Why? Because it's gray out? I guess Infamous Second Son is next gen on the PS4.Is it controversial to say that robocop city looks better from ground view than sp2?
I mean controversial for anyone not called chiefdata.
Why? Because it's gray out? I guess Infamous Second Son is next gen on the PS4.Is it controversial to say that robocop city looks better from ground view than sp2?
I mean controversial for anyone not called chiefdata.
Mmm...yes it was nextgen on ps4, next question?Why? Because it's gray out? I guess Infamous Second Son is next gen on the PS4.
yep. next gen. looks just like Robocop and the matrix.Why? Because it's gray out? I guess Infamous Second Son is next gen on the PS4.
Baked lighting? or Dynamic?
The environments are static though? what type of physics are in play? If it's just window dressing then I wouldn't find it that impressive unless there's a lot going on enemies etc?
You can lift objects like CRT monitors and throw them.
That's all I was asking if it has destructible environments in-door then it looks very impressive. I might get it then, cheers!the game has full scale destruction indoors. you can blow up every single object in the levels including walls. gifs were posted here earlier.
dont think you can do anything to these buildings but its not like you can do that to spiderman 2 buildings or in FF16, star wars, dead space remake, or even Alan Wake 2. downplaying a game's visuals because its not doing physics when no one else is doing physics is bizarre. it looks a generation ahead of almost every game out there.
That's all I was asking if it has destructible environments in-door then it looks very impressive. I might get it then, cheers!
Lol? I posted the cherry picked image simple because it's comparable and that particular setting looks good in Robo Cop.yep. next gen. looks just like Robocop and the matrix.
But it’s great! It loads 2 seconds faster ! And the throughput is amazing rightDF did some tests on Spiderman using a 1.5 GBps ssd and it ran all the setpieces and portal sequences just fine......
Apparently the PS5 IO and CPU is doing most of the heavy lifting. They didnt have to go all out and get a 5.5 GBps ssd. I wonder if they couldve settled for a much slower ssd and spent the savings on a more powerful GPU. Not even their biggest games are utilizing it. Just a waste of money.
Of course not every location has that level of destruction and of course it is nothing new compared to control, stranglehold and many other games with indoors destruction, and definitely a couple of notches inferior to last 2 red faction games and a galaxy away from something like teardown.
But it is nice that an AA can deliver that with good graphic fidelity.
Why? Because it's gray out? I guess Infamous Second Son is next gen on the PS4.
You are seeing what you want to see. It's almost difficult to fudge up a cloudy with high res textures and good enough lighting.Amen to that.
Amazing game for its time and one of the first "holy-shit" moments on PS4 but c'mon that's a cheap attempt at downplaying stunning UE5 lighting.
My direct captures from PS5:
You are seeing what you want to see. It's almost difficult to fudge up a cloudy with high res textures and good enough lighting.
DF did some tests on Spiderman using a 1.5 GBps ssd and it ran all the setpieces and portal sequences just fine......
Apparently the PS5 IO and CPU is doing most of the heavy lifting. They didnt have to go all out and get a 5.5 GBps ssd. I wonder if they couldve settled for a much slower ssd and spent the savings on a more powerful GPU. Not even their biggest games are utilizing it. Just a waste of money.
Sure. or more pixels. 20% extra pixels could mean the difference between fsr2 balanced vs fsr2 quality which would fix a lot of AW2's shimmering problems.and gain what on the GPU side? a few extra FPS?
Xbox first parties are hardly a visual showcase either.
It's controversial because no one is talking about it and is giving Insomniac a pass. Not DF, Not NX Gamer, not IGN or Gamespot. Even in this thread which prides itself upon next gen standards it is not being talked about enough. As far as I am concerned, it should be the only topic of discussion. I.e., how the fuck did we get to this point where THE biggest Sony exclusive of all time just got shown up by a no name polish studio.
As I’ve said yesterday. These ps4 games can look amazing. I always thought infamous 2nd son looked amazing. It is 4k60 on ps5 too.yep. next gen. looks just like Robocop and the matrix.
