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GoW is making games fun again.

Odoul

Member
I am loving this one. Before this I hadn't bought a new game in 6 months. And when I did I either didn't open or only played it for a few hours and then wouldn't touch it.

But this game is so awesome. It might have the best puzzles I've ever seen. They aren't an exact process you need specific one-use items for. And they aren't so complicated you have to use a guide, Perfect.

How far do I have to go
Ares just impaled me and sent me screeching to Hades. Poor captain. Kratos is such an ahole

I hope a semi-franchise pops off from this. Only using different mythology (African, Arab, Norse, Native American)
 
You're almost done.

Sure, GoW may be fun, that is until you realize you've been mindlessly mashing square for 7 hours (which is how long the game takes to complete)

Enjoy :)

Also, prepare for the most annoying platforming you've seen in your life.
 
Europe sucks! :lol I can't believe this game isn't out yet.


NINJA GAIDEN IS NO LONGER DA BEST said:
You're almost done.

Sure, GoW may be fun, that is until you realize you've been mindlessly mashing square for 7 hours (which is how long the game takes to complete)

Enjoy :)

Also, prepare for the most annoying platforming you've seen in your life.


Seeing GoW in the thread's title sure attracted you didn't it? :lol
 
C- Warrior said:
You're almost done.

Sure, GoW may be fun, that is until you realize you've been mindlessly mashing square for 7 hours (which is how long the game takes to complete)

Enjoy :)

Also, prepare for the most annoying platforming you've seen in your life.

:lol

like having a bucket of cold water dumped on you while you're taking a nice hot shower
 
C- Warrior said:
You're almost done.

Sure, GoW may be fun, that is until you realize you've been mindlessly mashing square for 7 hours (which is how long the game takes to complete)

Enjoy :)

Also, prepare for the most annoying platforming you've seen in your life.


After mashing square for 5 hours i switched to triangle. WHOA. Let's just say EVERYTHING changed. :D
 
^LOL.

Somebody said something back about God of War's combat mechanics. I found it quite hilarious, yet all the while true.

"In God of War, the combat involves mashing square, however--players end up pressing Triangle...when they get bored of mashing square."

:lol :lol

I made a funny/ 10

>_>

Again, the Hades level....*ugh* if Kratos is the ALL POWERFUL how come blades rotating at 1mph knock him off, cause damage and leave to his ultimate one-hit kill death? -_-
 
Haters wanna hate, lovers wanna love.

GoW is pure awesomenes and shits all over any DMC game in fun department :D
Seven hour play time comment is as relevant as saying that SMB can be finished in 20 minutes using the speed run methods...
 
To those who have actually played DMC3, might disagree with you.

DMC3 Vs. GoW

10 weapons > 2 weapons.

6 gameplay styles > 0 gameplay styles

Hard difficulty > Easy difficulty

More action > Retarded "fetch" quest puzzles

20 hours of lovin' > 7 hours of hatin'

Character that's more than 2 dimensional > Me kratos, me pissed off character, me kill!

450+online combo videos/no-hit runthrough elite combos videos posted online > ZERO combo videos posted online.

A lot of depth > no depth

Having stats that carry over for subsequent playthroughs > Having to start ALL OVER AGAIN on subsequent playthroughs



Sorry son, DMC3 easily shits all over "God of cursory gameplay."

And for the fatality, online combo/tactic videos: Beating a the final boss in DMC3 in under 20 seconds....yup.

Combo/tactic Videos


http://dss.myweb.hinet.net/dmc3.htm
http://www.thehandvseye.com/dmc3.htm
http://ayayanoya.myweb.hinet.net/mov05.htm
http://homepage3.nifty.com/shin3/movie/movie.htm

...maybe out of sympathy I'll make one for God of War.


And don't get me started with Ninja Gaiden, it shits on every action game that exists.
 
That spinning nail platforming had to be the most pointless, annoying, frustrating platforming i've ever played. Man, that stuff really sucked.


How you got out of Hades was quite stupid, too.
 
tsp_gatmog said:
That spinning nail platforming had to be the most pointless, annoying, frustrating platforming i've ever played. Man, that stuff really sucked.

Eh, if you just take your time, it's really not that bad. The first part has a ton of restart points if you even make the least little progress, and the log speed slows down if you wait for it to. And the second part, yeah, it's a bit annoying since the blades catch Kratos when they technically shouldn't, but it doesn't take much health off.


tsp_gatmog said:
How you got out of Hades was quite stupid, too.

