I liked this game a lot and a bunch of people already posted reasons I agree with about how the game is good, so I'll post some of the things I disliked about the game.
I understand why they chose audio logs to present Sam's story, as the deliberate placing and method of presentation certainly have a strong impact. I also found Terry's story to be very emotional, despite it being told through discovery of things in the environment. This made me kind of disappointed that the game has such a strong narrative focus on Sam, not because that story is bad, but because I feel that with a little fleshing out of the side stories, of which I felt Jan's part was somewhat thin, that it could be a great game about not only Sam, but about the entire family and how each of their individual stories and problems tied together.
I also disliked the linear way the game played out, and as it progressed, I played it more and more like a game instead of as if I were a real person exploring a real place. At the beginning, I was very meticulous about putting things back in their place, turning off lights and closing doors to rooms I had already explored, because I felt like after violating the privacy of my family members I should at least not leave their rooms a mess. All that caused me to feel like I was playing the game differently from the intentions of the creators when I found the note that referenced how Sam was just like her sister in always leaving lights on.
The introduction of the
caused me to repeatedly check my map, which, combined with the linear way in which the areas of the house unlock, made it more apparent that I was just moving a floating camera to specific positions in the house to unlock pieces of story. Also, the
made me feel much more like I was going forward on some set path instead of simply peeking into different rooms, examining them, and then moving on to the next room like I had at the very beginning. By luck, I had chosen to immediately head left into the unlocked father's area at the start instead of trying and being turned away by the locked door to the right, and my exploration of those first few rooms had allowed me to settle into a style of exploration that, as I got further into the house and found new elements, I could feel changing into a more gamey form of exploration to adapt to the game's structure.
Ultimately, I loved it, but I also want to see a sequel or expansion where you play as Sam, returning to the same house that you already know, with the horror elements and gating stripped out.