BasicReality
Banned
Far Cry 2 was the first thing that popped into my head, it was a game I really loved, but the respawning enemies was just ridiculesly annoying to no end.
Liara T'Soni said:This, fucking this.
You can't go from point A to point B hassle free because of the hundreds of fucking guard post.
I'm playing through this game right now and although I do plan on completing it, I can't believe this and some of the other design choices.
The engine is fucking amazing but damn is their some design pitfalls.
Seraphis Cain said:Disaster: Day of Crisis: Driving stages. Holy crap, could Monolith have made the driving sections ANY worse?
Big Baby Buddha said:Fallout 3 - WATCH AS A GIANT ROBOT DOES AWESOME STUFF. Seriously? Can't I at least control the big mech? And now you ...[major stuff]... too ?
Aeris130 said:
fily said:You guys are missing the absolutely worst design choice ever made!
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The clouds and the bushes are the same sprite!
SkinnyPupp said:Trine
The final stage.
baultista said:Halo:
The library missions. Every floor looked EXACTLY THE SAME and the gameplay became excruciatingly formulaic:
- Listen to annoying orb
- Kill wave of flood
- NEXT FLOOR! Rinse, repeat.
If they made us do it 2 or 3 times I would have been okay with it, but at the end I felt like I had replayed the same thing 40 times.
DangerousDave said:GTA IV: Checkpoints, or lack of them.
Rock Band 2: Not being able to edit the NPC band members, also using the same singer for all the songs, even if you linked a Megadeth one with a Blondie one. But their greatest mistake is not offering preset famous characters from bands and singers, clothes and other extras as DLC.
It wasn't fun the first time either.MagniHarvald said:IIRC, it was four times. One time too many for you?
KevinCow said:Metroid Prime series - Key collection quests. Especially in Echoes. The end of game key quest was like the one negative part of the first game, so for the sequel they... add even more key quests? WTF? They toned it down in Corruption, but I still don't understand why they even had them in the first place.
bigdaddygamebot said:"Shoot the asteroids" in Dead Space.
From some of the tightest controls ever in a third person shooter to floaty and unresponsive.
It was like the level was made during "Bring Your Kid To Work Day" at Redwood studios.
Net_Wrecker said:Far Cry 2 really is the PERFECT answer for this gen. I just couldn't enjoy the world they created with a storm of bullets coming at me every 3 minutes.
flintstryker said:you trying to be funny?
Zelda Majora's mask - I fucking hate time limit in non platforming games.
Sascha23 said:I'd say some of the mini-games in FFVII were fairly mediocre.
Submarine mini-game or Snowboarding for balloons anyone?
S
IPoopStandingUp said:Fable 2 - The difficulty. The game is ridiculously easy, the inability to die coupled with with every enemy basically being a ragdoll takes away from what is otherwise an amazing game.