It's gonna be much more then that. Think 200-300+ new cars, 30-40 new tracks. I'm sure they heard all the complaints about Aspec and that's gonna be totally different now.
Goddamn, Ill have x2 of what ever it is you are smoking.
It's gonna be much more then that. Think 200-300+ new cars, 30-40 new tracks. I'm sure they heard all the complaints about Aspec and that's gonna be totally different now.
Goddamn, Ill have x2 of what ever it is you are smoking.
If they're Laguna Seca-esque it doesn't even matter how many they add, I doubt I'll want to race on them.
I'm waiting at least a month after PD's next game releases before I pick it up. They really dropped the ball with GT5 and even though they're trying to make it better through all their updates, they haven't proven able to keep up with the trends that gaming seems to be going towards.
That's what happened from GT3 to GT4, and I'd bet money on the tracks. Those track logos didn't get uploaded to gran-turismo.com by accident.
Low poly car model where much easier to make than today standards, those numbers are impossible for PD, im not sure if is possible even with heavy outsourcing, Turn10 can manage 200 cars in 2 years but with heavy outsourcing and putting them almost completely to work on cars intead of tracks.
Thats on the modelling deparment alone, you are not considering the work of sending teams to take detailed pictures of the cars, capture the engine sound (they should do it this time) and of course the all the data you need to make the real world tracks.
They're easier now as stuff like that gets easier over time, just like I'm sure GT5 models are easier now then 3 or 4 years ago. Also seeing how fast they made the 2011 and 2012 race versions of the gtr Kaz used (yes, based on an already existing model, but still there's ALOT of differences), I'm sure they got the process down ALOT faster now.
Also don't forget they've been continuously working on it, I'm even sure they had some cars closed to finished but ended up not being ready on time for gt5 and were saved for gt6
Friend, you are talking about a pair of cars here but before you were expecting 200+ cars and 40+ tracks. Think how much took for them to make 200 premium cars. They are hiring new people and that takes a bit of time, also moving the studios, also they had a big earthquake and if they are outsourcing that probably took a few months before the work could start.
So, im quite sure those numbers are quite unrealistic.
You don't really think they do 1 car at a time right? During the same timeframe those "couple of cars" were made a few others were being made as well.
Btw it wasn't just 200 premium cars, it was actually closer to 250, and like I said, the process is likely much faster now. We got 60+ cars through DLC in 1 year and it's obvious they're not giving us everything they have been making through DLC. Factor in the fact that GT5 support is decreasing which gives them more focus on GT6 and I find the 200+ new cars entirely possible.
Since they started back in 2005 they have 287 cars including all the Nascar, Chrome cars and DLC ,theres lots of repeated/extremelly similar cars in that list.
http://www.mygranturismo.net/carlist.php?quality=P&start=200
And by the way, its 26 cars of DLC, not 60+
http://us.gran-turismo.com/us/products/gt5/dlc/
In terms of tracks they had to cut lots of them from GT4 and also lots of the tracks in the game doesnt look very good because they did a small upgrades, compared with the tracks that were made specially for GT5.
Point is simple: they dont have a huge bottleneck in the modelling section, i dont know if they have fixed that by now or not (by hiring more people or outsourcing) but either way they wont be able to deliver 200-300+ cars, 40+ tracks if the new game is comming next year or maybe even 2014.
Since they started in 2005 they had to make the entire game. Why do you think gt3 only had 180 cars as well? Yet gt4 has over 700
25 cars are from paid dlc, we got 60+ additional cars already.
As for similar cars, the original list and other games had them as well so no point in differentiating those.
Please don´t tell me you are counting cars with different bumpers and stickers as cars. Since you know PD models the cars part by part, you know you can´t count the Touring pack, for example, as new cars.
And of course, the GT Academy cars only have new stickers and the "new" Nascar models have a modifyed front splitter and a different paint job. They are so equal to the older models that real teams from Nascar still use old chassis only with the new parts.
It´s crazy to say they developed 60 cars for DLC. Some bumpers, some aero kits and they finished the work they started in a bunch of cars, like the Scirocco, the Aventador and the likes.
We need to be realistic, they are crazy slow developing those high poly models.
