ckstine
Member
Yeah, the characters are pretty goofy. Murphy looks okay, but everyone else looks pretty bad.It's very inconsistent,the streets look incredible,but the characters look shit
Yeah, the characters are pretty goofy. Murphy looks okay, but everyone else looks pretty bad.It's very inconsistent,the streets look incredible,but the characters look shit
The streets are definitely on par,but the tall buildings in the background look pretty bad.It was done by a small studio though so they did wellMaybe if someone, or perhaps I shall, mad(k)e a mod to remove the color grading on this, it'd be more than a little better than matrix. Right now it's neck and neck.
I'm playing around with city from Matrix on PC right now and I've found a familiar looking sign:
And this is from RoboCop:
what the fuck is megastarThis is exactly what I didn't want to happen. We are starting to see asset reuse between ue5 titles that have nothing to do with one another. With nanite, lumen, and megastar library being commoditized, how much credit should go to the developer vs epic games? I'm not discrediting robocop here, I hear it's wonderful. But I think it's a legitimate question. I'm happy these tools are available to smaller dev teams but ue5 games are beginning to have a certain look which to me risks obscuring developer identity.
what the fuck is megastar
Images of Spider-Man 2(Fidelity 40fps/VRR smooth) similar to your Matrix demo.As it should be. There's no need to waste time and resources to model and texture every day objects for every single game.
Man, I like this demo. It's a glimpse into the future. I remember I was critical about it but the more I check it out the more impressed I am.
Looks very damn good, may have just sold me on the game. only the gun models need some work, they look worse than MW2. but this will be my next game after AW2. Then MW3 to finsih the year. yes, im buying it, im sucker for that MProbocop ps5 quality mode. Geometric density is fucking amazing!
I guess what I really meant was if its using it with "Offline level assets" or if it just using it for LODs like so many other games?Yes, it does. Static meshes, landscape and more. I am too lazy to check additional hundreds of rows to figure out what else.
"City demo" downloaded via UE5 and Epic Launcher. Some people have compiled an exe for it online.Where do you get the Matrix demo on PC? couldn't find it anywhere when I looked a few weeks ago apart from a superman demo
Dude quixel megascans are used in many games. Re4 and village used them. Metro exodus, shadows of tomb raider, battlefield 1942. Just look at theThis is exactly what I didn't want to happen. We are starting to see asset reuse between ue5 titles that have nothing to do with one another. With nanite, lumen, and megastar library being commoditized, how much credit should go to the developer vs epic games? I'm not discrediting robocop here, I hear it's wonderful. But I think it's a legitimate question. I'm happy these tools are available to smaller dev teams but ue5 games are beginning to have a certain look which to me risks obscuring developer identity.
What the hell is ac ah?AC:AH still has better explosions than 99% of AAA releases today.
Quixel was used in the re games? Then why they looked so meh?Dude quixel megascans are used in many games. Re4 and village used them. Metro exodus, shadows of tomb raider, battlefield 1942. Just look at the
They just come free with ue5 whereas you have to pay to use them in your own engine. Insomniac could’ve used them, but they are too cheap i guess.
What the hell is ac ah?
And we need receipts for those explosions.
What? How RoboCop can looks this good? That's insane, videos and screens i'm seeing here are mindblowing, even lot more impressive than last triple A games released. It just shows is a low-budget game because of animations, but overall is incredible.
This is exactly what I didn't want to happen. We are starting to see asset reuse between ue5 titles that have nothing to do with one another.
Yeah. It’s not a bad thing but ue5 megascan assets are just available in the store or for free. I bet many more of robocop assets are just replaced from the store.This is exactly what I didn't want to happen. We are starting to see asset reuse between ue5 titles that have nothing to do with one another. With nanite, lumen, and megastar library being commoditized, how much credit should go to the developer vs epic games? I'm not discrediting robocop here, I hear it's wonderful. But I think it's a legitimate question. I'm happy these tools are available to smaller dev teams but ue5 games are beginning to have a certain look which to me risks obscuring developer identity.
Some scenes in this game look just like these indie games with assets placed in a room. Yeah the fidelity is amazing but it’s just fidelity of quixel assets or whatever.
These rocks everyone is falling over are just generic rock which you can multiply, change size and copy in ue. It’s also an asset. You can make that landfill in few minutes. Or at least it’s general idea.
I bet many more of robocop assets are just replaced from the store.
Also better rocks than aw2, don't forget that.Show us these scenes. This thread should be more 'show' then 'tell', I hope you agree.
Of course they are. Which is amazing. Cheap AA game with rocks this good? These rocks are better than anything that can be found in Red Dead Redeption 2 or Horizon Forbidden West. It's great.
Yes, another example is the chain link fence that's fully 3D just like in Matrix Demo. They just change the texture to make it rusty. It looks amazing. Light interacts with it, it cast shadow... all looks exactly how it should look.
Also better rocks than aw2, don't forget that.
Tbf, when you go very close to these rocks, they kinda look a bit mushy.That too. These scans are next-level.
I never noticed the chain link fence.Show us these scenes. This thread should be more 'show' then 'tell', I hope you agree.
Of course they are. Which is amazing. Cheap AA game with rocks this good? These rocks are better than anything that can be found in Red Dead Redeption 2 or Horizon Forbidden West. It's great.
