is amazing by the way.

You know they have objectives and the likes, but don't know if they ever said you would automatically fail the level if you miss one.

And think first time actually posting in this thread. :lol
 

Rich!

Member
Kenak said:
Are the levels still structured the same as they were on the N64 version? Having the open levels with actual objectives that could be failed really made the game.

They're still in, along with a 'Classic Mode', which lets you play with the original N64 health meter and armour system.
 

Snuggles

erotic butter maelstrom
Silo is amazing. Frigate is probably the greatest.

It's funny because I never thought much of the OST way back when I used to play this game, but it was pretty damn good.
 

Rich!

Member
When I've played through GE Wii once, I'm gonna rip it to USB, put it onto my computer, and then if it's in a compatible format, I'll convert mp3/wavs from the N64 soundtrack and shove it in. Voila - GE Wii, with N64 soundtrack.

It worked well enough for me with replacing music in Wario Land Shake and Smash Bros, as well as putting back in the classic regen and item themes in Metroid: Other M.
 

Apath

Member
richisawesome said:
They're still in, along with a 'Classic Mode', which lets you play with the original N64 health meter and armour system.
Nice. Will probably pick up if it has good word-of-mouth.
Penguin said:
You know they have objectives and the likes, but don't know if they ever said you would automatically fail the level if you miss one.

And think first time actually posting in this thread. :lol
That's not really what I meant. In the original most levels were more or less open areas where you had specific goals to complete; as the difficulty increased so did the number of objectives and the difficulty of each objective, as well as the actual difficulty of the AI. This lead to awesome stuff like completing a level but still failing, being careless and shooting someone you should be escorting/blowing up an item you need, etc.

This was all great because you could still play the level even after having no hope of completing the mission.

EDIT: Actually that sounds like what you just described. :p
 

Snuggles

erotic butter maelstrom
That sounds wonderful, Dick.

I'll have to settle with playing the youtube versions on my laptop with the game's music lvl turned down to zero.
 
Damn this is taking me back. Do we have any samples of music from the new game or any impressions as to how good/bad it is?
 

Rich!

Member
Maxrunner said:
Who composed this? better yet who has the rights for the ost??they could probably just slapped them here.

Graeme Norgate and Grant Kirkhope did the N64 soundtrack. Graeme Norgate moved on to Free Radical to work on Timesplitters. Kirkhope went on to work on Banjo and Perfect Dark. Robin Beanland did the elevator music.
 

Tiktaalik

Member
I really am intrigued by the title. I'm going to see if I can round up 4 people to try out some old fashioned split screen and see if this game can recapture the original's magic.
 

thefro

Member
brochiller said:
Looks like they're putting a lot of thought into the music for it, which is promising.

Well, that's pretty obvious when they hire the Bond movie composer to do the score.
 
I just read the OP, and I like the idea of no health-regen in classic mode :D If the difficulty is well tuned, and if scripted event/dialogs can be skipped, it should nice to replay it over and over on the highest difficulty. Just like in the old days :D
 

JdFoX187

Banned
I casually watched a couple of the multiplayer videos, and I must say, I'm impressed. Definitely will pick this up next week during Target's sale.
 

Chairman Yang

if he talks about books, you better damn well listen
I was going to write this game off because of regenerating health, but then I learned about Classic Mode. If Classic Mode is actually properly calibrated for the different health system, I'll get this game.
 

Effect

Member
antonz said:
IGN just put up a write up about online multiplayer and included several videos of various modes yesterday
http://wii.ign.com/articles/113/1130863p1.html

Thanks.

So no modifiers in random matches it seems. They could have worked I think if you could have voted on them the way you seem to be able to vote on maps. The modes do sound like fun though. Voice chat isn't a deal breaker for me. In fact I kind of like that you don't have it. 4v4 still seems somewhat low. Never played World at War on the Wii but can it be fun with that total number? Anyone have any opinion on that?

It is nice to see there is no graphics hit online though. The team match modes seem nice but is there a normal team deathmatch as well?
 

Penguin

Member
Effect said:
Thanks.

So no modifiers in random matches it seems. They could have worked I think if you could have voted on them the way you seem to be able to vote on maps. The modes do sound like fun though. Voice chat isn't a deal breaker for me. In fact I kind of like that you don't have it. 4v4 still seems somewhat low. Never played World at War on the Wii but can it be fun with that total number? Anyone have any opinion on that?

Personally, when I play Halo I tend to stick with Team Slayer/Team Objective, which are all 4 v 4 games.

Also, think it should be noted that the 10 maps online aren't the same as the 10 maps offline.

Some of them are expanded like Facility, and some are unique to both modes.
 
Effect said:
Thanks.

So no modifiers in random matches it seems. They could have worked I think if you could have voted on them the way you seem to be able to vote on maps. The modes do sound like fun though. Voice chat isn't a deal breaker for me. In fact I kind of like that you don't have it. 4v4 still seems somewhat low. Never played World at War on the Wii but can it be fun with that total number? Anyone have any opinion on that?

I'm pretty sure modifiers will be online..from the article:

"XP will raise your level and with each milestone you'll unlock more abilities, modes, and modifiers. "

Though, 8 does seem pretty low. It was a slight problem in World at War Wii, but thats cause maps were so huge. It shouldn't be bad in Goldeneye though as long as the number of players is suitable for the map size.
 

Effect

Member
Rush2thestart said:
I'm pretty sure modifiers will be online..from the article:

"XP will raise your level and with each milestone you'll unlock more abilities, modes, and modifiers. "

Though, 8 does seem pretty low. It was a slight problem in World at War Wii, but thats cause maps were so huge. It shouldn't be bad in Goldeneye though as long as the number of players is suitable for the map size.

Gotcha. Map size would be an important factor. As for modifiers when IGN played via random matching it seems they couldn't pick any. Perhaps if you are playing via friend codes but even then it wasn't clear as they didn't try it.

The game supports a lobby system that utilizes Friend Codes, but for this online session we were simply jumping into games without the Friend Code system since the eight of us were the only ones on the server. My entire experience was through these random match-ups, so I don't have experience on how the lobbies work or whether you can add or change modifiers during these games. When you choose random match-ups, you're paired up with other players looking for that particular game mode, and before you jump in you can vote on one of two randomly selected maps by pushing left or right on the D-pad before the match begins.
 

antonz

Member
D-Pad said:
Thread title is going above my head, but I'm liking the OT. Nice work! Can't wait for the game.

006 when he is being held above the dish about to be dropped says For England james? Bond replies No.. for me.

As Goldeneye was being teased for sometime being retextured etc in HD for 360 its playing on that
 
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