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GoldenEye 007 |OT| For 360, James? No... For Wii

farnham

Banned
Penguin said:
Ironically, the DS is also getting a version of Blood Stone so it will be the only console with both Bond games. :lol
isnt bloodstone comming to the wii as well ?

there was a boxart shot on the main homepage of bloodstone
 

KevinCow

Banned
Rash said:
I'm always left wondering what ever happened to bots.

I can sit here and boot up one of the Quake games (some which are over a decade old) on my shitty PC and play with bots whenever I like. Yet, a lot of games these days omit bots.

A bit strange, that's all.

Bots require time and effort to program, yet they're not really considered a good selling point, so most companies decide it's not really worth the effort. Plus with how ubiquitous online multiplayer is these days, I'm sure most developers just figure that if someone wants to play multi but doesn't have someone else around, they'll go online. Or, really, most don't even get to the "but doesn't have someone else around" part and just assume you're going to play online no matter what.
 

gamingeek

Member
Since no one seemed to check it out when I posted the link in the big thread, I will copy across the EDGE mag preview/interview text.

EDGE magazine said:
EDGE: How close is the original is the new game in terms of design?
Julian Widdows, Exec Producer: Level design could not be any more different. level designs have to be built around the core mechanics - the way you move, the way you use your gun and the Wii remote; all those things actually have quite a profound influence on how levels are designed and how gameplay feels. i don;t think you could do a full remake -- people have different expectations now. This is no slight on the original, because it would still be in my top five games of all time, but we now have very different expectations. There are a few secrets for people who look hard enough - levels have nostalgic touch points. People who have played the original will go, "ahh a recognize that".

Are you intimidated by the legacy of the GoldenEye brand?

Julian Widdows: Yes, actually. It is an enormous repsonsibility. You are touching something that's so precious to so many people; every decision is weighed against that... Every decision is influenced and shaped by those forces that are pushing around the project [wtf - aspro]. So yeah, enormously scary, but also really, really exciting. It's a once in a career opportunity.

How did you set the level of faithfulness for the remake?

JW: We went back to the original game and asked ourselves what made the property so special. We distilled it down to three things. Firstly, it was that sense of being a secret agent, of being James Bond, which was riddled throughout the game. Then I think it was player choice; it gave players a sense of freedom and having choice that I think was really RARE in the shooter space at the time. And the multiplayer was an enormous part of it - all of us kept coming back to it for the multiplayer... Then it was a case of saying, "OK, what can't come forwards? What doesn't stand the test of time? The narrative doesn't really stand the test of time in it's purest form; it does feel very 90's. Craig's Bond is more relevant and contemporary, so we had to bring it up to date.

How do you think GoldenEye 007 plays nowadays?

I think it's like any game if you go back 13 years [that is, it sucks - aspro] -- all games are of thir time. let's put it this way: I wouldn't go back and play it [ - aspro] I don't tend to go back to games that are thirteen years old. It's an evolutionary medium and we keep building on the success of previous games. It's still a great game and I think structurally it still has things that contemporary games tend not to have. I don;t want to tranish my memories of GoldenEye; I have such amazingly fond memories of it.

People have fond memories of the multiplayer maps - will they be appearing?

JW: No. The truth is, you're damned if you do and damned if you don't. [so they're damned - aspro] I think the reality is that people say they want original maps, but I really don't think they do [ ] If you put those maps in the game, they would be bitterly dissapointed; it wouldn't give the same experience, for the reasons we spoke about. The core experience is contemporary; the way the game controls and feels, the way you move through space - none of that is designed for those maps. That interplay between mechanics and spatial design is crucial, particularly in shooters and action games. They just wouldn't work, they really wouldn't.

what EDGE wrote after some time with the game.

Subtitle: Out with the old mechanics, story, maps and leading character, and in with the new.

Article: There has always been a spiritual link between GoldenEye 007 and Perfect Dark, so let's begin with the latter's HD remake released earlier this year. Despite our initial excitement, and respect for the care that went into it's production, the 360 edition nded up barely untouched. Perfect Dark is still a great game in itself, just not quite as great in the context of today's FPS world. A version of GoldenEye 007 in HD exists, of course, consignd forever to the Rare vaults by legal brouhaha and Nintendo's grumblings: that game will never see release. But Eurocom's GE007, a game you can't really call a remake, will be out on the Wii in November. Talk about plot twists.

Remakes are always rose-tinted. Eurocom's GE is very different from Rare's GE 007, tiptoeing betwen homage and the reality of today's shooter scene where COD reigns supreme. It;s a slick production: all the cinematics play out in firstperson, there's all the voice talent you'd expect, and plenty of graphical flourish in its COD-inspired breifings. The modern FPS genre is always going to struggle a little on Nintendo's hardwarte, and only a fool would call GE ugly, but it's tectures and environmental detail still contrast with the best on the PS3/ 360.