That was no ordinary gravedigger. Pay attention to the voice actor, and what he said, obviously.
So he gets a little slack for being able to do that.
 
I actually liked that. It gave the game a ICO like cohesive feel. In terms of planning etc.

Everything else was pretty dissapointing. Mostly RE like fetch quest puzzles. Find handle, use handle, take elevator up, find hades necklace, use hades necklace, platforming, walk the plank puzzle etc. etc. Felt like a "DIET" version of ICO and a DIET version of DMC put together.
 
GoW just rocked

Took about 10 hours, but i'd rather have 10 hours of awesomeness, than 20 hours of partial awesomeness.

The game just never let up. From Hades to the end, it was weak, though.

It had a 'bad' ending. Not storywise, just gameplay wise.
 
No, I agree. I'm just trying to piss off that one dude.

Hardcore= DMC1/DMC3/Ninja Gaiden

Fun, simple, short and casual = GoW

Different strokes for different folks.

You don't need to be the best game out there to be a good game worthy of having in your collection.
 
Speaking of DMC, I just bought a used copy of the game and tried to play it, but I have no idea what I'm doing. My copy didn't come with a manual, which doesn't help. I'm at the first boss (the spider/scorpion) thing, and I am getting pummeled. I think I'm supposed to properly vary moves and pull of combos, but I have no idea how to do either. Can anyone give me some basic tips to push me in the right direction?
 
btw, GoW wasnt 'hard' in the sense that your enemies over powered you, or anything. It was mainly the puzzles, or figuring out how to beat the enemies (shooting the arrow)
 
Duck of Death said:
Speaking of DMC, I just bought a used copy of the game and tried to play it, but I have no idea what I'm doing. My copy didn't come with a manual, which doesn't help. I'm at the first boss (the spider/scorpion) thing, and I am getting pummeled. I think I'm supposed to properly vary moves and pull of combos, but I have no idea how to do either. Can anyone give me some basic tips to push me in the right direction?
I bought DMC a few years ago and quit at that same part. I got the PS2 from my brother just to play GOW. Maybe one day I'll try again and NG from the first boss. But when the boss is destroying my ass on the first level it just puts me off.
 
Hahaha, I traded in DMC3 towards GoW when I bought it. DMC3 was kinda fun, but I definitely ended up with the good side of the deal!
 
C- Warrior, i see that another name change fiasco is still rubbing on you :lol

Some of your points, like puzzles (which are much better than in any game of it's kind, and you are downplaying them so much it's not even funny - fetch quests are easily the least represented type of puzzles on GoW) or the combo runs (which do exist, and go up to 1500+ kills) are plain wrong.
Very opinionated indeed, but don't bother trying to piss me off. Sorry, but DMC games are just not fun to many people myself included, and I have to tell you I felt about the same for NG what little I've played it. Not everything is in how many different moves you can pull off and how many weapons you can wield. Sometimes, things are better than the sum of their parts, and subtractive design applied to those parts ends up being more impressive.
Before you jump banging on me how I'm not teh hardc00r enough, don't bother with that either. I enjoy hardcore and difficult games as long as they are fun and interesting enough.
 
This is a GoW bukkake-fest, and C- Warrior's face is our collective sputum catchers mitt. :lol

Hahaha, I traded in DMC3 towards GoW when I bought it. DMC3 was kinda fun, but I definitely ended up with the good side of the deal!

I enjoy hardcore and difficult games as long as they are fun and interesting enough.

ROFLHOUSE!

Don't blick C-, here I come! *hrrrrrrrrrrrrnnnnnngh* :lol
 
God of War is pretty great, though I'd give DMC3 a second whirl LONG before I ever replay GoW again.
 
Another shitty aspect in God of War is the boss fights.

Err...all 3 of them >_>

And sadly, holding block and standing around like a moron works for oh--about 80% of all their attacks.


TEH HARDCORE E-PENIS x'S 540,000


Seriously, how the hell did Ivan from IGN say GoW has equal combat mechanics to DMC3 and Ninja Gaiden. He needs to stop sucking Sony's goch.
 
