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Grand Theft Auto V: Announcement Trailer Nov. 2nd

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Corky

Nine out of ten orphans can't tell the difference.
So I guess my hopes of this being a game for the next set of consoles have been crushed.
 

Corky

Nine out of ten orphans can't tell the difference.
thelurkinghorror said:
WiiU is a next gen console... No? :)

Semantically speaking yes, if it's going to be a generational leap above ps3/360 is yet to be seen. Maybe what I meant was rather me hoping this would be an early launch window game for Xbox LOOP/DERP or PS4.
 

saladine1

Junior Member
I didn't mind GTA 4 at all, but for the people who thought it was boring or whatever, would you mind if GTA 5 was 'fun' but 'realistic' or 'serious' at the same time?
 

Corky

Nine out of ten orphans can't tell the difference.
saladine1 said:
I didn't mind GTA 4 at all, but for the people who thought it was boring or whatever, would you mind if GTA 5 was 'fun' but 'realistic' or 'serious' at the same time?

To be honest, I doubt they'll go for a "fun" route in the sense of Saints Row 3 is going to be fun/cooky. My money is on a "realistic/dark/gritty" story like Nico or w/e. But hey, here's hoping I'm wrong.
 

Huggy

Member
People who were bored with GTA IV but like Saints Row should try TBOGT some day.
You get to
  1. fetch a package
  2. be ambushed by a SWAT team
  3. wield an automatic shotgun
  4. be ambushed by an assault helicopter
  5. wield a rocket launcher
in the first mission.
 

Fjordson

Member
Huggy said:
People who were bored with GTA IV but like Saints Row should try TBOGT some day.
You get to
  1. fetch a package
  2. be ambushed by a SWAT team
  3. wield an automatic shotgun
  4. be ambushed by an assault helicopter
  5. wield a rocket launcher
in the first mission.
Man, that was an awesome expansion. And I totally forgot about Arab Money lmao.

I loved Lost & Damned as well. Great characters and I loved the biker gang aspect.
 

Meadows

Banned
Oh, we're still doing this shit?

Hype up trailer instead of releasing trailer
When trailer comes out site crashes because of server overload

Just release the fucking thing.
 
Meadows said:
Oh, we're still doing this shit?

Hype up trailer instead of releasing trailer
When trailer comes out site crashes because of server overload

Just release the fucking thing.


Ok lets all hack the gibson to access their trailer early!
 
interesting that in 2012 it will have been as long since GTA4 as it was from GTA4 to GTA SA.

Im sure alot of GTA4's dev time was taken up by making sure the basic tech was there so hopefully having the engine there + 4 year dev time means the game itself will be pretty big.
 

GlamFM

Banned
funkystudent said:
Im sure alot of GTA4's dev time was taken up by making sure the basic tech was there so hopefully having the engine there + 4 year dev time means the game itself will be pretty big.

That´s exactly what I´m thinking. Couldn´t be more hyped.
 

mocoworm

Member
Can't believe that this came from nowhere. BAM.

Amazing that there were no leaks or rumours before this announcement. I can't wait for this game. I loved GTAIV.
 

mocoworm

Member
[EDIT]
Didn't see that this was already posted. *facepalm*

Grand Theft Auto V Will Be Set in Los Angeles, May Star Multiple Characters

http://kotaku.com/5853279/grand-theft-auto-v-will-be-set-in-los-angeles-may-star-multiple-characters

Strengthening long-standing rumors for years that the next Grand Theft Auto would be set in Los Angeles or a fictional version thereof, a source familiar with the game told Kotaku today that those rumors are true. GTA V will be set in some version of L.A., bringing the famous franchise to a place that last got the GTA treatment in the series' top-selling Grand Theft Auto: San Andreas. (So much for our other dream GTA V cities.)

We're also hearing from multiple sources that the game will feature more than just one playable character. That would seem to be a natural evolution for the series. Following the release of the PlayStation 2's Grand Theft Auto III and Grand Theft Auto Vice City, PSP games set in the same cities as those console games let players control a single new character apiece. Those portable games helped establish the idea that there's more than one life worth living in a Rockstar-made GTA city.
 