It will surprise no one that the basic shooting and combat are lifted straight from COD by way of Treyarch's Quantum of Solace - but it adds something interesting from the source. We see a level set in the jungle. which doesn't bear any relation to its Natalya-escorting inspiration, and play a good bit of multiplayer.

Jungle first, and what Eurocom retains. [?] You can still sneak around, silently headshotting guards with the silenced PP7, or just waltz through with an AK-47 and damn the inconvenience. The simplicitiy of the choice belies the situations it creates, where your approach can turn a fairly standard patrol into long minutes of creeping and silent gunshots, or into a deleted scene from Rambo as enemies run for you in heaving packs.

Setting off the alert results in enemies pouring in, dropped off via helicopter. Here, the COD comparision rears its head again, Bond perishing rapidly under any kind of sustained fire. The alternative is sneaking, with a little spice added by hackable auto-turrets - though whether they provide durable fun or prove something of a hassle we'll have to wait and see. The mooted [sic] destuctible scenery is absent from this demo, though present and correct are stealth takedowns.

Multiplayer is customizable online with up to 8 players. For us it;s the old splitscreen slassic with four players as various Bond villians - and our first big surpirse. The maps are all new. The action that unfolds across them isn't quite as unpredictable, but it messes with certain preconceptions all the same.

It's not subtle stuff: we're Oddjob, on a roll of double kills thanks to a throwable razor-rimmed hat, circle-strafing with Baron Samedi next to a packing crate. Goldeneye plays like COD online - but certain characters weild gadgts made famous by their cinematic appearances, and close up it can feel a little Benny Hill [slapstick] for short periods. Then a a spoilsport pulls out the Uzi. The visuals obviosuly scale with four players, but this is fast and smooth deathmatch action that certainly feels among the best on the Wii.

Replicating the impact of the N64 GE is mission impossible... This game keeps the name and remains faithful to the original's outlines and ideas, but beyond that it's unasahamedly influenced by contemporary examples of the genre. Wii GE may well come in for a lot of stick because of that, but perhaps those critics should keep Perfect Dark HD in mind, and think about the last time they loaded it up.

Typed up by Aspro via thevgpress.com
 

Penguin

Member
Chairman Yang said:
Ugh, just watched clips of the multiplayer. Looks like it's solidly in the Call of Duty mold, with little trace of what made Goldeneye's multiplayer unique. Why would I bother with a CoD clone when I can get the real thing (which I'm not even particularly interested in)?

I'm also concerned about those review comments. The Dam level video looked really cool but apparently that's the only unique part of the game.

I'm now very skeptical.

I think really the game... at least offline is all about the modifiers, and I don't know those seem awesome. Some are goofy, some are ingenious and some just seem like variations on other FPS staples.

We don't know how much of that carries over to online
 
Lafiel said:
Also am i correct to assume the game has bots?
Craig confirmed there are no bots. :(

heringer said:
Am I the only one bothered by the death animations?
If you die, animation is the last thing you should be bothered with. :D

Vizion28 said:
I still can't decide. Buy this or Black Ops?
Wii-wise? Definitely Goldeneye, it's the one Wii players are anticipating the most.
 

Apath

Member
Chairman Yang said:
Ugh, just watched clips of the multiplayer. Looks like it's solidly in the Call of Duty mold, with little trace of what made Goldeneye's multiplayer unique. Why would I bother with a CoD clone when I can get the real thing (which I'm not even particularly interested in)?.
Goldeneye multiplayer on the N64 is god-awful trash. It hasn't held up in the least bit. Its entirety consists of searching through each maze of a map trying to find someone. Then you each run around as the guns auto-aim hitting one another. One dies. Rinse, repeat.
 

Effect

Member
Will players be hosting online matches or are Activision hosting servers for the game? If players are hosting is there any player migration if the host drops out for whatever reason?
 

boiled goose

good with gravy
Man. The original's game music is so freaking amazing.

It is truly spectacular how the music matches the feel of each level so well.
 

DSmalls84

Member
Odd indeed not to include Red Grant, pretty much the Soviet version of Bond. The Scaramanga model looks pretty good though, to bad they didn't include Knick Knack!
 

Effect

Member
Well features for the Wii version of Black Ops have been confirmed.

- 5v5 matches
-All the maps and games modes will be included. Including Wager matches.
-Online coop for combat training and Zombies.
- Classic controller pro and headbanger headset support
- Allies system. You can add players to a list so you can send them messages, game invites without friend codes.

I'm still going to get GoldenEye as I don't want to go about canceling my order again and I do like Bond more. Spy > solider for me when it comes to games. The desire to see the new story is winning me over.

However could this very well cannibalize GoldenEye sales?

Or is the brand and it's own features strong enough?

With GoldenEye we have the following for comparison.