DMC3 has the same elements that made the original SF II classic. Open ended combat mechanics structured in an organized fashion, in which infinite hours could be spent used to master the game and continue to excel in it. That "elitist" oriented gameplay is what makes hard/yet fair games like NG and DMC3 great.

People think, man--these fights in NG are cheap. The enemies TAKE OFF SO MUCH DAMAGE. But you have to realize how much of a war machine Ryu is, once you realize that Ryu can do a LOT OF SHIT, it's not so bad.

I'm getting really sick and tired of playign action games where the main character is an over-powered beast with all these flashy moves while the enemies and bosses were mindless, dumb, and easy. What happened to the days where bosses were just that, bosses that fuckin scared the shit out of you.

Same applies with NG.

As I said, if you like short, mindless games than yeah--God of War is for you. But the replay value sucks ass, and the combat system sucks. The biggest gripe with GoW's replay is that your stats don't carry over, and the harder difficulty modes don't actually CHANGE THE GAME. It's the exact same shit, exept enemies "just hit harder." ....how fuckin lame. In DMC3, the bosses get new moves, enemies get new AI, new enemy placements, etc. etc. etc. What worked on easy/normal, won't work on hard/dmd.


Another way to get a picture of how to compare the game's gameplay:


In DMC and NG, you do the 'cool' moves and combos to stay alive.

In God of War, you do the "cool" moves and combos because you get bored of mashing square.



You might not like DMC3 or NG or even DMC1 (which I thought was the easiest of the bunch) because it's too hard, whatever--, but I'd rather have a hard game that gives me a run for my money than a game where it's easier to live than it is to actually die.
I swear, those green healing orbs would pop out of nowhere.


---------------
Duck of Death said:
Speaking of DMC, I just bought a used copy of the game and tried to play it, but I have no idea what I'm doing. My copy didn't come with a manual, which doesn't help. I'm at the first boss (the spider/scorpion) thing, and I am getting pummeled. I think I'm supposed to properly vary moves and pull of combos, but I have no idea how to do either. Can anyone give me some basic tips to push me in the right direction?

BEATING PHANTOM IN DMC1.

Buy Air Raid

Buy Air-Hike

Make sure you found the shotgun in the library. (smash the table).

Phantom only has two weak spots. The top side of it's back, and it's face.

The best strategy, is to perform a hightime (long) (where you press R1+Back+Triangle but press and hold Triangle) doing this allows Dante to attack, and seamlessly rise up two in one. Meaning, he's doing both offense and defense at the same time. Once you do the rising hightime, in the air-blash Phantom with a shotgun blast, double jump, shotgun again, and then slash down (press Triangle) in the Air. After so, you should have filled up your DT runes, and start Air-Raiding the fucker. (throw lighting bolts from the air).

That chain right there, should take off 1/4 to 1/3 of Phantom's life.

Keep doing that, and you should be fine. Note however, that strategy won't really work as well on Hard or Dante Must Die mode.

Also, keep in mind you can also knock back Phantom's fire balls, however--that's an "advanced" move so don't take the risk doing that.

Now, Phantom's attacks are all telegraphed (another aspect in which GoW sucks donky balls in)

If the camera is not on Phantom, then use your ears.

If you hear a jumping sound (it's quite obvious) then simply jump away.

If you hear a sudden silence (i.e Phantom is not walking around) that means he's sticking his head in the ground.

When that happens he'll summon lava columns from the ground. Simply run in a linear direction, DO NOT DOUBLE BACK.

Next, Phantom will spit a fireball from his mouth. You can hear it charging up, roll/jump to the side to avoid it.

All other of Phantom's attacks he'll do when you are next to his face. "mostly swipe attacks"

That's why you should do rising hightimes, they allow Dante to slash up and immediatly avoid the swipes that will pass him by below.

With the above strategy, you will be able to no-hit beat Phantom no normal.

PS: DO NOT PLAY DMC1 ON EASY_AUTOMATIC. It takes the controls out of you hands. Basically, the game does the combos for you, and that is not good. DMC is all about stringing together a few special moves in any order you want, whenever, and however. Easy Automatic strips that ability out from under you. Thus making the game harder than it is. Also, search for Blue Orbs fragments, there arel like..6 of them before the Phantom boss fight. 4 fragments permenantly increase your health guage.

