I've been waiting for this a long while, as an avid Thumbs listener and Gaynor fan, but I'm curious as to whether the game has any gating or puzzle solving elements. Like, do you have to find a key somewhere to open up a drawer or door or whatever later? Or is it 100% about exploring every nook and cranny at your leisure and gaining story tidbits?
I wish I hadn't used "nook and cranny" and "tidbits" in the same sentence. Now everyone knows I'm an old dead person. A ghost.
As the composer on this game I feel I have the authority to definitively clarify there are no ghosts in it.
Just trying to throw us off the scent.As the composer on this game I feel I have the authority to definitively clarify there are no ghosts in it.
Just goblins then.
They put together a blog post on the different gameplay modifiers available for those who prefer slightly different exploration styles.
When you start a new game, you can optionally choose from four modifiers: All Lights Start On, Disable Map, Unlock All Doors, and Disable Voice Diaries.
All of the modifiers are mix-and-match, to fit how you want to play. I think one interesting experience, for instance, will be for players to try turning off Audio Diaries, exploring as much of the house as they can, then starting a new game with Audio Diaries turned on, to reveal a new side of the experience and “complete” the story. Or for players that unlock all the doors and explore the story completely non-linearly, to see what it’s like doing the equivalent of starting with chapter 3, then skipping back to chapter 1 and so on. It’ll be fascinating to see what people think is the “best” way to experience Gone Home!
But of course, all these Modifiers are totally optional– the game with all Modifiers turned off is the canonical way to play, the experience that we’ve designed as intended. But we didn’t want to make Modifiers a New Game+ deal, where you were forced to play through the whole game “our way” before we unlocked the ability to play it “your way.”
That's very cool. I'd love to see more games that allow you to tailor your gameplay experience beyond "easy/normal/hard."This is very interesting: (gameplay modifiers)
Valtýr;76313239 said:So this will be on STEAM? Surprised it's not listed yet.
I'm not Chris but the embargo is 2PM EST on the 15th.Hey Chris! Do you have any idea when the reviews are going to hit!
I'm super excited for this game, just to let you know.
I'm not Chris but the embargo is 2PM EST on the 15th.
Nice.There are no pre-orders but the game's now on Steam and it has Trading Cards and stuff for people who like that.
There are no pre-orders but the game's now on Steam and it has Trading Cards and stuff for people who like that.
$20 seems really steep =/
Trading cards can be sold.
Is the game available on Steam by Midnight? Or will it be during the day Thursday?
Nice.
Curious if you or Chris know or if you can ask Steve but if I buy it from them direct, will it be a humble transaction?
As the composer on this game I feel I have the authority to definitively clarify there are no ghosts in it.
They put together a blog post on the different gameplay modifiers available for those who prefer slightly different exploration styles.
Nice.
Curious if you or Chris know or if you can ask Steve but if I buy it from them direct, will it be a humble transaction?
$20 seems really steep =/
Yes, it's through Humble.
Nice, thanks guys!If you buy direct from the Gone Home website it will be a Humble transaction and include a DRM free build of the game plus a Steam code.
why are all thinking there are ghosts in this game? never heard it mentioned by steve or in PRs
Thank you.As the composer on this game I feel I have the authority to definitively clarify there are no ghosts in it.
They drop too quickly. I barely got 50 cents out of Spelunky the day it came out.Trading cards can be sold.
Yeah the ghost thing has crossed over into serious confusion about the product, it's almost off-putting
Maybe if the developers could just be honest and admit there's ghosts...