Count of Monte Sawed-Off
un33dab@dpu$$y
And yet his bomb shop remained throughout the entire 3D series.
I wonder if the one in Vice City was run by 8-Ball's dad, 8-Ball Sr.
And yet his bomb shop remained throughout the entire 3D series.
Yeah, first, middle, and last name.I wonder if the one in Vice City was run by 8-Ball's dad, 8-Ball Sr.
He's kind of the first 'male power fantasy 'type character in the series, really, or he fits the most bills. Young, good looking, rich, feels 'known' in his city, and he even doesn't take peoples' shit as much as a lot of other protags, like the 'you greaseball fuck' line.I thought he was much better than Niko. His first interaction with Yusuf Amir cracked me up.
He's kind of the first 'male power fantasy 'type character in the series, really, or he fits the most bills. Young, good looking, rich, feels 'known' in his city, and he even doesn't take peoples' shit as much as a lot of other protags, like the 'you greaseball fuck' line.
And at the same time, his lows feel like some of the lowest. The shit with his family and his friends constantly shitting on him, his best friend's a terrible drug addict with a mooch for a boyfriend, and I LOVE the dynamic between him and Tony. The fact that he can't just fuck up the mobsters because Tony owes them money. All that is good stuff.
That's not really low. Niko's & Johnny's situations are much worse, they had people close to them killed & they have no family.
So I was listening to the GTA V o'clock thing (jesus these guys are boring/longwinded) and they get to mentioning triathlons.
I thought they were tediously boring in San Andreas so I thought of an idea on how to spice them up.
It'd be cool if you could like Road Rash other runners and if most of the race was being recorded but there were faux camera "blind spots" where you could fuck with the other entrants elsewise you'd get DQ'ed.
I don't know, not the best idea, but I think they need to do something other than "tap A for 20 minutes".
For vehicles, I thought in V they were bike/run/swim.Wasn't there triathlons in Gay Tony?
For vehicles, I thought in V they were bike/run/swim.
Ah right, haven't watched that GTA V o'clock yet, the hour+ length was a little off putting, Yeah, it was boats, cars, and sky diving in Gay Tony. Sky diving is certainly better than running or swimming.
The first 50 minutes are useless wanking on the new screens anyway.
After that they answer some FAQ, but with old info, nevertheless, they go in some details that they hadn't talked about before (like the "bears" thing).
Bloody loved bears in Red Dead, so if they're back that's good news.
This time, shit will get real, when i'll let a Bear follow me in downtown Los Santos.
Hopefully there's a cheat to spawn bears, so i can spawn 10 bears at the hospital.
I think the suicide photographer needs to make a return in V.
In San Andreas, off the coast of Los Santos, if you leave the beach area and make a left, somewhere along the road near the water a randomly generated pedestrian will take a photo then walk into the water and die. It's comical.Hmm who's that?
http://www.youtube.com/watch?v=wKES3IIbTl4
This needs to be included in the game in some form. If not, we'd better at least get a custom radio station so I can listen to it while escaping the cops at night while playing as Michael.
It'd be interesting but I don't think any of the players will die tbh.
Purely because that would fuck with the players' accumulation of money, clothing, etc.
In San Andreas I did all of the gang wars in Los Santos only to have them wiped away 1/3 through the story. I was pissed.
It would be pretty shit game design.
I think it could potentially be a lot like Heat whereor more likely the case ofWaingrove fucks over the crewand began to be a problem for everyone.Chris whose drinking/drug problem got too out of hand
I'm extremely excited to see what's in store, though.
Lmao Morma. No spoilers here either, but I know what you mean.
Anyways, playing more Vice City yesterday and today, almost done with all of the property missions. There's a topic on GAF right now asking about people's top 5 games of all time. I knew I had to put GTA in there and thought about IV, but had to go with Vice City instead. Replaying this I'm reminded of just how great it is.
I'm really hoping there are side missions associated with the business properties in V. They provide a nice string of missions to go through outside of the story in VC.
Also, KChat is great. Everyone mentions VCPR and I love it as well, but KChat is pretty funny in its own right.
This is thinking way too ahead, but if R* have revisited San Andreas and Liberty City in the HD universe, surely the proper next-gen game will be set in Vice City...?
Vice City...are there any hills around Miami? Because VC was too flat.
Thinking of my time with GTA games is like remembering good times with kids I don't have. I only played a few hours of IV and I didn't get the feeling of the last gen at all - maybe I've gotten too old. I hope V is better.