- 8 players online which comes out to 4v4 matches
- Local mulitplayer split screen
- Modifiers for local play (paintball, melee, etc)
- 40-50 characters to pick from
- Classic Controller support
- 10 Maps online with various modes that seem equivalents to others found in CoD but with a Bond/GoldenEye spin.
- Revamp of a great Bond story (I count this as a positive as Black Ops' is an unknown.)
- No voice chat
 

antonz

Member
Effect said:
Well features for the Wii version of Black Ops have been confirmed.

- 5v5 matches
-All the maps and games modes will be included. Including Wager matches.
-Online coop for combat training and Zombies.
- Classic controller pro and headbanger headset support
- Allies system. You can add players to a list so you can send them messages, game invites without friend codes.

I'm still going to get GoldenEye as I don't want to go about canceling my order again and I do like Bond more. Spy > solider for me when it comes to games. The desire to see the new story is winning me over.

However could this very well cannibalize GoldenEye sales?

Or is the brand and it's own features strong enough?

With GoldenEye we have the following for comparison.

- 8 players online which comes out to 4v4 matches
- Local mulitplayer split screen
- Modifiers for local play (paintball, melee, etc)
- 40-50 characters to pick from
- Classic Controller support
- 10 Maps online with various modes that seem equivalents to others found in CoD but with a Bond/GoldenEye spin.
- Revamp of a great Bond story (I count this as a positive as Black Ops' is an unknown.)
- No voice chat

I imagine Goldeneye will come out on top. It has brand appeal and nostalgia appeal and people have at least seen the game. Im not buying anything the developers are not willing to show and thats even knowing treyarch does put in decent effort on the Wii.

I just have trouble supporting software that developers lock away in a closet from view. The hype up the Wii version of Black Ops as its supposed to be wow amazing looking etc yet we havent seen shit
 

jufonuk

not tag worthy
Man You know what I was extra hyped for CoD BO for the online co-op and zombie modes but watching the launch trailer of this , if both come out awesome then we dont lose out and people should get both if they can

Goldeneye does look awesome,

now lets wait for more reviews to pour in... for both
 

Doorman

Member
antonz said:
I imagine Goldeneye will come out on top. It has brand appeal and nostalgia appeal and people have at least seen the game. Im not buying anything the developers are not willing to show and thats even knowing treyarch does put in decent effort on the Wii.

I just have trouble supporting software that developers lock away in a closet from view. The hype up the Wii version of Black Ops as its supposed to be wow amazing looking etc yet we havent seen shit
Can you really cite GoldenEye as having an edge in terms of brand appeal when its most direct competition is Call of Duty, which right now is one of the highest-selling FPS brands? Even with the bizarre silent treatment that the Wii version has gotten, word of a new CoD will still be marketed to hell and back and the Wii version will probably absorb some sales even through ads from the PS360 editions. And it's probably a given that Black Ops in its various forms will be given a much wider push than what GE receives. The timing is strange indeed, though, that Activision is basically going to be competing foremost against itself in the Wii FPS space. Does this give them space to complain when both games only sell half as well as they hoped?

Trying to pick one out of the two is more or less impossible for me right now. GoldenEye's got a big focus on local multiplayer, which I can't imagine I'd make much immediate use out of, but until I see something outstanding from Black Ops I'm more interested in GE's campaign. BO, on the other hand, gets the benefit of two more players per game...but ultimately jufonuk is right. There's no clear way to pick until both games are out and we can see how solid the netplay is for each of them, in terms of dealing with lag or susceptibility to hacking/cheating. And another question, as long as its framework is solid enough, will GoldenEye's playing community last longer, since chances are another new Call of Duty will be out in a year? Too many things remain unanswered, about both games.
 

jufonuk

not tag worthy
I have pre-ordered both,
I dont think GE needs online Co-op as would not suit the games universe,

I wish GE had voice chat and the invite system of Black ops that would be the icing on the cake..

but until we get CoD Screens Goldeneye has the edge in Graphics

but most importantly of all gameplay and lastability is unknown for both at the moment
doorman could be right CoD BO could edge out goldeney in online community simply due to the brand itself...
 

demolitio

Member
I was just sitting there thinking about how I'd love to watch GoldenEye again before the game comes out to help me spot the story changes and then I wondered if any network would be playing the movie anytime soon...Then I'm bored and flipping through the channels tonight when I see it playing on TNT and then an encore afterwards. :lol

It's some sort of Bond film weekend on TNT but it seems like they're only playing the Brosnan bond movies which kind of sucks for the most part. :lol
 

antonz

Member
demolitio said:
I was just sitting there thinking about how I'd love to watch GoldenEye again before the game comes out to help me spot the story changes and then I wondered if any network would be playing the movie anytime soon...Then I'm bored and flipping through the channels tonight when I see it playing on TNT and then an encore afterwards. :lol

