GoY director says they didn't want to be violent for the sake of it in the game, even if "in games, you get a lot of pressure just to do it sometimes"

LectureMaster

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Ghost of Yotei co-director Jason Connell has spoken about the use of violence in Sucker Punch's open-world series, saying he feels like game developers get pressured into making their games even more violent.

Speaking to Breaking Bad creator Vince Gilligan as part of Sony's "Creator to Creator" series, Ghost of Yotei co-director Jason Connell says "With the violence for Ghost, it's something that we actually talked about very early."

Given that Sucker Punch previously worked on the cartoony Sly Cooper series and the more comic book-esque violent InFamous series, the "Ghost of" series was quite a departure. Connell explains that for Tsushima "we knew that if we're going to hit people with 4ft razor blades, like there's some expectations of violence, and that we were going to have to tonally tackle this problem/opportunity. You know, it's like core and center to the fantasy."



Connell adds, "very early on we talked about what's the level of violence we want to go with, and because in video games there are maybe some expectations that like, 'oh, it's a video game, so because gamers like this stuff, maybe there's just heads chopping all over the place.'"

However Sucker Punch "felt strongly" that while this over the top violence can and should happen, but that it should be akin to classic films like Takashi Miike's 13 Assassins in which there is one decapitation in the entire film and its saved for a pivotal moment at the end, Connell explains it as "saving those powerful violent moments for very special occasions."

Connell then talks about Breaking Bad's most violent moments, noting that they are rare, but then, you get a moment like Gus Fring using the box cutter (which Gilligan described as making him feel faint). Connell adds that "For me, I feel like in video games, you get a lot of pressure just to do it sometimes," and that with going over the top so often, violence will then lose its impact when these big moments do happen.
 
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However Sucker Punch "felt strongly" that while this over the top violence can and should happen, but that it should be akin to classic films like Takashi Miike's 13 Assassins in which there is one decapitation in the entire film and its saved for a pivotal moment at the end,..

You're chopping off limbs like crazy in the game, they didn't learn anything from their own example.
 
However Sucker Punch "felt strongly" that while this over the top violence can and should happen, but that it should be akin to classic films like Takashi Miike's 13 Assassins in which there is one decapitation in the entire film and its saved for a pivotal moment at the end, Connell explains it as "saving those powerful violent moments for very special occasions."

I do agree with this sentiment quite a bit. I love me some ultra-violence, but you gotta make sure for the pivotal plot moving scenes or climax to have something that outdoes the other violence you've been committing to have impact.

That said, most other AAA has the opposite problem now where the combat feels anemic, and I just don't even care that much about the moment to moment by itself. Ninja Gaiden 4 though...shit felt great to slice and dice people, and you're covered in the blood of your enemies after each encounter. More of that.
 
I don't know what he is talking about, Yotei is ultra violent. There is even a mode for more blood.

Just sneaking around doing assassinations in Yotei is ultra violent and gory.
Confused High Quality GIF
 
Haven't played Yotei, but this is the right sentiment. One of my main criticisms of The Last of Us 2 is the utilization and depiction of gore, especially in cutscenes, that is executed so badly, that it makes the whole moment feel cheap and like satire. Then again, the way the dialog is written and the whole story is paced also makes the whole thing feel cheap and like satire. So maybe that was the intention all along...
 
To be honest i think they either marketed the game wrong or i misunderstood a few key points.

1. I am pretty sure i read official statements that we would be able to hunt the Yotei Six in whatever order we want. I don't think kts possible to do that. You only get to pick between numbers 2 and 3 and the other 4 are scripted.
2. They said Atsu is no Jin, there is no fight between "right" and "wrong", she is just brutal. Yet we don't even have a choice to execute the enemies she interrogates sometimes, she just lets them run. What is this thing?
 
I am also free to reply to you whenever I like. How about you calm your tits and find another thread that actually interests you? It's not that hard.

