Motegi is still great
Elevations are perfect. Lateral turns and dipping from slopes to dips. Much, much better than ever before.
Motegi is still great
Yeah, it is really technical. Easy to screw up on.
Link
I'll er... join him.Someone ask him about the HSV and Premium Veyron, please!
I'LL SUCK YOUR DICK!
Someone ask him about the HSV and Premium Veyron, please!
I'LL SUCK YOUR DICK!
I'll er... join him.
the car came with those tires stock so the game developers felt it was as close to what the car handled in real life. having people from some forum say other wise makes no difference.
I've enjoyed these guys videos, but this guy has made a mistake and has tried to justify it. It makes no sense to me. What he's done is he did an elaborate FM4 vs GT5 physics comparison. Awesome. He did it to the absolute best of his abilities, going into detail on everything, except... that the R32 he compared from GT5 had sports (semi-slick) tires. He tried to justify his decision with this video.
http://www.youtube.com/watch?v=w6lPDJTUQ0k&
First of all, no, practically every car comes with sports tires unless it's racing spec.
Second, I can't understand the logic in that. There are people that agree with me, but am I crazy for pointing this out?
We could argue that the developers chose a softer compound to make the car easier to handle for casuals while who wants a more "realistic" approach can always chose a comfort tire.
Only a direct statement from the developers themselves could solve this issue i guess.
Until then i see no real point in arguing about this.
I've enjoyed these guys videos, but this guy has made a mistake and has tried to justify it....
http://www.youtube.com/watch?v=w6lPDJTUQ0k&
First of all, no, practically every car comes with sports tires unless it's racing spec.
The virtual 86 was fitted with N1 tires (comfort hard) that simulated the grip of the Michelin Primacy compound.
IamJacksLPs
..if you cant see the importance of tires you just need to stick to mario kart and gtfo
To conclude, Gran Turismo series is very clear and transparent about the way tyres are fitted by default on the cars. GT5 *issue* of not making it clear enough as in previous games is probably one of the 346 small details that are missing from GT5's explanations and that have to be determined by the players themselves (such as brake-bias, LSD settings or whatnot).
I think there is a problem though, where the difference between each tire tires is too large. Some cars are left in this odd zone where neither tire feels right. I with there was a comfort 1 through comfort 5 and sport 1 through sports 5. This would give us much more flexibility in adjusting the grip level of each car.
GT5rologue introduced *Japanese* naming for compounds for the first time in the western-releases, as famous "N"/"S"/"R"/1/2/3/ logic. N1 were Comfort Hard, N3 were Comfort Soft, etc. Also, in the in-game manual - that majority never actually read properly - there was extremely detailed explanation of tyre-types and logic of their use. All cars were coming equipped with the Sport Hard/Medium compound by default (Racing for those few race cars), but with following explanation presented in the options:
Also, GT5rologue went even further and gave the list of fitting-recommendations for various *types* of the cars, covering majority of similar models in game depending of production year/power/drivetrain type/weight (screen from Japanese version, content same as in all other versions):
Yes, it is weird that PD chose to fit stock cars with tyres other than factory/comfort.
I think there is a problem though, where the difference between each tire tires is too large. Some cars are left in this odd zone where neither tire feels right. I with there was a comfort 1 through comfort 5 and sport 1 through sports 5. This would give us much more flexibility in adjusting the grip level of each car.
This also comes more into play with the older cars. The modern comfort tyres are obviously different to retro comfort tyres.
The ultimate tyre model (which probably isn't feasible), would be to gather data on all tyres that belong to each car in the game. Then you would do away with the comforts and only leave 'street,sports,race'..etc that utilize a uniform model based on PD's or other tyre manufacturer's data..
Fixed you up with an English version for any future use
Has anyone made a similar database for more GT5 cars?
TopoClandestino: What do you suppose of a community of gamers/drivers, like the Spanish, continually supporting Gran Turismo?
Yamauchi-san: Spain is the country I'm most fond of, above all for its land, for its people, for its food, etc. It's a place where I can relax and feel very much at ease. And the most important thing is, as we've seen in the presentation, the fact that I'm surrounded by so many people, allows me to absorb all of that energy which they exude and that, to me, is very important.
GAMELAB: Will it be a while until we see Gran Turismo on the PS Vita?
Yamauchi-san: Well, this type of information is confidential and I cannot yet talk to you guys about that.
CJ_vzla: Do you believe that GT Academy could extend itself to regions like South America?
Yamauchi-san: I have a feeling; yes. Really, I believe that a South American GT Academy could become a reality since GT Academy started out being a very small project, but little by little, it's expanding.
lorddevil6969696: Will we have new DLCs for GT5?
Yamauchi-san: Yes, we are preparing new DLC content for GT5. Despite it being quite some time since GT5's release, we have received a lot of messages from fans asking about new DLC content. And that display of continued interest is something very important to us.
ozvaldini: Could a story mode be implemented to better the gaming experience?
Yamauchi-san: Of course that's possible. On a daily basis, new ideas and future visions come to mind to include in future Gran Turismo titles. So, responding to your question, yes, we are thinking of new ways to ensure that users will have the most fun.
THUNDERbreaks: Will there be some sort of event editor in the future?
Yamauchi-san: Of course, this is something we've been thinking about and I'm keeping it in mind for future improvements.
