• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gran Turismo Creator talks PS3

mutsu said:
Photo-realistic? I love to see that. I wouldn't even call CG movies photo-realistic, let alone anything generated in real-time.

Completely disagree.

There were plenty of CG in Lord of the Rings that were photorealistic.

Also, the shots of the island in The Incredibles was photorealistic.
 
So after this gen is up and it never happens, can we burn him for saying "allowing photo-realistic computer graphics"?

Just checking....
 
The Eurogamer clip had just a wee too much obnoxious editorializing for my taste (so what if it's wistful PR-speak? Let me judge the words myself); thanks for posting the full Q&A. Each generation's GTs had moments where I had to do a double-take at the time--but looking back at, say, the PS1 games I don't know what I was thinking. "Photorealism" in a momentary instant of suspended disbelief is relatively easy, but as we get used to next-gen visuals, and especially if animations/frame rates/motion blur effects aren't substantially improved, it's not going to fool anyone for very long.
 
sonycowboy said:
I don't see any pissiness here from Kaz. Just posters. He's not laying any smack down on the 360, in fact, there is absolutely no mention of the 360, despite folks trying to bring up a controversy that doesn't exist.

Actually, he's laying the smackdown on all other hardware.

Apparently, the PS3 is the only hardware that can achieve photo-realism ushering the new era of video game entertainment. Of course, that's a fact, gleened from careful inspection of system specs, rather than Kazunori taking a wiz all over his competition.
 
I don't know whether it'll be photo-realistic but looking at gt3 and gt4, we can say that it will look teh awesome!
 
myzhi said:
Betcha he'll say "hardware allowing photo-realistic computer graphics" on PS4, PS5, PS6...

Didn't he, or someone high up in Sony say that about the PS2? :)

I'm a big fan of GT games, but those comments are pretty ridiculous. I expect such words to come from J Allard really.
 
The term "photo-realistic" gets thrown around a lot. I don't see anything here to get worked up over.
 
APF said:
Each generation's GTs had moments where I had to do a double-take at the time--but looking back at, say, the PS1 games I don't know what I was thinking.

I think everyone is in the same boat. Once we get some good comparison pics, I look forward to seeing how big the leap over them GT5 is. This was the leap from last gen to this gen (between GT2 and GT3)

gt27xe.jpg

gt3_screen014.jpg
 
Where's the car damage? I swear, I'll laugh so hard is the car damage is more realistic (a single crash at 100mph = dead) The one feature that limits the realism and removes the fun...but only if not done realistically
Speevy said:
yep. Don't drag the thread OT.
Speevy said:
Yes this guy knows what he's talking about. And yes, PGR3 already looks like that.
 
Wakune said:
Where's the car damage? I swear, I'll laugh so hard is the car damage is more realistic (a single crash at 100mph = dead) The one feature that limits the realism and removes the fun...but only if not done realistically

Series producer Kazunori Yamauchi, addressing the press today, shared a few comments on what we can expect from the next main entry in the series. "So far in the Gran Turismo series," explained Yamauchi, "we haven't had cars crash or overturn. We believed expressing this properly to be more difficult than actually making [the cars] race. In addition to properly replicating the underside of the car, when a collision occurs we'd have to have proper shape changes based on proper physical calculations. In Gran Turismo 5, we'd like to definitely add this element. We believe it will be a big theme."

http://ps3.ign.com/articles/607/607158p1.html
 
Oni Jazar said:
I always thought it was for licensing reasons. Companies don't want to see their cars banged up.

They allow it now to an extent. They're slowly changing what they'll allow though. Last I heard they didn't want flipping or passenger side damage.
 
Gran Turismo. I would then be able to drive 'till I die. Car – my favourite!

I love this guy :D

Just bring TT over here, and put the damage in GT5 (and some mothertruckin' online!) and I will marry you kaz. You had me at GT1.

/gayness
 
Dr_Cogent said:
Ding ding ding ding! We have a winner!
yes but Forza slamed that notion into the wall and if there IS going to be realism, then god dammit, I want to see cars spin and flip and tumble.

If they can simulate gravity in a "virtual" plane, then they might as well start making it "realistic".
 
Wakune said:
Where's the car damage? I swear, I'll laugh so hard is the car damage is more realistic (a single crash at 100mph = dead) The one feature that limits the realism and removes the fun...but only if not done realistically


I was only replying to his comment. But continuing to focus on PGR3 only takes this thread off-topic. That's why I said I agree with him, and I respect PD for their unrivaled technical abilities.
 
VictimOfGrief said:
yes but Forza slamed that notion into the wall and if there IS going to be realism, then god dammit, I want to see cars spin and flip and tumble.