It's some sort of Bond film weekend on TNT but it seems like they're only playing the Brosnan bond movies which kind of sucks for the most part. :lol

haha yeah I hear ya. I ended up watching Goldeneye the other night then decided to watch some of the old Connery ones. The connery ones can be pretty netertaining watching for goofs. They didnt even try with the doubles back then. Oddjobs double is just some fat white guy lol
 

Effect

Member
I tried looking around to see which one was getting more attention via Wii fans in terms of pre-orders but hard to come across anything solid. What I could come across and no clue how solid it really is, is that GoldenEye is at number 13 and 15 on Amazon.com Wii's bestsellers list. The CCP version is number 13. At 14 is Black Ops. However in the action section Black Ops is trending at number 4 with GE at number 5 (standard but no CCP is listed anywhere). I guess it's just a waiting game. I think GE could end up doing well if they put out ads and show it's as important as they say it is. That's really what I'm looking for. Though it could have interesting legs.
 

Effect

Member
Penguin said:
http://www.ottawacitizen.com/videos/index.html#/pid/dyqyih8dFGeXdSyXit46OpCITUP5WhR1

This video says that there are offline bots in the game? Or am I hearing it wrong.

That was a very good breakdown of the game for someone unfamiliar with the new game. Though the bot thing is confusing. I thought that wasn't in. I'd write it off as the person not knowing what they were talking about she was correct in everything else she said which is rare for a news site reporting on video games.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.

Ydahs

Member
TheKingsCrown said:
I can't believe there are still no legitimate reviews of this game.
Don't Activision do this regularly? Review embargoes I mean. I think I heard it on a podcast that for most of their games they don't allow reviews to be posted until release date.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Ydahs said:
Don't Activision do this regularly? Review embargoes I mean. I think I heard it on a podcast that for most of their games they don't allow reviews to be posted until release date.

Most likely. Places like IGN have review code, so we know the game is out there. Activision likely have embargos in place.
 

CaVaYeRo

Member
Ydahs said:
Don't Activision do this regularly? Review embargoes I mean. I think I heard it on a podcast that for most of their games they don't allow reviews to be posted until release date.

yes.
 

Boney

Banned
Kenak said:
Goldeneye multiplayer on the N64 is god-awful trash. It hasn't held up in the least bit. Its entirety consists of searching through each maze of a map trying to find someone. Then you each run around as the guns auto-aim hitting one another. One dies. Rinse, repeat.
You're playing it wrong. It needs to be played with license to kill only.
 
Boney said:
You're playing it wrong. It needs to be played with license to kill only.

I can't believe people play this w/out license to kill. Pistol kills are so, so satisfying, and the Grenade Launchers are deadly, even through doors.
 
Effect said:
I tried looking around to see which one was getting more attention via Wii fans in terms of pre-orders but hard to come across anything solid. What I could come across and no clue how solid it really is, is that GoldenEye is at number 13 and 15 on Amazon.com Wii's bestsellers list. The CCP version is number 13. At 14 is Black Ops. However in the action section Black Ops is trending at number 4 with GE at number 5 (standard but no CCP is listed anywhere). I guess it's just a waiting game. I think GE could end up doing well if they put out ads and show it's as important as they say it is. That's really what I'm looking for. Though it could have interesting legs.

Unfortunately I think Black Ops is going to cut off Goldeneyes legs off VERY fast.

I think this will sell decently though.

EDIT:

Wow just checked Amazon UK and Goldeneye is at #26! Great 3rd party Wii games tend to get ignored pretty harshly in PAL land (even worse than NA) so I never expected anything good. I'm not celebrating just yet, but now I'm much more hopeful. :D
 
Rush2thestart said:
Wow just checked Amazon UK and Goldeneye is at #26! Great 3rd party Wii games tend to get ignored pretty harshly in PAL land (even worse than NA) so I never expected anything good. I'm not celebrating just yet, but now I'm much more hopeful. :D

So many retail charts and the like are paid for. I'm not positive Amazon's are, but I know for a fact that other parts of the site's recommendation system are, so it's likely.
 

Effect

Member
Double checked Amazon.com and both Wii versions are trending up and the Wii version of Black Ops is trending down.
 

Teknoman

Member
Heres hoping for some good reviews, I really want this to be good...havent played a good spy shooter in awhile.

TNT marathon and still no Goldeneye or Blood stone commercials?
 

boyshine

Member
Anticitizen One said:
I am still unconvinced that this is anything more than a cash-in on Goldeneye 64's legacy.

It looks really generic

The commercial is cool though
The commercial is really the most generic. Ending with a white screen showing the box and the tagline seems like a powerpoint presentation, not a TV commercial for perhaps the most important third party game for a Nintendo home console since Resident Evil 4. The game itself looks really promising imo.
 
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