isnt bloodstone comming to the wii as well ?Penguin said:Ironically, the DS is also getting a version of Blood Stone so it will be the only console with both Bond games. :lol
there was a boxart shot on the main homepage of bloodstone
isnt bloodstone comming to the wii as well ?Penguin said:Ironically, the DS is also getting a version of Blood Stone so it will be the only console with both Bond games. :lol
Rash said:I'm always left wondering what ever happened to bots.
I can sit here and boot up one of the Quake games (some which are over a decade old) on my shitty PC and play with bots whenever I like. Yet, a lot of games these days omit bots.
A bit strange, that's all.
EDGE magazine said:EDGE: How close is the original is the new game in terms of design?
Julian Widdows, Exec Producer: Level design could not be any more different. level designs have to be built around the core mechanics - the way you move, the way you use your gun and the Wii remote; all those things actually have quite a profound influence on how levels are designed and how gameplay feels. i don;t think you could do a full remake -- people have different expectations now. This is no slight on the original, because it would still be in my top five games of all time, but we now have very different expectations. There are a few secrets for people who look hard enough - levels have nostalgic touch points. People who have played the original will go, "ahh a recognize that".
Are you intimidated by the legacy of the GoldenEye brand?
Julian Widdows: Yes, actually. It is an enormous repsonsibility. You are touching something that's so precious to so many people; every decision is weighed against that... Every decision is influenced and shaped by those forces that are pushing around the project [wtf - aspro]. So yeah, enormously scary, but also really, really exciting. It's a once in a career opportunity.
How did you set the level of faithfulness for the remake?
JW: We went back to the original game and asked ourselves what made the property so special. We distilled it down to three things. Firstly, it was that sense of being a secret agent, of being James Bond, which was riddled throughout the game. Then I think it was player choice; it gave players a sense of freedom and having choice that I think was really RARE in the shooter space at the time. And the multiplayer was an enormous part of it - all of us kept coming back to it for the multiplayer... Then it was a case of saying, "OK, what can't come forwards? What doesn't stand the test of time? The narrative doesn't really stand the test of time in it's purest form; it does feel very 90's. Craig's Bond is more relevant and contemporary, so we had to bring it up to date.
How do you think GoldenEye 007 plays nowadays?
I think it's like any game if you go back 13 years [that is, it sucks - aspro] -- all games are of thir time. let's put it this way: I wouldn't go back and play it [ - aspro] I don't tend to go back to games that are thirteen years old. It's an evolutionary medium and we keep building on the success of previous games. It's still a great game and I think structurally it still has things that contemporary games tend not to have. I don;t want to tranish my memories of GoldenEye; I have such amazingly fond memories of it.
People have fond memories of the multiplayer maps - will they be appearing?
JW: No. The truth is, you're damned if you do and damned if you don't. [so they're damned - aspro] I think the reality is that people say they want original maps, but I really don't think they do [ ] If you put those maps in the game, they would be bitterly dissapointed; it wouldn't give the same experience, for the reasons we spoke about. The core experience is contemporary; the way the game controls and feels, the way you move through space - none of that is designed for those maps. That interplay between mechanics and spatial design is crucial, particularly in shooters and action games. They just wouldn't work, they really wouldn't.
what EDGE wrote after some time with the game.
Subtitle: Out with the old mechanics, story, maps and leading character, and in with the new.
Article: There has always been a spiritual link between GoldenEye 007 and Perfect Dark, so let's begin with the latter's HD remake released earlier this year. Despite our initial excitement, and respect for the care that went into it's production, the 360 edition nded up barely untouched. Perfect Dark is still a great game in itself, just not quite as great in the context of today's FPS world. A version of GoldenEye 007 in HD exists, of course, consignd forever to the Rare vaults by legal brouhaha and Nintendo's grumblings: that game will never see release. But Eurocom's GE007, a game you can't really call a remake, will be out on the Wii in November. Talk about plot twists.
Remakes are always rose-tinted. Eurocom's GE is very different from Rare's GE 007, tiptoeing betwen homage and the reality of today's shooter scene where COD reigns supreme. It;s a slick production: all the cinematics play out in firstperson, there's all the voice talent you'd expect, and plenty of graphical flourish in its COD-inspired breifings. The modern FPS genre is always going to struggle a little on Nintendo's hardwarte, and only a fool would call GE ugly, but it's tectures and environmental detail still contrast with the best on the PS3/ 360.
