GT7 will probably be a lot like GT5/6.
The highs will be mind-boggling, and the lows will also be mind-boggling.
I actually think it will be more like GT3 to GT4. Essentially the same as the previous game, just with a lot more stuff to do.
I think the biggest disappointments will continue to be the Japanese/Nissan biased car list, sounds (they just hired the T10 guy), collision physics and the soulless career mode (issues that have persisted since GT1). However, this will be made up by the course creator paired with a race creator (basically MP level controls for SP). Graphics will obviously be mind blowing but given the already high level of GT6 and the complexity of rain and dynamic lighting, I don't expect a massive leap.
While I am at it... Wish/Prediction list:
- Course maker utilized to make random rally stages for career mode
- Track deformation on FIA spec tracks to demonstrate "safety"
- Dynamic track surface (surface material, rubber layer, debris layer, temp and moisture)
- Dynamic weather and time of day return... but again, not for all tracks (mostly old ones that didn't have it in GT5 or GT6)
- Outside of IoM TT and Pikes Peak, all new real tracks will be FIA tracks (COTA, Shanghai, etc)
- Pebble Beach photomode location
- Photomode can export 4K res images
- Photomode works with PSVR (export to 360 image format)
- Some classic tracks will be missing and saved for DLC
- Lots of DLC content for course maker ($5 for 3D trees pack
)
- License system now includes FIA stuff
- Actual laptime leaderboards (Closed, no modifications and open, race what you bring)
- Still no livery editor (only decals for race cars)
- Still no Porsche, but more RUF
- Lots of GT3 cars
- PSVR support (outside of photomode) to be added after launch (limited scenarios... full grid + weather + night + PSVR = not going to happen)