That's the beauty of DMC1/DMC3, you don't need super fast reflexes like you do in God of War, it's a thinking man's action game. Sadly, apparently "thinking" and "gamer" don't go well, that's why most people here perfer GoW over games like DMC3 and Ninja Gaiden.

If you need more help, don't bother to ask. You'll realize DMC/NG vets actually press buttons MUCH less than n00bs. Funny how that "depth" works....eh

BTW, I've spent about 80 or so hours on DMC1, I'm still trying to get the just-parry done against Nelo Angelo, the timing is hard. So if you need help on him I can't give you "fail-proof" strats on that. I'm pretty good at Ninja Gaiden as well, although I'm sure there are a few others that can help more on that if you need help on NG.

I will say though that both DMC3 and NG have balance issues.

The balance issue in DMC3 is the sort of fucked up save system (it's kind of unfriendly to have to BUY your checkpoints) and NG, on normal mode flying swallow is all you need 50% of the time. But yeah...>_>

EDIT: If you like hard games, but only interesting ones--NG and DMC3 are probably the only two hard and interesting games that exist. Sorry, but if it werent' for those two games, action gaming would be reduced to SPIDER-MAN 3 yo!!
 
C- Warrior said:
You're almost done.

Sure, GoW may be fun, that is until you realize you've been mindlessly mashing square for 7 hours (which is how long the game takes to complete)

Enjoy :)

Also, prepare for the most annoying platforming you've seen in your life.

I actually enjoyed the platforming except for the final climb, which I just didn't pick up on how easy it could be.

Contender for GOTY at this point with Lumines and RE4.
 
C- Warrior said:
DMC3 has the same elements that made the original SF II classic. Open ended combat mechanics structured in an organized fashion, in which infinite hours could be spent used to master the game and continue to excel in it. That "elitist" oriented gameplay is what makes hard/yet fair games like NG and DMC3 great.

People think, man--these fights in NG are cheap. The enemies TAKE OFF SO MUCH DAMAGE. But you have to realize how much of a war machine Ryu is, once you realize that Ryu can do a LOT OF SHIT, it's not so bad.

I'm getting really sick and tired of playign action games where the main character is an over-powered beast with all these flashy moves while the enemies and bosses were mindless, dumb, and easy. What happened to the days where bosses were just that, bosses that fuckin scared the shit out of you.

Same applies with NG.

As I said, if you like short, mindless games than yeah--God of War is for you. But the replay value sucks ass, and the combat system sucks. The biggest gripe with GoW's replay is that your stats don't carry over, and the harder difficulty modes don't actually CHANGE THE GAME. It's the exact same shit, exept enemies "just hit harder." ....how fuckin lame. In DMC3, the bosses get new moves, enemies get new AI, new enemy placements, etc. etc. etc. What worked on easy/normal, won't work on hard/dmd.


Another way to get a picture of how to compare the game's gameplay:


In DMC and NG, you do the 'cool' moves and combos to stay alive.

In God of War, you do the "cool" moves and combos because you get bored of mashing square.



You might not like DMC3 or NG or even DMC1 (which I thought was the easiest of the bunch) because it's too hard, whatever--, but I'd rather have a hard game that gives me a run for my money than a game where it's easier to live than it is to actually die.
I swear, those green healing orbs would pop out of nowhere.


---------------


BEATING PHANTOM IN DMC1.

Buy Air Raid

Buy Air-Hike

Make sure you found the shotgun in the library. (smash the table).

Phantom only has two weak spots. The top side of it's back, and it's face.

The best strategy, is to perform a hightime (long) (where you press R1+Back+Triangle but press and hold Triangle) doing this allows Dante to attack, and seamlessly rise up two in one. Meaning, he's doing both offense and defense at the same time. Once you do the rising hightime, in the air-blash Phantom with a shotgun blast, double jump, shotgun again, and then slash down (press Triangle) in the Air. After so, you should have filled up your DT runes, and start Air-Raiding the fucker. (throw lighting bolts from the air).

That chain right there, should take off 1/4 to 1/3 of Phantom's life.

Keep doing that, and you should be fine. Note however, that strategy won't really work as well on Hard or Dante Must Die mode.

Also, keep in mind you can also knock back Phantom's fire balls, however--that's an "advanced" move so don't take the risk doing that.

Now, Phantom's attacks are all telegraphed (another aspect in which GoW sucks donky balls in)

If the camera is not on Phantom, then use your ears.

