MidGenRefresh
*Refreshes biennially
Made it to the late afternoon section. Sadly, I'm not sure you can disable all these visual effects in photo mode so it looks a little bit cluttered.
I bet money we can all Thank RT for those Opague Alpha effects.
Hey not fair this thread is for game graphics ..not for "movie level CGI".Main characters without the suit:
Ok now i'm serious, that first pic can't be with maxed quality rtx right in fidelity mode, right?Quality of RT reflections
Actual scene for comparison
Nice to see that car mirrors work like mirrors. That's something that even Forza Motorsport can't do
Ok now i'm serious, that first pic can't be with maxed quality rtx right in fidelity mode, right?
This can't be the rtx reflections that df was bragging about as the best in the business...right?
Thread whining is a banable offense.Imagine buying this game and not being able to find any enjoyment from it because you're too busy looking for all the flaws. Why not post some actual shots that impressed you?
I legit feel sorry for some of you..
Ok that rat is awesome.More shots. I like how busy the streets feel. Drivers AI is poor, they get stuck in traffic with nothing in front of them and just stay there.
Random alleyway
Giant rat. At least it's not green
Playing it on fidelity, after two hours - graphically I am not impressed at all. I do like how fast it is though? Also after checking out Brooklyn and queens - they’re so different from the actual Brooklyn and queens I thought it’d be closer to the actual area
It doesn't have 2x bounce, it's just that the reflection in the reflection has a cubemap applied where in SM1 there was nothing.Wait DigitalFraudry said that there had implemented 2x bounce on reflections and yet that cab's reflection sure as hell isnt included.
On windows but the cars reflections dont seem to even have that.It doesn't have 2x bounce, it's just that the reflection in the reflection has a cubemap applied where in SM1 there was nothing.
Lets hope this puts into perspective Starfield's NPCs and why I was defending them.Another example of an NPC:
Is max difficulty harder than max difficulty on morales (that was kind of a joke with the venom powers)?Interesting. I've never been to NY but what's really disapointing for me is how many iconic buildings are not in the game. As someone who at one point in time was involved in SkyscraperCity forum, it really hurts.
Also, there's a feeling of graphical disparity between old Manhattan island from the last 2 games and the new area. There's just more detail packed into Brooklyn.
Lets hope this puts into perspective Starfield's NPCs and why I was defending them.
Was empathizing with you trying to avoid spoilers.I haven't watched any review or tech analysis to not get spoilers.
Edit: lol why the empathy reaction dude?
Is max difficulty harder than max difficulty on morales (that was kind of a joke with the venom powers)?
Random npc in a camp with no line od dialogue in days gone
Days Gone Photo Mode Thread
www.resetera.com
It's a reeee post but i don't know how the fuck i should post imgur pics, if someone can teach me i'm gonna be forever grateful.
Right click on the image. Click on Copy Image Address. click on the picture icon next to the emoji icon or do CTRL+P, and paste the url there.Random npc in a camp with no line od dialogue in days gone
Days Gone Photo Mode Thread
www.resetera.com
It's a reeee post but i don't know how the fuck i should post imgur pics, if someone can teach me i'm gonna be forever grateful.
Maybe i wasn't clear, i don't want to use imgur to upload the img, i just want to post the img that is already uploaded into imgur, but the usual method doens't work.Too early to tell but yeah you have a lot of powers at the start + some moves that were blocked behind a skill before are now unlocked at the start.
www. imgur.com/upload
(remove the space between www. and imgur)
Once it's done uploading just open it in new tab and copy/paste link here.
Maybe i wasn't clear, i don't want to use imgur to upload the img, i just want to post the img that is already uploaded into imgur, but the usual method doens't work.
and if i download the img to use the forum uploader it looks tiny and low res, not how it appear in reeee at full res.
Dude i know how to post img, it's because the usual method doesn't work that i asked.Right click on the image. Click on Copy Image Address. click on the picture icon next to the emoji icon or do CTRL+P, and paste the url there.
P.S I didnt know zombies could wield weapons in Days Gone.
Looks like Spidey is getting his lower body exercise done at all costs.Made it to the late afternoon section. Sadly, I'm not sure you can disable all these visual effects in photo mode so it looks a little bit cluttered.