It will surprise no one that the basic shooting and combat are lifted straight from COD by way of Treyarch's Quantum of Solace - but it adds something interesting from the source. We see a level set in the jungle. which doesn't bear any relation to its Natalya-escorting inspiration, and play a good bit of multiplayer.
Jungle first, and what Eurocom retains. [?] You can still sneak around, silently headshotting guards with the silenced PP7, or just waltz through with an AK-47 and damn the inconvenience. The simplicitiy of the choice belies the situations it creates, where your approach can turn a fairly standard patrol into long minutes of creeping and silent gunshots, or into a deleted scene from Rambo as enemies run for you in heaving packs.
Setting off the alert results in enemies pouring in, dropped off via helicopter. Here, the COD comparision rears its head again, Bond perishing rapidly under any kind of sustained fire. The alternative is sneaking, with a little spice added by hackable auto-turrets - though whether they provide durable fun or prove something of a hassle we'll have to wait and see. The mooted [sic] destuctible scenery is absent from this demo, though present and correct are stealth takedowns.
Multiplayer is customizable online with up to 8 players. For us it;s the old splitscreen slassic with four players as various Bond villians - and our first big surpirse. The maps are all new. The action that unfolds across them isn't quite as unpredictable, but it messes with certain preconceptions all the same.
It's not subtle stuff: we're Oddjob, on a roll of double kills thanks to a throwable razor-rimmed hat, circle-strafing with Baron Samedi next to a packing crate. Goldeneye plays like COD online - but certain characters weild gadgts made famous by their cinematic appearances, and close up it can feel a little Benny Hill [slapstick] for short periods. Then a a spoilsport pulls out the Uzi. The visuals obviosuly scale with four players, but this is fast and smooth deathmatch action that certainly feels among the best on the Wii.
Replicating the impact of the N64 GE is mission impossible... This game keeps the name and remains faithful to the original's outlines and ideas, but beyond that it's unasahamedly influenced by contemporary examples of the genre. Wii GE may well come in for a lot of stick because of that, but perhaps those critics should keep Perfect Dark HD in mind, and think about the last time they loaded it up.
Chairman Yang said:Ugh, just watched clips of the multiplayer. Looks like it's solidly in the Call of Duty mold, with little trace of what made Goldeneye's multiplayer unique. Why would I bother with a CoD clone when I can get the real thing (which I'm not even particularly interested in)?
I'm also concerned about those review comments. The Dam level video looked really cool but apparently that's the only unique part of the game.
I'm now very skeptical.
Craig confirmed there are no bots.Lafiel said:Also am i correct to assume the game has bots?
If you die, animation is the last thing you should be bothered with.heringer said:Am I the only one bothered by the death animations?
Wii-wise? Definitely Goldeneye, it's the one Wii players are anticipating the most.Vizion28 said:I still can't decide. Buy this or Black Ops?
Goldeneye multiplayer on the N64 is god-awful trash. It hasn't held up in the least bit. Its entirety consists of searching through each maze of a map trying to find someone. Then you each run around as the guns auto-aim hitting one another. One dies. Rinse, repeat.Chairman Yang said:Ugh, just watched clips of the multiplayer. Looks like it's solidly in the Call of Duty mold, with little trace of what made Goldeneye's multiplayer unique. Why would I bother with a CoD clone when I can get the real thing (which I'm not even particularly interested in)?.
Penguin said:Odd that they put... the chick from From Russia with Love (blanking on the name), but leave out Red Grant.
Dr Zhivago said:
Came in here to post exactly that. :lolBlader5489 said:Great thread title or greatest?
hayejin said:Where's the OT for Blood Stone?
Effect said:Well features for the Wii version of Black Ops have been confirmed.
- 5v5 matches
-All the maps and games modes will be included. Including Wager matches.
-Online coop for combat training and Zombies.
- Classic controller pro and headbanger headset support
- Allies system. You can add players to a list so you can send them messages, game invites without friend codes.
I'm still going to get GoldenEye as I don't want to go about canceling my order again and I do like Bond more. Spy > solider for me when it comes to games. The desire to see the new story is winning me over.
However could this very well cannibalize GoldenEye sales?
Or is the brand and it's own features strong enough?
With GoldenEye we have the following for comparison.
- 8 players online which comes out to 4v4 matches
- Local mulitplayer split screen
- Modifiers for local play (paintball, melee, etc)
- 40-50 characters to pick from
- Classic Controller support
- 10 Maps online with various modes that seem equivalents to others found in CoD but with a Bond/GoldenEye spin.
