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GoW is making games fun again.

Ehh. It's easy to poke at all the enemies in GoW with the light attack if you want to bore yourself to tears. The options are there to mix it up with juggles and throws, so why not use them and keep yourself amused?
 
Maybe I should say that if I were to rate God of War, I'd give it like a 8.5-9/10

I just think that in no way, GoW deserves any recognition above REAL action games like DMC3/NG.

That's all I'm saying.

I'm more of a combat oriented guy--action, depth, and challenge. GoW doesn't offer that, but like the above user said--it was never meant to.

damn those DMC3 videos, anybody know a place where I can host it up (it's worth it, amazing combat stuff that even after like 90 hours invested in DMC3 I didn't know I could do)
 
C- Warrior said:
BEATING PHANTOM IN DMC1.

Buy Air Raid

Buy Air-Hike

Make sure you found the shotgun in the library. (smash the table).

Phantom only has two weak spots. The top side of it's back, and it's face.

The best strategy, is to perform a hightime (long) (where you press R1+Back+Triangle but press and hold Triangle) doing this allows Dante to attack, and seamlessly rise up two in one. Meaning, he's doing both offense and defense at the same time. Once you do the rising hightime, in the air-blash Phantom with a shotgun blast, double jump, shotgun again, and then slash down (press Triangle) in the Air. After so, you should have filled up your DT runes, and start Air-Raiding the fucker. (throw lighting bolts from the air).

That chain right there, should take off 1/4 to 1/3 of Phantom's life.

Keep doing that, and you should be fine. Note however, that strategy won't really work as well on Hard or Dante Must Die mode.

Also, keep in mind you can also knock back Phantom's fire balls, however--that's an "advanced" move so don't take the risk doing that.

Now, Phantom's attacks are all telegraphed (another aspect in which GoW sucks donky balls in)

If the camera is not on Phantom, then use your ears.

If you hear a jumping sound (it's quite obvious) then simply jump away.

If you hear a sudden silence (i.e Phantom is not walking around) that means he's sticking his head in the ground.

When that happens he'll summon lava columns from the ground. Simply run in a linear direction, DO NOT DOUBLE BACK.

Next, Phantom will spit a fireball from his mouth. You can hear it charging up, roll/jump to the side to avoid it.

All other of Phantom's attacks he'll do when you are next to his face. "mostly swipe attacks"

That's why you should do rising hightimes, they allow Dante to slash up and immediatly avoid the swipes that will pass him by below.

With the above strategy, you will be able to no-hit beat Phantom no normal.

PS: DO NOT PLAY DMC1 ON EASY_AUTOMATIC. It takes the controls out of you hands. Basically, the game does the combos for you, and that is not good. DMC is all about stringing together a few special moves in any order you want, whenever, and however. Easy Automatic strips that ability out from under you. Thus making the game harder than it is. Also, search for Blue Orbs fragments, there arel like..6 of them before the Phantom boss fight. 4 fragments permenantly increase your health guage.

That's the beauty of DMC1/DMC3, you don't need super fast reflexes like you do in God of War, it's a thinking man's action game. Sadly, apparently "thinking" and "gamer" don't go well, that's why most people here perfer GoW over games like DMC3 and Ninja Gaiden.

If you need more help, don't bother to ask. You'll realize DMC/NG vets actually press buttons MUCH less than n00bs. Funny how that "depth" works....eh

BTW, I've spent about 80 or so hours on DMC1, I'm still trying to get the just-parry done against Nelo Angelo, the timing is hard. So if you need help on him I can't give you "fail-proof" strats on that. I'm pretty good at Ninja Gaiden as well, although I'm sure there are a few others that can help more on that if you need help on NG.

I will say though that both DMC3 and NG have balance issues.

The balance issue in DMC3 is the sort of fucked up save system (it's kind of unfriendly to have to BUY your checkpoints) and NG, on normal mode flying swallow is all you need 50% of the time. But yeah...>_>

EDIT: If you like hard games, but only interesting ones--NG and DMC3 are probably the only two hard and interesting games that exist. Sorry, but if it werent' for those two games, action gaming would be reduced to SPIDER-MAN 3 yo!!

Holy shit I'm lost, but I'll try anyway! :lol
 
^Haha, sorry.