If they can simulate gravity in a "virtual" plane, then they might as well start making it "realistic".

Except Forza only contained a small fraction of all the cars and manufactures. I doubt PD will put in anywhere near the amount of cars of GT4 into GT5 so I would imagine PD will just cut those manufactures out who dont want to play the damage game.

As far as everyone harping on this whole "photorealistic" comment, believe it or not the term was used for the first two Gran Turismo games. PGR3 is already making you look hard to tell if its real or in game.

Oh and 60fps not only helps with judging timing but it makes the game to appear as if you could reach out and touch the cars while 30fps just looks like crappy tv footage.
 
The physics to our satisfaction line is a little stupid. I bet they were pretty thrilled with the physics that they programmed on PS1 and PS2 for the other GT games. Any power above what they have used in the past is likely enough to make them happy and allow them to do more.
 
Warm Machine said:
The physics to our satisfaction line is a little stupid. I bet they were pretty thrilled with the physics that they programmed on PS1 and PS2 for the other GT games. Any power above what they have used in the past is likely enough to make them happy and allow them to do more.

There are a shit load of variables that could be calcuted to provide even more realistic physics. Most of the time devs are limited by the hardware and have to come up with shortcuts that do their best at hiding innacuracies. Im sure they felt good about the shortcuts they were able to come up with but I would think being able to do more accurate calculations would be even eaiser and more satisfying for the coders.
 
Warm Machine said:
The physics to our satisfaction line is a little stupid. I bet they were pretty thrilled with the physics that they programmed on PS1 and PS2 for the other GT games. Any power above what they have used in the past is likely enough to make them happy and allow them to do more.

OPEN YOUR MIND!!!! Polyphony still to this day haven't added damage modeling to their cars. You still can't flip them either. The PS3 will allow for them to damage and flip their cars the way they will in real life. Damn is it that hard to use the human brain?
 
Zaptruder said:
You should realise that Bishoptl has recently been giving out bans to people that blatantly troll in such a fashion... basically anything without justification, or any evident reason on your part to believe your own words/message.

Personally, if I was a mod, I'd have just banned you for using so many :lols.

Their "level of satisfaction" on PS2 was no damage and no online gaming?

Do you really think that physics for just cars can't be made with their "level of satisfaction" on other hardware? Just play TOCA 2 in PS2.

They are good in photo-realistic graphics, I agree on that, but there are things I disagree.
 
MbGCaM said:
Do you really think that physics for just cars can't be made with their "level of satisfaction" on other hardware? Just play TOCA 2 in PS2.

So we shouldn't expect GT5's physics to be any better than TOCA 2? Well they definetly sucks.
 
actually.. i dont think PGR3 will make anything look photorealistc.. they have too much contrast on their lights.. but maybe GT5 will have too?.. but my money is on GT5
 
I love the GT series (it's the reason I bought a PS1 and PS2, and it'll be the reason I buy a PS3), but does anyone else get sick of hearing about how these next generation game consoles are going to change our lives? About how they're no longer going to be used to play games and instead you'll be playing paradigm shifts? About how gaming will evolve to take over control of our military-industrial complex, so we can experience things that were never before possible, like having our skin burned off in a nuclear explosion?

I heard this same kind of shit before the PS2 came out, maybe something is lost in the translation? Or do the Japanese just like to decribe things in the vaguest possible way. It's like the BS speak taugh in marketing school
 
Getting car manufacturers to sign off on damage in games is a lot tougher than you think. *flashes back to the Need For Speed development days...and shudders*

MbGCaM said:
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
What exactly did you contribute here?

And for the record, watching these car threads crumble along party lines is getting really boring. I don't even have to read the posts to know who's saying what - the names themselves are sufficient. Come on fellas
 
Does everyone attached to Sony in some way have this fixation on describing Playstation products as paradigm shifts/cultural movements/matrix adapters/human instrumentality projects?
 
Kaijima said:
Does everyone attached to Sony in some way have this fixation on describing Playstation products as paradigm shifts/cultural movements/matrix adapters/human instrumentality projects?

What the hell does this mean? What fixation? There's no fixation. We like GT what's wrong with that.
 
mckmas8808 said:
What the hell does this mean? What fixation? There's no fixation. We like GT what's wrong with that.

I'm talking about Sony officials and their closest developers like Polyphony.
 
