I disagree with this strongly.
The biggest and most glaring weakness with the presentation is the visual quality of the backgrounds. Everything from the geometric complexity of the models to the textures to the lack of any apparent PBR materials, just makes everything look flat, low poly and largely unimpressive. Then there are things like atmospheric effects like rain, snow, wind, volumetric smoke and haze etc that could very much be rendered either at all or in much more convincing detail.
The PS5 gives them so much hardware clout to do it that they're likely barely utilizing the hardware at all in this game.
It does beg the question, however, as it may be that they're designing the game around PSVR2, in order to aim for 90-120fps, which would very much explain the lack of visual flair and polish in the graphical presentation.