On ground level, The Division NY look better....More shots. I like how busy the streets feel. Drivers AI is poor, they get stuck in traffic with nothing in front of them and just stay there.
Random alleyway
Giant rat. At least it's not green
Yeah I mean graphically it looks a little better in Bk/queens building wise - it’s a small nitpick because obviously it’d be insane to do 1:1… I understand they have to heavily condense - I guess I just thought it’d be closer to it than it actually is.Interesting. I've never been to NY but what's really disapointing for me is how many iconic buildings are not in the game. As someone who at one point in time was involved in SkyscraperCity forum, it really hurts.
Also, there's a feeling of graphical disparity between old Manhattan island from the last 2 games and the new area. There's just more detail packed into Brooklyn.
She looks like Fabio AFTER a gull flew into his giant freak headGents, for your viewing pleasure.
I heard that she can ko guards in her stealth section now, does she use that gigantic chin as a blunt weapon or she just scold them to death?Gents, for your viewing pleasure.
So much contrast between this shot and the one's you posted that where ground level or the one's at the beginning with the smoke and sand. Those looked horrible, this looks amazing.City looks super cool from this perspective. That skybox is gorgeous. Freedom Tower wannabe doesn't blend well.
So much contrast between this shot and the one's you posted that where ground level or the one's at the beginning with the smoke and sand. Those looked horrible, this looks amazing.
*displeasureGents, for your viewing pleasure.
I miss those Batman games….Game is extremely uneven graphically and you really need to work hard to make it look its best.
I'm still very early on but so far I don't like the mission design. Opening was bombastic but it was the same on-rails QTE ride that we've been before oh so many times, just on a bigger scale.
Then it was back to doing stuff like setting up radio towers and fighting small-time goons on the street.
After that the game made me clean up the house and now I'm riding a bicycle.
Is this really what they think we want to do in a super-hero game? Really?
This is a PS5 game?Game is extremely uneven graphically and you really need to work hard to make it look its best.
Days gone characters looked better imo - feels like something’s off with the lighting or something in sm2, at least at a lot of points. Looks like flat with their skin/clothes or something - like it’s painted on or not textured properly - I don’t know how to describe it. Maybe it gets better in that respectNot to far of this
Those are some juicy spokes!Game is extremely uneven graphically and you really need to work hard to make it look its best.
I'm still very early on but so far I don't like the mission design. Opening was bombastic but it was the same on-rails QTE ride that we've been before oh so many times, just on a bigger scale.
Then it was back to doing stuff like setting up radio towers and fighting small-time goons on the street.
After that the game made me clean up the house and now I'm riding a bicycle.
Is this really what they think we want to do in a super-hero game? Really?
They were honestly not too bad last gen. I think something went horribly wrong with this game's polishing phase. The trailers had way better quality character models in cutscenes. I am honestly blown away by how mediocre these characters look. It's like they didnt bother doing the second pass on some of these cutscenes.Insomniac's human models in general are kinda wack. I remember one character artist was trashing human models in Detroit Become Human for some reason, and it's like bruh, even Quantic Dream's PS3 character models are a generation ahead of yours.
Between you and my nephew I'm fuckin dead. Was browsing your post when he turns up to pick some stuff up, tell him to come in the doors open. He walks in has no idea wtf i'm looking at and he just opens up with a drive by comment "what's that, I always new you were into midget porn but browsing down syndrome porn is a new low even for you."Gents, for your viewing pleasure.
Not gonna use viagra … because yours is just naturally smaller
Why the fuck mine looks worse and smaller?
(Let's not start with viagra jokes, please and thank you)
I'm still very early on but so far I don't like the mission design. Opening was bombastic but it was the same on-rails QTE ride that we've been before oh so many times, just on a bigger scale.
Then it was back to doing stuff like setting up radio towers and fighting small-time goons on the street.
Oh it’s not even close. Forgotten shores demolishes this game visuallyJesus they can't even win with animals...
Going throught the reeeee phototopic for hfw clearly show who is the best looking game between the 2.
I was pretty impressed what they did with the sand intro. Not gonna lie, it takes balls to do a major setpiece like that completely changing the look of your open world knowing full well it wont look great.So much contrast between this shot and the one's you posted that where ground level or the one's at the beginning with the smoke and sand. Those looked horrible, this looks amazing.