If you hear a jumping sound (it's quite obvious) then simply jump away.

If you hear a sudden silence (i.e Phantom is not walking around) that means he's sticking his head in the ground.

When that happens he'll summon lava columns from the ground. Simply run in a linear direction, DO NOT DOUBLE BACK.

Next, Phantom will spit a fireball from his mouth. You can hear it charging up, roll/jump to the side to avoid it.

All other of Phantom's attacks he'll do when you are next to his face. "mostly swipe attacks"

That's why you should do rising hightimes, they allow Dante to slash up and immediatly avoid the swipes that will pass him by below.

With the above strategy, you will be able to no-hit beat Phantom no normal.

PS: DO NOT PLAY DMC1 ON EASY_AUTOMATIC. It takes the controls out of you hands. Basically, the game does the combos for you, and that is not good. DMC is all about stringing together a few special moves in any order you want, whenever, and however. Easy Automatic strips that ability out from under you. Thus making the game harder than it is. Also, search for Blue Orbs fragments, there arel like..6 of them before the Phantom boss fight. 4 fragments permenantly increase your health guage.

That's the beauty of DMC1/DMC3, you don't need super fast reflexes like you do in God of War, it's a thinking man's action game. Sadly, apparently "thinking" and "gamer" don't go well, that's why most people here perfer GoW over games like DMC3 and Ninja Gaiden.

If you need more help, don't bother to ask. You'll realize DMC/NG vets actually press buttons MUCH less than n00bs. Funny how that "depth" works....eh

BTW, I've spent about 80 or so hours on DMC1, I'm still trying to get the just-parry done against Nelo Angelo, the timing is hard. So if you need help on him I can't give you "fail-proof" strats on that. I'm pretty good at Ninja Gaiden as well, although I'm sure there are a few others that can help more on that if you need help on NG.

I will say though that both DMC3 and NG have balance issues.

The balance issue in DMC3 is the sort of fucked up save system (it's kind of unfriendly to have to BUY your checkpoints) and NG, on normal mode flying swallow is all you need 50% of the time. But yeah...>_>

EDIT: If you like hard games, but only interesting ones--NG and DMC3 are probably the only two hard and interesting games that exist. Sorry, but if it werent' for those two games, action gaming would be reduced to SPIDER-MAN 3 yo!!


OMG! :lol Someone stop this guy! I'm a huge fan of the DMC series(1 & 3) and I agree with most of what you say about the game but you don't have to repeat yourself over and over again in every thread that has GoW in its title! :lol
 
But I am C-Warrior.

My goal is to "hardcore"-afy the boards and make extremely difficult, deep, and intense gaems like NG and DMC3 rain supreme.

>_<

I must revive the old-school hard true gamer's game. These interactive movie/games like GoW are overrated

A part of me thinks Rygar is better than God of War...okay yeah now that WAS JUST DUMB, nevermind :lol
 
I believe GoW has been the only console game I've touched since it's release. Beat it on normal , now I'm attempting God mode (maybe i just suck, but getting pass the section in Pandora's Box where Kratos is locked in the room with the time released floor is impossible on God Mode).

GoW implements puzzles better than any game before it.
 
:lol But you don't have to spoil it for those of us who haven't played it yet!

BTW any tips for DMC3? I'm stuck at Cerberus in lv. 3 DMD mode. :D
 
Insertia said:
Ico implements puzzles better than any game before it.

I totally agree.

=p...you've just been fixed/10

I liked the pushing the crates and matching them in the wall puzzle. That was pretty fun. But beyond that, I don't see what's so revolutionary about God of War in the puzzle aspect.


Underwater "trap"=sucked
Pandora's temple floor 2 puzzle=sucked
Pandora's temple floor 1 puzzle=interesting, liked how the puzzle was the entire floor itself with the beam of light n' all.
Everything else=Resident Evil wannabe.

Seriously, no puzzle "stuck" with me. I can't even remember them, and if I can't remember them, they weren't memorable. Logic 101 yo.

I remember everything about Ico, from jumping on the windmill back in the days of the demo to beating the retail version.
 
sly said:
:lol But you don't have to spoil it for those of us who haven't played it yet!

