SunhiLegend
Member
Corvette trailer http://www.youtube.com/watch?v=UGs3sx4KkG4
wow
Corvette trailer http://www.youtube.com/watch?v=UGs3sx4KkG4
Can't watch but I've read there's a new track in there?
Post some screens.
Front looks Ferrari inspired. Rear looks Camaro. I dub this car the Chevrolet Ferraro.
Or Cameri.
I'd definitely prefer it to be on the PS4 as well, but i'm really getting the feeling that it'll be a PS3 title. Aside from what I mentioned earlier, there was also a quote from Yoshida saying that they'd probably be talking about it soon since Kaz mentioned it was in development. That was last year. Hopefully PD have been building their assets at a high enough quality that they're scaling it down for the PS3 while also having one at a PS4 quality. That would make the PS4 game arrive a lot sooner. Of course that's all assuming that GT6 is a PS3 game.
I see a bit of 458 in there.
I'd definitely prefer it to be on the PS4 as well, but i'm really getting the feeling that it'll be a PS3 title. ... Of course that's all assuming that GT6 is a PS3 game.
Of course, another side of logic tells how there are 77M PS3 consoles outthere, how 9M GT5 games has been sold so far and how GT6 on PS3 could easily sell at +10M ATM. Having it being made as "cross-gen" title would do wonders, but it remains to be seen can such magic be produced by PD (and greenlighted by Sony).
Certainly higher quality damage modeling.
Nevermind damage modeling, give me proper collision physics
Nevermind damage modeling, give me proper collision physics
Sometimes games are just bloated, period. Gran Turismo 5 took more than 5 years to develop at a cost of over $80 million, and includes over 1,000 cars and 71 tracks. This is just ridiculous; has anyone ever used more than a small fraction of those cars? Get the game engine done in whatever time it takes, sure, but the game needn't ship with more than a few dozen cars and perhaps a dozen tracks. Sell more tracks, more cars, more customizations later, once the game is out there making money.
That's something that they should be able to do with both versions.
GameIndustry.biz just posted an article on how developers can save money. Here's their suggestion for Gran Turismo
http://www.gamesindustry.biz/articles/2013-01-11-redesigning-game-design
GameIndustry.biz just posted an article on how developers can save money. Here's their suggestion for Gran Turismo
http://www.gamesindustry.biz/articles/2013-01-11-redesigning-game-design
Tokyo night track. Awesome.
That track existed long time ago, in the original GT5 video fron 2006 with Xanavi GT-R.
Amar said:And as I said in the Acura video thread, GT6.
Releasing GT6 on the very beginning of PS4 lifecycle with such heavily-modifiable "cluster" structure such as GT5 can do wonders for establishing a strong sales-platform that can generate revenue from DLC on long-term basis and allow them to update the game on the server-side until they want (as GT5 basically).
Of course, another side of logic tells how there are 77M PS3 consoles outthere, how 9M GT5 games has been sold so far and how GT6 on PS3 could easily sell at +10M ATM. Having it being made as "cross-gen" title would do wonders, but it remains to be seen can such magic be produced by PD (and greenlighted by Sony).
If GT6 is a PS3 game I will go berserk. lol
Smokey Mountain is back
I wish
there is a new patch (v2.10) for the game. its 55mb's in size.
It's 102 mb. I'm installing it right now. I have no idea what it does
They've apparently changed the sound on the HSV again.
The one I downloaded was 55....but then it said the servers were down so it couldn't tell me what was new.
Nice. I haven't found a good use for yada yada in a while.so I just bought GT5 today yaddy yaaddy yadda and 4 hours later I'm still waiting to play. LOL
399 cars left to buy.
33% through Level 39 A-Spec.
I see the light at the end of the tunnel.