I am also free to comment in any thread I like. Again, where did I say this subject doesn't interest me, but more importantly what the fuck has it got to do with you?
 
I am also free to comment in any thread I like. Again, where did I say this subject doesn't interest me, but more importantly what the fuck has it got to do with you?
And I am free to comment on what you post. Why are you so wound up about it? If the subject interests you, you would actually be addressing said topic. Since you're not, I have to assume you are actually not interested.
 
And I am free to comment on what you post. Why are you so wound up about it? If the subject interests you, you would actually be addressing said topic. Since you're not, I have to assume you are actually not interested.

And i'm free to comment in the way I originally did. The subject does interest me, which is why I commented on it. Sorry, what are you - the thread's director or something?
 
I'm glad this thread managed to birth a new meme.

Anyway, sounds like he's saying less is more with violence, which is fine. You could go full Tarantino with over the top violence like Django, or you could use it sparingly so the violence is impactful like Joker.
 
And i'm free to comment in the way I originally did. The subject does interest me, which is why I commented on it. Sorry, what are you - the thread's director or something?
But you're not really commenting on Yotei's ludonarrative which is... the actual topic. All you said was "this thread" and some post "setting the tone". So no, the subject does not interest you in the slightest...
 
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Wait she does'nt even get her revenge in the end ? I dont mind spoilers, played for some hours and droped the game after killing the kitsune.
She kills 4/6 targets. She lets the worst/slimiest one get away because she changes her mind about it being worth it. She also forgives the best one of the group since that one let her get away when she was a kid. The last and main transgressor comes to her home (alone for some reason despite being a Warlord with an army) and basically forces her into it, though she doesn't want to. Brother dies well after revelation that revenge is bad which makes it feel disjointed.

It's just the typical narrative. As usual, kills tons of foot soldiers and random bounties for loose change just to decide against the concept of revenge killing. The exact same issues TLOU2 had, except that at least had the god tier gameplay to carry.
 
She kills 4/6 targets. She lets the worst/slimiest one get away because she changes her mind about it being worth it. She also forgives the best one of the group since that one let her get away when she was a kid. The last and main transgressor comes to her home (alone for some reason despite being a Warlord with an army) and basically forces her into it, though she doesn't want to. Brother dies well after revelation that revenge is bad which makes it feel disjointed.

It's just the typical narrative. As usual, kills tons of foot soldiers and random bounties for loose change just to decide against the concept of revenge killing. The exact same issues TLOU2 had, except that at least had the god tier gameplay to carry.
i m so glad i dropped out and ppl say that this is better than Tsushima....
 
Sigh... yeah yeah revenge is bad.
I swear Sony should stop hiring those kids in adults space.
remember when Sony made games for men ? Killzone was about eradication of the Helgast, Uncharted about killing the the bad guys, God of War 3 was about getting revenge at all cost, back in the day even Sucker Punch gave the players the choice to spare or kill the bad guy, nowadays everything is about this "lets end the hatred cycle" bs.

 
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tldr: 'people only lost limbs when it was absolutely necessary...'

there comes a point when it's best to just stop talking, because the alternative is to come off sounding like a silly ass...
 
What is it about this game that triggers so much brain-dead, low effort, out of touch commentary on GAF?
Nothing mentioned in the OP is that outlandish.
 
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However Sucker Punch "felt strongly" that while this over the top violence can and should happen, but that it should be akin to classic films like Takashi Miike's 13 Assassins in which there is one decapitation in the entire film and its saved for a pivotal moment at the end, Connell explains it as "saving those powerful violent moments for very special occasions."

Never knew I bought a movie instead of a VIDEO GAME.
 
There's Yotei and then there's TLOU Part II.

Yotei is quite violent but it isn't very graphic. Yes, limbs, all over, and blood, but no meaningful amount of decapitations, throat rips, visceral stabbing, bludgeoning, or disemboweling. It has enough violence to give it verisimilitude, but not so much graphic content as to make the game pervasively dour.

I approve.
 
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