BTW any tips for DMC3? I'm stuck at Cerberus in lv. 3 DMD mode. :D


*cracks knuckles*

The most important thing to understand about beating Cerberus in DMC3, is to ALWAYS ATTACK THE PAW that is farthest from the wall. (the sides)

What you want do is run left to right, Cerberus should 'follow' you. As in he's shifting his body to track you. Now, he'll then follow you, and engange in an attack (usually slam his paw down and causing that ice-ripple to erupt out of the ground) This is obviously easily avoided. Now, target lock the paw and with a fully leveled up Ebony and Ivory, once the ice is gone use Agni and Rudra and deal some damage.

After enough damage, Cerberus will fall (his head is now on ground level). Switch to (L2) to your SHOTGUN, and fire thee shots at his face. And do some Agni and Rudra combos on that "de-iced" face.

Rinse repeat. All of Cerberus attacks are readable. So it shouldn't be too hard to see what's coming.

But basically. ALWAYS attack the paw that is the farthest from the wall (the sides). That he means he is not tracking you, and won't attack you. In fact, he'll probably attack the other side like a dumbass giving you even more chances for an open strike.

Halfway through the fight, his AI will change. Basically, it's Cerberus on steroids.

What you want to then is continue with the tactic I outlined but be VERY careful when you cross the middle of the room. He'll charge at you. And on Hard/DMD--Cerberus' charge animation is MUCH MUCH faster.

But since you beat him on normal/hard you should be fine.

Also Sly, when the hell did you buy DMC3. The last I heard I thought you said you weren't getting it because it was "too hard" sounding. Or that could have been somebody else.

In anycase, just shoot the paw farthest from the wall to de-ice, then slash at it.

Use the shotgun on the faces to break the ice, and then do combos on the faces when he falls down.

With that said, you should be able to beat Fido WITHOUT TAKING ANY DAMAGE

Shoot for SS RANK!!

Hope that helps,

C-Warrior (aka Ninja Gaiden the best) :D
 
Unfortunatly C- Warrior , all it does is make you seem like an annoying poster that alot of folks will ignore instead of pay attention to. Ninja gaiden is a very good game, Devil may cry 3 is also a very good game but God of war does something good in its own right. It has instant satisfaction, fun and simple gameplay.

I could put things in a different light, alot of folks consider DOA the poor mans VF becuase it is so easy to play, God of war then in that same light is like the poor mans Ninja Gaiden/devil may cry. Without needing to get the hang of the game 100% anyone can still play it and to me that's more important in a game then anything, whats teh sence in creating the deepest fighter ever if no one will play it with you? What's the sence in creating a gorgeous and long action game that has it all if it's too hard for most people to figure out properly ? I really do love ninja gaiden but it is definetly too hard on its easiest setting for the vast majority of gamers to have fun with , if the game had a normal tutorial for noobs or even a contra like easy mode that'd stop the game after 4 levels were done to help you along I think it would have sold more copies and had fewer bitchers. I fancy myself content with the normal difficutly in most games , but I accept that alot of folks out there need an easy mode or an easy controls mode to allow them to finish a game off.

Out of the 550,000 folks that purchased Ninja gaiden I bet 150 to 200,000 of them are gonna pass on a second one becuase they still won't have finished in in 4 years time.

I also applaud god of war for sticking a fantastic level right at the start of the game instead of using a boring stage and saving the cool levels for the 4 hour mark or worse, the 8 hour mark... something metal gear solid 3 should have done...
 
I think you missed the part where I said:

"Different strokes for different folks"

And where I also said:

"hardcore gamers would typically like DMC3 and NG's elitist combo mechanics and gameplay, while those looking for a fun, short easy action game, God of War is a good choice."

Okay, not exact quotes but I stated that above.

All the other crap is just my viewpoint. In a "personal" sense.

But in a general sense, I made it clear that DMC3, NG and GOW are AAA action games (the budget for these games isn't going to get much higher for any other action game coming up soon) but it's quite obvious that the action genre fan is split.

I think God of War is boring because it's easy and mindless, you think DMC3 is frustrating because it's too hard and long thus, equals no fun.

God of War's combat is ridicously overpowered and easy. And the puzzles a 4 yr. old can do. DMC3 is horribly balanced, putting one of this generations hardest boss fights on mission 3 with next to no tutorial system. And a checkpoint system that you have to pay for.

Fair game.
 