Had a derp moment earlier: Kept seeing Los Angeles being tossed around by everyone, wondering what the hell they'd call it, and then I was reminded that Los Santos was Los Angeles. I still feel pretty damned stupid. If it winds up really being Los Santos, I'm gonna squeal with delight.

As for multiple characters, true or not, I'd actually like that. It can work, that's what the episodes were in the long run, but if this were the way it was going, I wouldn't mind being able to see it from different perspectives for quick one-off events. See it from a cop's POV, an enemy gang member or goon's POV, just for little breaks from the action of the main characters.
 
I think Multiple characters could be great.


Maybe split the game into episodes like GTA4+ episodes where you play as one character for the first 10 hours then just to another for the next 10 and it all builds one big crazy story.

or they could have it so you jump back and forth between 2/3 characters through out the game.
 
The Episodes show that R* pace games better when they have 5-7 hours to work with.

Gimme GTA5 with 4/5 characters each with stories that length, connecting in some way. PERFECT.

I swear I've said that's what I want since The Lost and The Damned, so R* should hire me. I'd also single-handedly push out RDR on PC.
 

D4Danger

Unconfirmed Member
mocoworm said:
[EDIT]
Didn't see that this was already posted. *facepalm*

Grand Theft Auto V Will Be Set in Los Angeles, May Star Multiple Characters

lol @ Kotaku pretending they have 'sources'
 

jgminto

Member
Foliorum Viridum said:
The Episodes show that R* pace games better when they have 5-7 hours to work with.

Gimme GTA5 with 4/5 characters each with stories that length, connecting in some way. PERFECT.

I swear I've said that's what I want since The Lost and The Damned, so R* should hire me. I'd also single-handedly push out RDR on PC.
Pulp Fiction The Game?
 
Foliorum Viridum said:
The Episodes show that R* pace games better when they have 5-7 hours to work with.

Gimme GTA5 with 4/5 characters each with stories that length, connecting in some way. PERFECT.

I swear I've said that's what I want since The Lost and The Damned, so R* should hire me. I'd also single-handedly push out RDR on PC.
They could make a really great game with 20 hours of main story content. GTA 4 was about 30 hours and that last 10 is where the game fell apart to me. They should convert that extra 10 hours into 10 hours of compelling side missions.
 
infinityBCRT said:
They could make a really great game with 20 hours of main story content. GTA 4 was about 30 hours and that last 10 is where the game fell apart to me. They should convert that extra 10 hours into 10 hours of compelling side missions.
Eh I would argue it felt really stretched out. I do like the main story of GTA 4 a lot, but a focus on shorter stories is definitely where Rockstar have the best storytelling abilities.
 

jgminto

Member
Foliorum Viridum said:
Pretty much, yeah.

GTA 4, TLATD and TBOGT already had that narrative structure in a way.
I'd definitely be up for that. But the story would be driven by the characters. Which means that all of the characters have to be extremely well done. R* has been great with characters, especially in RDR but the Niko style contradiction bullshit would really hurt a game like that.
 

jgminto

Member
Foliorum Viridum said:
Rockstar have always had problems with trying to make a sympathetic character.

I want a game full of cunts. Bad ass criminals who don't give a fuck.
It worked for Reservoir Dogs. Play as a gang full of backstabbing lying criminals. Something like that could work really well with the GTA formula.
 
I don't think I'm too keen on the multiple characters thing. Only in GTAIV was I getting tired of playing the same character and ONLY because they drew the story out and the mission structure. I loved III, VC, and SA as the same character ... I like all my 25-35+ hour games I've played with the same character.

Not sure if I like this idea.
 

jgminto

Member
flyinpiranha said:
I don't think I'm too keen on the multiple characters thing. Only in GTAIV was I getting tired of playing the same character and ONLY because they drew the story out and the mission structure. I loved III, VC, and SA as the same character ... I like all my 25-35+ hour games I've played with the same character.