Yes, another example is the chain link fence that's fully 3D just like in Matrix Demo. They just change the texture to make it rusty. It looks amazing. Light interacts with it, it cast shadow... all looks exactly how it should look.
"Come and suck, come and suck, O Taint. The wet dream, the ass-llucination become truth! The Asshole made steel!"honestly if you don't love cum bucket, you probably don't have a soul or blood in your veins.
I never noticed the chain link fence.
I searched and found it.(Spider Man2:Fidelity 40fps/VRR smooth)
But from not-so-close-medium-long range they look basically as good as the demo.
I think it's our eyes getting tricked when we are not close more than a change in lod.Nice! See, someone had to put time rendering this when they could just download an even more detailed version from UE marketplace and use their time on other, more important things. That's why I think sharing resources should be more common.
True, when you go close they get a bit blurry. Optimization? Weird, isn't the promise behind Nanite that you can have infinite amount of detail? That's why a developer interview on the tech they used would be so interesting.
Big studios will do just fine. Remedy and Ubisoft Massive have already tailored their engines to use primitive and mesh shaders and are pushing insane level of detail. GG, SSM and ND will do the same. Insomniac shouldve done it as well, but they are making like 3 games at a time every 2 years.
I never noticed the chain link fence.
I searched and found it.(Spider Man2:Fidelity 40fps/VRR smooth)
Double entendre I love it!Sewer water in Robocop looks disgusting
Just go to quixel website. It’s all there. This rocks, fence, debris. It’s placed assets.Show us these scenes. This thread should be more 'show' then 'tell', I hope you agree.
Of course they are. Which is amazing. Cheap AA game with rocks this good? These rocks are better than anything that can be found in Red Dead Redeption 2 or Horizon Forbidden West. It's great.
Yes, another example is the chain link fence that's fully 3D just like in Matrix Demo. They just change the texture to make it rusty. It looks amazing. Light interacts with it, it cast shadow... all looks exactly how it should look.
You have some strange taste about good looking games like robocop or lies of p, i'm still trying to crack how your brain work.Just go to quixel website. It’s all there. This rocks, fence, debris. It’s placed assets.
I don’t think this game looks good. The assets are high quality but it doesn’t make good visuals alone. Some interiors look bland and sterile.
Everyone sees these high poly rocks and debris on the floor and says robocop is suddenly best looking game this year
I don’t think this game looks good. The assets are high quality but it doesn’t make good visuals alone. Some interiors look bland and sterile.
After searching, it seems that there are at least 6 types of chain link fences in Spider-Man 2.See in the first image how the ones at the bottom of the image are noticeably flat
Also, on the second image, how they all are lit the same (it's just a texture, right?)
It's convincing, but you can definitely see the flaws
I am the guy who posts most of my own shots in this thread. I am in work now so I won’t.Show, don't tell? I'm sure there are some 'bland' interiors but at the same time some interiors is where this game looks its best. We've been posting screens of interiors and exterior for the last couple of pages. I think they are impressive.
Maybe I am just not as impressed by scanned rocks which will be in every ue5 game.You have some strange taste about good looking games like robocop or lies of p, i'm still trying to crack how your brain work.
This is sm2! But people said it’s only possible with nanite.After searching, it seems that there are at least 6 types of chain link fences in Spider-Man 2.
Depending on the type of metal, there were also objects that reflected ray tracing.
Shadows and reflections seem to change depending on the ambient light.
A bicycle made of similar material was a good example.
Literally no one has those rocks, so for now robocop is the only game using them, we had like another 5 ue5 games and no one use those assets.I am the guy who posts most of my own shots in this thread. I am in work now so I won’t.
But you posted some. The interiors look like crap. I showed the game to my coworkers and they also think it looks like crap…. I am not convinced.
Maybe I am just not as impressed by scanned rocks which will be in every ue5 game.
Lies of p looked good but it wasn’t even close to bloodborne graphics. Sure, comparing indie to AAA 2015 game is not fair but still.
I am the guy who posts most of my own shots in this thread. I am in work now so I won’t.
But you posted some. The interiors look like crap. I showed the game to my coworkers and they also think it looks like crap…. I am not convinced.
Maybe I am just not as impressed by scanned rocks which will be in every ue5 game.
Lies of p looked good but it wasn’t even close to bloodborne graphics. Sure, comparing indie to AAA 2015 game is not fair but still.
Post some screenshots of interiors in games that you find impressive. Like, I don’t know, FF16? Then we can compare.
You can clearly see that the chain on the fence is 2DThis is sm2! But people said it’s only possible with nanite.
Looked 3d enough on my phoneYou can clearly see that the chain on the fence is 2D
Only the metal parts around it are reflective
Not at all like nanite where its made of geometry
Ace Combat Assualt Horizon.What the hell is ac ah?
And we need receipts for those explosions.
Looked 3d enough on my phone
Can't believe anyone needs to point this out, to folks active in this thread who dictate graphics kings by just spamming pics that don't show anything special with hyperbolic statements when they can't tell 2D from 3D, I guess that's why a game gets a pass for 2D trees like we play Dreamcast or PS2.Notice how in the 2nd picture every piece of the chain is lit the same.
Now look how uniquely lit are each piece from Robocop's fence. And they are way rounder.
Nothing to do with one another? Both City Demo (Matrix) and RoboCop take place in American city. Isn't this an obvious commonality?
Why would developers waste time to model and texture I don't know, a restroom, when they can just download that shit with once click of a button?
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