C- Warrior said:
*cracks knuckles*


:lol

C- Warrior said:
Also Sly, when the hell did you buy DMC3. The last I heard I thought you said you weren't getting it because it was "too hard" sounding. Or that could have been somebody else.

That wasn't me! :lol I LOVE DMC3! DMD mode has been whooping my ass lately but with your in-depth explanation I know I shall pass Mission 3. Thank you so much!

And Ninja Gaiden is no longer da best! :lol
 
Wait for Ninja Gaiden 2 bitch, DMC3 = OWNED.

But for now DMC3 is king :D

Good luck with Cerberus, also--if you're good with Trickster level 3 (like, you're comfortable with the air-dashing, double jumping, and zero-shifting (teleport) then you can own Cerberus using that.

Fuck the paws, and go straight for the face. Using a fully leveled up shotgun, blast a face three times. To break the ice. Jump back, use Agni and Rudra, jump up, Triangle slash the face, double jump, triangle slash the face, Air-Dash, triangle slash the face, Teleport Dash, Traignle slash the face.

Basically, trickster allows you to stay in the air (using the dashes/teleports) to deal out 5 slashes before even hitting the ground.

That=ownage!
 
Soory for hijacking the thread! Look what you made me do C-Warrior!


C- Warrior said:
Wait for Ninja Gaiden 2 bitch, DMC3 = OWNED.

But for now DMC3 is king :D

Good luck with Cerberus, also--if you're good with Trickster level 3 (like, you're comfortable with the air-dashing, double jumping, and zero-shifting (teleport) then you can own Cerberus using that.

Fuck the paws, and go straight for the face. Using a fully leveled up shotgun, blast a face three times. To break the ice. Jump back, use Agni and Rudra, jump up, Triangle slash the face, double jump, triangle slash the face, Air-Dash, triangle slash the face, Teleport Dash, Traignle slash the face.

Basically, trickster allows you to stay in the air (using the dashes/teleports) to deal out 5 slashes before even hitting the ground.

That=ownage!


Shotgun? Are you saying its more effective against Cerberus than Kalina Ann? I use Ebony & Ivory and Kalina Ann.

And yes Trickster is awesome. I mostly use Swordmaster or Quicksilver but Trickster's Triple Dash is quite effective in crossing the room quickly against Cerberus.
 
Yeah, I think with a fully upgraded Shotgun you can break the ice off the face in 2 shots.

Kalina Ann lacks range IMO.

I only found use for that weapon to break up enemy groups that have DT'ed.

Ah, just remembered another strategy

If you are going to hack at Cerberus' paws to bring him down, remember you can do a move called "Devil Trigger Explosion" it basically does INSTANT death on everything on the screen....cept' bosses, it just does a lot of damage against a boss.

Basically, press and hold L1 (or whatever button you have set to Devil Trigger) press and hold it long enough when you have all the runes flashing red.

Take him down, break the ice off his face, and when he has no ice on two or more of his faces, release L1.

Massive damage.

In fact, using Devil Trigger Explosion, I was able to beat the final boss to DMC3 in under 17 seconds. The video was floating around at IGN, I'll have to find it later.

I just-parried him twice. Did a just release (that did about 1/5 damage and took 5 seconds) did a 3-hit and 5-hit Beowufl combo, did a DT explosion, and did another three hit and there ya go, 17 seconds Vergil 3 was done on normal mode.

God that was awesome :)
 
C- Warrior said:
Yeah, I think with a fully upgraded Shotgun you can break the ice off the face in 2 shots.

Kalina Ann lacks range IMO.

I only found use for that weapon to break up enemy groups that have DT'ed.

Ah, just remembered another strategy

If you are going to hack at Cerberus' paws to bring him down, remember you can do a move called "Devil Trigger Explosion" it basically does INSTANT death on everything on the screen....cept' bosses, it just does a lot of damage against a boss.

Basically, press and hold L1 (or whatever button you have set to Devil Trigger) press and hold it long enough when you have all the runes flashing red.

Take him down, break the ice off his face, and when he has no ice on two or more of his faces, release L1.

Massive damage.


I knew about the L1 tip but I never knew it could be so effective against the bosses. I'll keep that in mind. I'll also switch Kalina Ann for the shotgun but only for the Cerberus fight, I love KA's crowd control.

I'm trying to master Royal Guard and I'm not enjoying it. Any tips?

C- Warrior said:
The video was floating around at IGN, I'll have to find it later.