- Revamp of a great Bond story (I count this as a positive as Black Ops' is an unknown.)
- No voice chat
I'm more excited for the bundle controller than the game itself.seady said:Is it just me, or is anyone more excited about this game over Black Ops this year?
Can you really cite GoldenEye as having an edge in terms of brand appeal when its most direct competition is Call of Duty, which right now is one of the highest-selling FPS brands? Even with the bizarre silent treatment that the Wii version has gotten, word of a new CoD will still be marketed to hell and back and the Wii version will probably absorb some sales even through ads from the PS360 editions. And it's probably a given that Black Ops in its various forms will be given a much wider push than what GE receives. The timing is strange indeed, though, that Activision is basically going to be competing foremost against itself in the Wii FPS space. Does this give them space to complain when both games only sell half as well as they hoped?antonz said:I imagine Goldeneye will come out on top. It has brand appeal and nostalgia appeal and people have at least seen the game. Im not buying anything the developers are not willing to show and thats even knowing treyarch does put in decent effort on the Wii.
I just have trouble supporting software that developers lock away in a closet from view. The hype up the Wii version of Black Ops as its supposed to be wow amazing looking etc yet we havent seen shit
demolitio said:I was just sitting there thinking about how I'd love to watch GoldenEye again before the game comes out to help me spot the story changes and then I wondered if any network would be playing the movie anytime soon...Then I'm bored and flipping through the channels tonight when I see it playing on TNT and then an encore afterwards. :lol
It's some sort of Bond film weekend on TNT but it seems like they're only playing the Brosnan bond movies which kind of sucks for the most part. :lol
Penguin said:http://www.ottawacitizen.com/videos/index.html#/pid/dyqyih8dFGeXdSyXit46OpCITUP5WhR1
This video says that there are offline bots in the game? Or am I hearing it wrong.
TheKingsCrown said:I can't believe there are still no legitimate reviews of this game.
Penguin said:http://www.ottawacitizen.com/videos/index.html#/pid/dyqyih8dFGeXdSyXit46OpCITUP5WhR1
This video says that there are offline bots in the game? Or am I hearing it wrong.
Don't Activision do this regularly? Review embargoes I mean. I think I heard it on a podcast that for most of their games they don't allow reviews to be posted until release date.TheKingsCrown said:I can't believe there are still no legitimate reviews of this game.
Ydahs said:Don't Activision do this regularly? Review embargoes I mean. I think I heard it on a podcast that for most of their games they don't allow reviews to be posted until release date.
Ydahs said:Don't Activision do this regularly? Review embargoes I mean. I think I heard it on a podcast that for most of their games they don't allow reviews to be posted until release date.
You're playing it wrong. It needs to be played with license to kill only.Kenak said:Goldeneye multiplayer on the N64 is god-awful trash. It hasn't held up in the least bit. Its entirety consists of searching through each maze of a map trying to find someone. Then you each run around as the guns auto-aim hitting one another. One dies. Rinse, repeat.
Boney said:You're playing it wrong. It needs to be played with license to kill only.
Effect said:I tried looking around to see which one was getting more attention via Wii fans in terms of pre-orders but hard to come across anything solid. What I could come across and no clue how solid it really is, is that GoldenEye is at number 13 and 15 on Amazon.com Wii's bestsellers list. The CCP version is number 13. At 14 is Black Ops. However in the action section Black Ops is trending at number 4 with GE at number 5 (standard but no CCP is listed anywhere). I guess it's just a waiting game. I think GE could end up doing well if they put out ads and show it's as important as they say it is. That's really what I'm looking for. Though it could have interesting legs.
Rush2thestart said:Wow just checked Amazon UK and Goldeneye is at #26! Great 3rd party Wii games tend to get ignored pretty harshly in PAL land (even worse than NA) so I never expected anything good. I'm not celebrating just yet, but now I'm much more hopeful.
Anticitizen One said:It looks really generic
The commercial is really the most generic. Ending with a white screen showing the box and the tagline seems like a powerpoint presentation, not a TV commercial for perhaps the most important third party game for a Nintendo home console since Resident Evil 4. The game itself looks really promising imo.Anticitizen One said:I am still unconvinced that this is anything more than a cash-in on Goldeneye 64's legacy.
It looks really generic
The commercial is cool though