What I really want is a much more solid generator/editor. Make it really powerful and allow easy shearing/rating/ranking and people will make more great tracks than PD ever could in a reasonable amount of time.
Yeah, game needs a community section with all created tracks, and a rating system. Seeing only friendlist tracks makes no sense.
On a side note, tracks using the editor on the most recent seasonals have actually been sort of decent.
MNR style track editor would basically put GT6 in God Tier. I think KY said a detailed track editor would create copyright and licensing issues.
I think only if you allow customization to include the various branded elements and stickers. Like the Goodyear, Dunlop, Shell and so forth markings. If you disallow all those I don't see how it would create problems. Just auto populate the surroundings as they do now and all is well.
Some course layouts are protected by various licenses, and PD would step into a gray area that would do more harm than good. Especially given the realism of the title.
There is nothing wrong with the random track editor if more fine tuning and details could be added. I still want the point-to-point courses too.
seattle6418 said:BTW, the licensing excuse is BS
Some course layouts are protected by various licenses, and PD would step into a gray area that would do more harm than good. Especially given the realism of the title.
There is nothing wrong with the random track editor if more fine tuning and details could be added. I still want the point-to-point courses too.
It was the perfect solution for WRC but they blew it. We should get hundreds of generated tracks, online tournaments with that, but in the end the WRC portion of the game was wildly underused.
Tracks feel generic and often too wide and without variety. It was a shame and i hope they use it better in GT6.
BTW, the licensing excuse is BS, even with perfect models and such, create a thing was never a problem with any other sports/racing game before, shouldn´t be with GT. Hardware limitations are much more belieaveble.
Just copy what mod nation racers did. that would be enough for me.
That was actually planned for GT5.I would trade any upgrades that they're planning for GT6, instead for a mini city that allows you to drive around freely
Yamauchi wanted to implement a free roam gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.
That was actually planned for GT5.
http://www.gtplanet.net/yamauchi-on-gt5s-mechanical-damage-updates-more/
Natural development and such forth may see a few performance gains here and there but if GT6 comes out of the PS3 I feel it will look and play much the same as GT5.
Releasing it on the PS4 would have obvious advantages but I would guess a new engine would be needed if sony has dropped the cell processor which in turn may introduce significant delays.
Or GT6 is vita only.
Pick your poison.
Hmmm... Fanatec hardware and Gran Turismo... foreshadowing? Hopefully.
That was actually planned for GT5.
http://www.gtplanet.net/yamauchi-on-gt5s-mechanical-damage-updates-more/
After playing a bunch of Sleeping Dogs in the last few days...
I would trade any upgrades that they're planning for GT6, instead for a mini city that allows you to drive around freely - where you can also create courses through the city - that gives you the option to drive in traffic, or without traffic.
I mean... if you're going to spend millions painstakingly creating all these beautiful racing assets... why not give us a genuinely thrilling racing experience that can't be had (legally) for any millions of dollars?
Looks like the Forza branded wheel.
Fanatec will probably release the same wheel but with GT5/6 branding. A good idea seeing as how good that wheel is.
After playing a bunch of Sleeping Dogs in the last few days...
I would trade any upgrades that they're planning for GT6, instead for a mini city that allows you to drive around freely - where you can also create courses through the city - that gives you the option to drive in traffic, or without traffic.
I mean... if you're going to spend millions painstakingly creating all these beautiful racing assets... why not give us a genuinely thrilling racing experience that can't be had (legally) for any millions of dollars?
What the fuck is this post.
It's called Need for Speed
What Zaptruder described (with the exception of traffic) is similar to the quote that Goldrusher posted earlier. I think PGR actually did something where you'd have a big city and you could section off parts of it to create a course. They obviously spent a ton of time modeling places like Madrid and London into the game, so i'd imagine that they have a lot more to those cities than what we've seen in the game.
Kaz seems to want to make GT into an all-in-one racing experience, so why not give us a few open world cities to drive around in and create tracks from?
so you don't want race tracks anymore but a GT: Need for Speed?
so you don't want race tracks anymore but a GT: Need for Speed?
Yamauchi wanted to implement a free roam gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.