GymWolf
Member
Lmao kojima has nothing to do with the jump in the models of horizon 2, guerrilla just used something like 168 metahuman models for their npcs, i posted a link in here.Even if GG gets lazy, kojipro will not. people dont give KojiPro enough credit for HFW's exceptional character models, a gigantic leap over HZD because of the work kojiPro did on adding cinematic features and upgrades to character model rendering. And because Kojipro engineers were adding all their changes to the main engine, GG's next game benefitted from all that research and tech that had already been built for Death Stranding.
lets not forget that the Fox Engine could do these visuals on the PS360. KojiPro are among the best in business.
This is what they showed off at GDC. Not sure if this was running on PS4 or PS3 but one picture is real, the other was rendered by the fox engine. This is probably what they were planning to do with PT and Silent Hill since MGSV was always designed as a PS3 game. We never really got to see a true PS4 only game on the Fox Engine.
And death stranding didn't even had rpg chit-chat with multiple choice so guerrilla didn't even used tech from that game for their digital acting during those sections.
Calm down with the fart sniffer overblown praises bud, guerrilla are the magic wizards here.