AK_KOV: Will we someday see the Porsche license in Gran Turismo?
Yamauchi-san: Well, we cannot say no; it's something that many users ask me.
Guitis77: How come, while in a race, the time gaps (differences) are not displayed for the car in front of you and behind you?
Yamauchi-san: If the pubic demands it, it can be implemented. The problem we have is that in the same screen (the racing display, as we call it), we have to put in a lot of data, too much information. That's why at the beginning, we only saw it necessary to insert the times of the leading car, but hey, it's something we're always giving thought to.
PS.Blog: On the PlayStation blog, we know that Kazunori Yamauchi is a huge motor enthusiast. We would like to know your opinion regarding GT Academy and Lucas Ordoñez.
Yamauchi-san: Well, first, I consider it a miracle that a video game could be the gateway to something as real as driving race cars. That a program like GT Academy could be able to do this brings me great satisfaction. And the idea of looking back at people like Lucas Ordoñez being capable of adapting to the change and risking his life on circuits is something that makes me very happy. What Lucas does is impressive and I really hope that you are filled with his spirit because he is someone that has opened the pathway for all of you.
This also comes more into play with the older cars. The modern comfort tyres are obviously different to retro comfort tyres.
The ultimate tyre model (which probably isn't feasible), would be to gather data on all tyres that belong to each car in the game. Then you would do away with the comforts and only leave 'street,sports,race'..etc that utilize a uniform model based on PD's or other tyre manufacturer's data..
PD hiring even more modelers (they previously had other job applications up for that area)
http://www.polyphony.co.jp/recruitment/job20.html
lorddevil6969696: Will we have new DLCs for GT5?
Yamauchi-san: Yes, we are preparing new DLC content for GT5. Despite it being quite some time since GT5's release, we have received a lot of messages from fans asking about new DLC content. And that display of continued interest is something very important to us.
Guitis77: How come, while in a race, the time gaps (differences) are not displayed for the car in front of you and behind you?
Yamauchi-san: If the pubic demands it, it can be implemented. The problem we have is that in the same screen (the racing display, as we call it), we have to put in a lot of data, too much information. That's why at the beginning, we only saw it necessary to insert the times of the leading car, but hey, it's something we're always giving thought to.
There were unconfirmed reports that during the session the article refers to that a crazed nude individual busted into the room screaming "HSV" and "Blow job" repeatedly before being taken away by event staff.Those are some dumb fucking questions. Wasted my time for nothing.
There were unconfirmed reports that during the session the article refers to that a crazed nude individual busted into the room screaming "HSV" and "Blow job" repeatedly before being taken away by event staff.
Those are some dumb fucking questions. Wasted my time for nothing.
dammit I still havent found a proper table to put my G25 wheel on. My GT5 experience is bored of the controller.
What do you expect? The Playstation blogs/forums are fucking worthless -- the UK one pulled the same shit years ago with their Q&A session with him.
dammit I still havent found a proper table to put my G25 wheel on. My GT5 experience is bored of the controller.
OK, I will take some time to answer this because it is one of my favorite subject in the history of Gran Turismo series.
*snip*
Thanks for the great post. I would point that guy over in this direction, but he blocked me because I questioned his logic.
IGN's "What Should Polyphony Needs to Do" for Gran Turismo 6
http://www.ign.com/articles/2012/07/02/gran-turismo-6-what-polyphony-needs-to-do
Even though it's IGN the ideas really aren't that bad. I know Kaz has already said that in the future we're going to to see a wider selection of cars from other countries, so that's already happening. The only two that I really disagree with are the Vita compatibility and announcing it at TGS. I don't want it to be a PS3 game, and I can't see how a game that's really built for the PS4 would work well with cross-play through the Vita.
Reads first idea.
"No more standard cars"
Right.
Standard cars are definitely one of those things that receives a lot of backlash. I can't see them ever returning to the series after GT5. So we'll get fewer cars but they'll all be premium status in future games.
It "receives a lot of backlash" by game "journalists" and people that don't actually care about the game and are only looking for stuff to trash it, not by fans of the series.
PD needs to learn the value in outsourcing stuff like that.
I'm not that sure about that.
Car modeling is too important to outsource imo.
It "receives a lot of backlash" by game "journalists" and people that don't actually care about the game and are only looking for stuff to trash it, not by fans of the series.
Removing the cars adds nothing of value to the game. Keeping them does. The only acceptable solution is to replace them all, or most of them, by premium versions, which won't happen.
I refuse to believe that there are no car modelers out there in the world that are up to PD's standards. Look and Super GT 2 for rF2.
[IG]http://h11.abload.de/img/rfactor2009-10-0500-31ejau.jpg[/IMG]
[IM]http://www.abload.de/img/megane_nr16076x.jpg[/IMG]
Then there is these guys:
[IM]http://propergraphics.com/3dlowpoly/Koenigsegg/Koenigsegg_08_1920.jpg[/IMG]
[IG]http://www.gtpla.net/wp-content/uploads/2009/01/koenigsegg_24_19201.jpg[/IMG]
[IG]http://propergraphics.com/3dlowpoly/Koenigsegg/Koenigsegg_23_1920.jpg[/IMG]
I'm not that sure about that.
Car modeling is too important to outsource imo.