Not sure if I like this idea.
To be fair though, has anyone actually done it right in video games? I can't think of any games with multiple main characters in a single player game. And even then they would probably be fairly shallow. Give me a story with complex characters that develop with the story instead of characters you know everything about 10 minutes in.
 
jgminto said:
To be fair though, has anyone actually done it right in video games? I can't think of any games with multiple main characters in a single player game. And even then they would probably be fairly shallow. Give me a story with complex characters that develop with the story instead of characters you know everything about 10 minutes in.
Yakuza 4.

Worked well.
 

Meadows

Banned
You know, when I was playing L.A. Noire, I couldn't help but think that the world was way too detailed and realistic when you just drive past it all the time without interacting with it. Maybe they're using the map as a base for GTA V?

Personally I'm hoping...hmmm...maybe...1970s New York? They could do something about the rise of the financial sector and all the scummy Mad Men-style stuff that went on. Or maybe modern day London? 1990s L.A. is obviously awesome but already done with San Andreas. I just hope it isn't modern day N.Y again, that'd be stupid.
 

Blutonium

Member
Please use an updated Euphoria engine, please use an updated Euphoria engine, please use an updated Euphoria engine, please use an updated Euphoria engine, please use an updated Euphoria engine.
 

Blader

Member
mocoworm said:
[EDIT]
Didn't see that this was already posted. *facepalm*

Grand Theft Auto V Will Be Set in Los Angeles, May Star Multiple Characters

http://kotaku.com/5853279/grand-theft-auto-v-will-be-set-in-los-angeles-may-star-multiple-characters

Strengthening long-standing rumors for years that the next Grand Theft Auto would be set in Los Angeles or a fictional version thereof, a source familiar with the game told Kotaku today that those rumors are true. GTA V will be set in some version of L.A., bringing the famous franchise to a place that last got the GTA treatment in the series' top-selling Grand Theft Auto: San Andreas. (So much for our other dream GTA V cities.)

We're also hearing from multiple sources that the game will feature more than just one playable character. That would seem to be a natural evolution for the series. Following the release of the PlayStation 2's Grand Theft Auto III and Grand Theft Auto Vice City, PSP games set in the same cities as those console games let players control a single new character apiece. Those portable games helped establish the idea that there's more than one life worth living in a Rockstar-made GTA city.

GTA: Magnolia

Day one.
 

Kikarian

Member
I hope it turns out to be goofy and serious. Like you can do BMX races and other stuff, but the mission side of things becomes a serious thing.
 
saladine1 said:
I didn't mind GTA 4 at all, but for the people who thought it was boring or whatever, would you mind if GTA 5 was 'fun' but 'realistic' or 'serious' at the same time?

I like the serious setting and the serious tone, but I don't think that there should be a need to remove some of the favorite things from the game just because "X character [an immigrant] wouldn't do it." Things like riding bikes, bunny hopping, parachutes, hidden packages, weapons stached away, interactions with the environment, etc. These were all removed under the false flag of "realism," but they weren't any more or less realistic from anything else in the game, and it was just removing many things that people came to enjoy in San Andreas and Vice City.

I don't want GTAV to be like Saints Row 2, but I would like it to be more like San Andreas. Frankly, I would be happier if the game were more like Red Dead Redemption, which despite being fairly "realistic" was still willing to jump out of its shell with silliness occasionally and helped deliver a much more balanced, and in my opinion, enjoyable game.
 
San Andreas still makes me reminisce. It's sad in a way, but I'll never forget playing that game... cruising into the boneyard in some beater sedan, listening to K DST, usually like Eminence front.
 

GlamFM

Banned
The Albatross said:
San Andreas still makes me reminisce. It's sad in a way, but I'll never forget playing that game... cruising into the boneyard in some beater sedan, listening to K DST, usually like Eminence front.

Driving up mt chiliad listening to K Rose. Ahhhh... good times.
 

Enco

Member
I don't care about playing as multiple characters.

As long as I get 100% freedom like in other games I'm happy. No time limit or closed city crap.
 
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