I just-parried him twice. Did a just release (that did about 1/5 damage and took 5 seconds) did a 3-hit and 5-hit Beowufl combo, did a DT explosion, and did another three hit and there ya go, 17 seconds Vergil 3 was done on normal mode.

God that was awesome :)


OMG That was you?!?!?!?!?? I saw that vid! You were amazing! You totally owned Vergil in that clip! :lol
 
In God of War, you do the "cool" moves and combos because you get bored of mashing square.
Another comment that is wrong. I know you are exaggerating so that you can champion the games you favor, but I have actually tried just mashing square sometimes because I remembered some people saying it's possible. Even on normal difficulty, this did not much good whenever I tried it. In many cases, just pressing square was not nearly as powerful attack for dealing with enemies efficiently, if it even was possible dealing with them using it. I can only imagine how much less effective it would have been on the more Hard or God difficulty.

I see that you are very absorbed in mechanics aspect of this type of games so I can see where you are coming from, but I need a lot more from that same kind of games than just good combat mechanic to enjoy them. Puzzles in GoW are in fact very simillar in nature to puzzles in Ico. Yes you have forgot some of them, and yes I agree that Ico still has better implementation of the gameplay integrated puzzles, or best ever for that matter. Aw hell, I'm not going to start with Ico again. It's my most favorite game ever, so seeing that you like it instantly makes me not want to argue anything with you.
 
i just beat gow on spartan difficulty, and i thought it was pretty awesome -- gorgeous environments, clever puzzles, lots of cool setpiece moments. but the combat does kinda suck. mashing square really is the most effective strategy most of the time, simply because you can always interrupt your light attacks to block. heavy attacks and special moves often leave you vulnerable, and aren't markedly more powerful. when fighting weaker enemies you can mix things up just to keep yourself entertained, but on the rare occasions that the game tests you, it's back to mashing square. actually, you can stop mashing square once you upgrade the blades fully. then you can just hold square. :/

i loved the hades bit -- that combination of action and platforming is probably as close as a 3d game has come to the feel of an old castlevania game. and the last fight with ares is fantastic, at least on spartan...i wish there had been a couple more technical boss fights in that vein.
 
Odoul said:
GoW is making games fun again.

God of War ruined games for me. Every once in a while, I get a game that's so damned good that it actually ruins other games for me. This was also the case with Metroid Prime, Viewtiful Joe, RE4, Pikmin 1 and 2, Sonic Adventure 2, Culdcept, ZoE2, BoF:DQ... Actually, that's more often than I realized. Hrm. Still... I find myself having to swear off games for a couple of weeks just to forget how good "good" can be.
 
I like DMC3 before this thread. Now I'm hatin' it. Looks like you did a good job, C-Warrior! Keep fighting the good fight!
 
God of War just rules. It's what a 3D Castlevania should have been, not that bullshit that we wound up with. And I couldn't stand the first DMC.......extremely, extremely overrated game. I wonder, what's that Rygar update like compared to GOW? I skipped over that one.
 
drohne said:
i just beat gow on spartan difficulty, and i thought it was pretty awesome -- gorgeous environments, clever puzzles, lots of cool setpiece moments. but the combat does kinda suck. mashing square really is the most effective strategy most of the time, simply because you can always interrupt your light attacks to block. heavy attacks and special moves often leave you vulnerable, and aren't markedly more powerful. when fighting weaker enemies you can mix things up just to keep yourself entertained, but on the rare occasions that the game tests you, it's back to mashing square. actually, you can stop mashing square once you upgrade the blades fully. then you can just hold square. :/

Haha, God of War's combat goes from mashing square, to just holding square when you level up the blades.

That game is hilariously bad in the combat department.

Moving on, yeah that was me.

A new video of DMC3 was just released. A player called "[something] panda" just released a Sword Master combo video/music video. Damn it's awesome, it even put me an awe.

Also, the dual-player co-op in DMC3 (two player style Doppleganger) is insane in that video. I'll post it up later (at a relevant thread).

Along with some NG ones, and some SF ones. Awesome stuff.
 
The game is for casuals, live with it. Jaffe himself said that it isn't made to compete with games like DMC3 or ninja gaiden. Even if you don't like the combat it has other good things such as: settings, greek mythology, enemy designs, music, graphics, water and so on:P
 
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