As I was saying before, these elitist like games usually have drones of fanboys who create online vids (same with Ninja Gaiden, although they are sometimes hard to find).

There are a whole bunch of Phantom boss videos, so if my text is too convoluted (which with my grammar skills wouldn't surprise me) I'm sure I can find a video.

Trust me, once you "get" DMC, it won't pose a challenge as long as you continue to use your head.

I know for a fact a user has all the cutscenes, secret missions, boss fights all on video. So if you've been holding out on DMC3 because of some reveiwers overhyping a difficulty that really doesn't even exist in the first place, than you shouldn't worry.
 
I just beat this game yesterday. I loved it. It was quick paced, which was nice in that I never felt stuck or bored. It was challenging enough that it felt rewarding, but in no way frusterating. I also thought some of the puzzles were very well done. They weren't myst 4 hard where it just killed all the action, but they were thought provoking enough that they were rewarding. (the best puzzle was definitley was the tetris style block one). The story was cool, nothing mindblowing, but very different and fun compared to most action/platformer games, which usually have crap stories in my opinion.

My favorite aspect would have to be the environments/ character design. I loved the look of the levels. I also loved the story behind the pandora's box temple (that it was built by an archetict that went mad, and left comments about the different traps and design throughout the temple). Just very stylized and very epic feeling (helped by a good music score).

Sure the combat wasn't very complicated. You most likely could beat the whole game with just the square button. But the way the attacks were animated and the different grabs and combos you could do looked, it made it fun to me. Also, like people in this thread said, If you got bored with a certain attack, you had enough different combos that you could easily mix it up. I can understand though the complaints with the combat. It wasn't anything amazing, but I don't think they were going for an extremely complicated combat. They were looking more for a natural/ simple combat.

Also, there were a lot of extras on the disk, which is always nice.

Alright, that's probably the most i've ever written on this forum. (it's a slow day at work)
 
drohne said:
mashing square really is the most effective strategy most of the time, simply because you can always interrupt your light attacks to block.
This comment that you and a few others have made now puzzles me because I found that I was getting my ass handed to me more often than not when all I did was mash square. I really had to develop strategies for different creatures and for mixed encounters. Satyrs seemed easiest to handle by popping them into the air (L1+[], I believe) and then juggling them there with a few followup attacks. Mid-sized beasts like the Minotaurs and full-grown cerberus dogs could be dealt with most easily if you knocked them flat with /\,/\,[] and then used grab, O, to get in one more slam. Meanwhile Cerberus puppies were best to just grab and throw a few times. As for Cyclops, if I didn't have Rage of the Gods, or magic available, I never figured out anything better to do other than nip at their heels and dodge alot until the QTE kill event opened up, but mashing square certainly didn't work.
 
If you play the game on the higher difficulties, I don't possibly see how you can beat it by just using the square button. It ain't gonna happen.

The best are the Satyrs......sparring with them is actually pretty cool. It was almost to the point where I didn't want to kill them off.
 
GoW is making games possible to beat and derive 100% of their entertainment value in the span of a single rental again.
Teh fix.

It was nice while it lasted, yeah, but it's very short and there's zero incentive to play through more than once.
 
Shig said:
Teh fix.

It was nice while it lasted, yeah, but it's very short and there's zero incentive to play through more than once.

maybe cause some people find it incredibly fun? You know, the same reason i still play through Super mario 3, super mario world, Castlevania 4, Super PunchOut, Super metroid, Metal gear solid, resident evil 2...ect...to this day. Thats the BEST kind of incentive as far as im concerned.
 
Ninja Scooter said:
maybe cause some people find it incredibly fun? You know, the same reason i still play through Super mario 3, super mario world, Castlevania 4, Super PunchOut, Super metroid, Metal gear solid, resident evil 2...ect...to this day. Thats the BEST kind of incentive as far as im concerned.
Oh, I'm not saying I'll never play through it again, but when you beat it once you have to put it down and allow time to forget everything, so it'll be fresh when you pick it up again... which is especially true with GoW, since unlike most of the games you mentioned, it's completely straightforward, there's basically only one path to advance and there's hardly any variance in degrees of completion. When a game is good for one short playthrough that could have been done on a rental, I can't help but feel a little gipped paying $50.
 
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