Although I think GT is one series that Sony really pushes the hardware I disagree that anything we've seen in the past two gens of hardware comes close to photorealistic. The fact that someone would say that is amazing in of itself. We've seen great stuff on several platforms but I doubt we'll even be able to approach photorealism with the X360 and PS3. Maybe the next cycle.
 
reading the thread title, i figured this thread might have some good info in it and be worth my time. needless to say, i was wrong.

doh
 
SolidSnakex said:
I think everyone is in the same boat. Once we get some good comparison pics, I look forward to seeing how big the leap over them GT5 is. This was the leap from last gen to this gen (between GT2 and GT3)

gt27xe.jpg

gt3_screen014.jpg

That's an awesome comparison. If the difference between GT3/4 and GT5 is the same...then holymothershit.
 
Gek54 said:
I guess you have never heard of J. Allard, Peter Moore or 'Revolution' Reggie.

Oh, everybody in the industry talks buzzspeak nonsense at one point or another. Though personally, I'll wager that current Allard and the Regginator say things that, although hyperbole, actually make some degree of sense.

It's just that Sony's folks have this habit of saying what sound like the *most* bizarre or vague insinuations about Playstation stuff. They literally make comparisons to The Matrix and wetware interfaces, they talk about "movements" but not anything concrete or sensible, such as Allard merely enthusing that a lot of people are moving to HD televisions. Etc, etc.

Sony just sounds nuttier most often.
 
I liked the interview too. Why is everyone pissing on this guy?

My guess is the same reason they pissed on this guy.
carmack.small.jpg


Except Carmack wasnt an exclusive Xbox 360 developer so that actually means he has less bias. :)
 
Kaijima said:
Oh, everybody in the industry talks buzzspeak nonsense at one point or another. Though personally, I'll wager that current Allard and the Regginator say things that, although hyperbole, actually make some degree of sense.

It's just that Sony's folks have this habit of saying what sound like the *most* bizarre or vague insinuations about Playstation stuff. They literally make comparisons to The Matrix and wetware interfaces, they talk about "movements" but not anything concrete or sensible, such as Allard merely enthusing that a lot of people are moving to HD televisions. Etc, etc.

Sony just sounds nuttier most often.

You don't consider a f'n comment that spawns a thread about VENTS for chrissakes to be bizarre?
 
There was a slide from a recent Sony presentation that showed what they have planned for the GT5 engine. They're really looking model a lot of different things, including wind effects. Kaz is the fucking man. His wrecking crew at PD will blow our socks off once again. Only this time, they are the best car team with the best hardware, so everyone else is just playing for second place against them. I don't know if the lighting and everything in the VisionGT demo are what we'll get in the final engine. It's really just a demo. But the Evo and RX-7 models are definitely the bee's knees. These guys know cars. It'll be 60fps racing bliss. But people will probably still complain about the AI. Meh, it's the real driving simulator. I want it yesterday. PEACE.
 
Pimpwerx said:
There was a slide from a recent Sony presentation that showed what they have planned for the GT5 engine. They're really looking model a lot of different things, including wind effects. Kaz is the fucking man. His wrecking crew at PD will blow our socks off once again. Only this time, they are the best car team with the best hardware, so everyone else is just playing for second place against them. I don't know if the lighting and everything in the VisionGT demo are what we'll get in the final engine. It's really just a demo. But the Evo and RX-7 models are definitely the bee's knees. These guys know cars. It'll be 60fps racing bliss. But people will probably still complain about the AI. Meh, it's the real driving simulator. I want it yesterday. PEACE.

Are you talking about this?

sony_screen015.jpg
 
Doom_Bringer said:
That's a PS2 shot with bullshit written over it. Wind simulation :lol

ahahaaa

but I am sure GT5 engine will support all those effects and techniques.

Umm, have you see the new VGT video? It looks like GT4 but its definetly improved (all cars now have 3D rims, HDR ect).
 
Doom_Bringer said:
That's a PS2 shot with bullshit written over it. Wind simulation :lol

ahahaaa

but I am sure GT5 engine will support all those effects and techniques.

Umm... how do you know it's a PS2 shot?

Are you simply reasoning off the basis that PS3 isn't out yet, so its gotta be a PS2 shot?

... Anyway, it's pointless; regardless of where that shot comes from, it's more a plan of what to do.

So yeah, I could imagine wind affecting physics as well as giving players dynamic wind sound (especially important when you're travelling at high speeds).
 
SolidSnakex said:
Umm, have you see the new VGT video? It looks like GT4 but its definetly improved (all cars now have 3D rims, HDR ect).

I saw that video. Next gen things about that trailer: two GT5 car models, implementation HDR lighting on the PS2 tracks, 3d crowd/crew and it displays more cars on screen. It's not the GT5 engine but I believe it's the beefed up GT4 engine simply running on PS3. There will be a night and day difference between GT5 and vision GT.
 
Top Bottom