Has to be. There's no way they talk about making a difference between PS2 era GTA and HD characters and get rid of them in the second official title. I'm sure they'll do 5 then some DLC for it then make a Bully 2 or Agent then a Red Dead 3 then a GTA 6.
I'm hoping for a non-80s Miami:
Since i think Miami Vice 2006 was very good.
Still, they are really cornering themselves with this franchise.
Now, i'm speaking like an outsider, since i'm not American, but while a whole game based in NY, LA or even Miami can work, i don't feel as strongly for game game entirely set in San Francisco, Las Vegas or most other American cities.
It's kind of complicated, because while (for example) Chicago is the third biggest American city, it doesn't hold the iconic relevance that Las Vegas does (outside the US) at least in my experience; at the same time, LV doesn't come off as a very diversified city, something LA and NY can seem to sport.
Miami i think, although probably not nearly as big and iconic as LA and NY, it's still tied to the criminal imagery thanks to the 80s (Scarface, Miami Vice etc) so it works very well.
So in the end i think they are cornering themselves here, if they keep cycling cities that are strongly iconic, varied and yet all in the US, they'll end up cycling through LA, NY and (maybe) Miami and LV, forever.
I know for people living in the US it must be different, some will want to see Philadelphia, Detroit, Baltimore or whatever comes next, but from an international point of view, those cities simply aren't that resonating.
I think they should create a spin-off to allow European and Asian cities in the franchise, so they can keep the mainline GTA about the "Americana", but also span out with the spin off and make one with Paris, London, Shanghai, Mumbai, Tijuana etc..
That would be incredibly exciting to look forward to.
Not to offend anyone here, but the thought of going back to New York next gen is fucking painful, i don't want to stroll around Manhattan in yet another open world game.
"I don’t know. I thought about it. A lot. Argued it every which way. I think, my own sense, speaking for myself and not for the company, is that it’s as much a product Americana… That’s such a big part of the game. You know, you could make a great game set in Amsterdam. Would it be GTA? I don’t know. We haven’t done it, so I can’t really offer a comment or an opinion on it. We’ve avoided it because we think that part of the experience of GTA is its engagement with America, or American media, American movies, American culture or whatever. Some kind of Americana is such a part of the games, that in removing that, it would bizarrely make them lose their universality."
Was Bully any good? I totally missed that one.
Meh...Hit or miss. I thought I'd love it because of the setting and it was something fresh. Played it for 6 hours one night and was done with it completely. Outside of its amazing soundtrack, it did nothing to make me want to come back.
Give it a shot though...Its a very well made game. Just wasn't what I thought it would be.
It's alright. People on GAF are obsessed with it. If Rockstar is going to make a sequel to something I think it should be Manhunt 3.That doesn't sound great XD
You got a point, but I read that the Housers (at least Dan) wouldn't want to make a 3D GTA outside the US. Infact, here it is:
He musta forgot about GTA: London.
I agree somewhat.So in the end i think they are cornering themselves here, if they keep cycling cities that are strongly iconic, varied and yet all in the US, they'll end up cycling through LA, NY and (maybe) Miami and LV, forever..
LC in III was a mash up of a generic East Coast cities, while in GTA IV it was a NY depiction, through and through, but i don't think they'll do as big of a stylistic jump anymore.I disagree because you can't really say that the Liberty City in III and Liberty City in IV are the same city.
The versions of LA in SA/V are more similar but still very much different.
My reasoning about the major cities is that these games have to sell.
All of the major markets (LA, NY, Chicago, Detroit, Miami) have all been hot beds for crime and drugs at one point or another and considering most of crime (and GTA) revolves around drugs, I think it makes sense to follow the drugs.
Vice City would be a good locale for VI considering Florida has a systemic drug problem.
Meth, manmades, oxy - all "relevant" drugs and would provide a lot of material.
Still think DC would be very interesting.
Driver Parallel Lines did that.Future progression for cities and such should be based on time periods and multiple perspectives in the city.
Have one protagonist start out in 70's Liberty City, you play around in 70's Liberty City for a while and then a leap of time occurs. Introduce another protagonist when the game shift's into the late 80's, now you have two protagonists in a different time period. Then the last third of the game takes place in the 90's with three protagonists.
Have story arcs based around a life of crime instead of having it take place in a small time frame. There could be multiple cities even that each protagonist goes to, what you do in a city during a period of time might influence the other cities and protagonists in the future.
I personally hope they don't do that. It doesn't really sound that interesting to me and poses a huge logistical problem designing one city let alone one that has changed every 20 years.Future progression for cities and such should be based on time periods and multiple perspectives in the city.