Thanks!Robocop
let the pics do the talking. just post the pics and bail out.Guys, hold me, because I'm about to be reported again. Are you fucking serious?
You need to play mad max.Games still have trash ass explosions. Im hoping for GTA 6 to have next gen explosions.
We've hardly evolved since the first explosive barrel.
. I wonder if they couldve settled for a much slower ssd and spent the savings on a more powerful GPU. Not even their biggest games are utilizing it. Just a waste of money.
You need to play mad max.
Car ExplosionsHow is this game holding up? I've played it on Series X years ago and I remember that it had some beautiful vistas. I own it on Steam but never even installed it...
Most chances are it will be absolutely mind blowing, and i'm not only talking gfx tech.Good chance we're seeing Death Stranding 2 gameplay next month during the TGA's, what's everyone thinking? will they deliver the next-gen goodness. The first trailer was extremely impressive.
Im not saying no ssd at all. Just do go overboard like a 5.5 GBps ssd. If you are trying to cut costs in a $399 console, cut costs smartly. MS went with 2.4 GBps, that wouldve been more than enough for both ratchet and spiderman. hell, a sata ssd is fine for the matrix demo. thats 500 MBps.Problem is that would've held back next gen.
I've posted a few times about how the SSD demands a big shift in the tools used to make games, it'll be a long time before it's really contributing in a big way beyond slightly faster loads.
Yeah, for the first half of this gen, they could have, based on what's been done do far, but not a great long term strategy.
But the point I was making is nobody is using the 5.5gbps yet. If you half ass it this gen just to get faster loading, then next gen when it hits 5.5gbps, all the work currently being done on engines to really tap into the benefits could actually start. Meaning you wouldn't see the results until the end of the ps6 gen.Im not saying no ssd at all. Just do go overboard like a 5.5 GBps ssd. If you are trying to cut costs in a $399 console, cut costs smartly. MS went with 2.4 GBps, that wouldve been more than enough for both ratchet and spiderman. hell, a sata ssd is fine for the matrix demo. thats 500 MBps.
5.5 GBps was overkill. Not sure how much it cost them but even if it was a mere $20 extra dollars, i wouldve rather they put that towards a bigger GPU.
If we are not going to use it until next gen then yes, id rather we focus on hardware enhancements that will benefit everyone THIS gen.But the point I was making is nobody is using the 5.5gbps yet. If you half ass it this gen just to get faster loading, then next gen when it hits 5.5gbps, all the work currently being done on engines to really tap into the benefits could actually start. Meaning you wouldn't see the results until the end of the ps6 gen.
You haven't even seen the real gains from it yet and you're saying you'd rather have pushed it back an entire generation?
But then next gen you won't use it until the gen after. It takes most of a generation to completely change the way game engines handle data. It's an inevitable process that won't suddenly happen quicker just because you keep kicking it down the curb.If we are not going to use it until next gen then yes, id rather we focus on hardware enhancements that will benefit everyone THIS gen.
Why? All current gen consoles and PCs have ssds today. They can build their engines around ssds today, and most devs are doing this already. They can easily scale up next gen when 5.5 GBps becomes the standard. For now, stick with 2.4 GBps as the minimum. Next gen is 5 years away and yes, it will have its own cross gen period until 2031. Why did we have to gut the PS5's GPU in 2020 to worry about something no one will use until 2031?But then next gen you won't use it until the gen after. It takes most of a generation to completely change the way game engines handle data. It's an inevitable process that won't suddenly happen quicker just because you keep kicking it down the curb.
. Why did we have to gut the PS5's GPU in 2020 to worry about something no one will use until 2031?
If you didnt care for my assumption then why waste my time going back and forth five times? Just ignore it and move on with your life.Is this what they did though? You made a wild assumption and are now spouting it as fact.
well obviously. Path tracing is just brute forcing graphics. It's really a waste of performance but it looks great.Aight, this might sound kinda wacky, but I was replaying rtx marbles the other night, and comparing it to the aw2 path tracing. It really goes to show how much more complex and realistic path tracing is, because things like the diner scene in aw2, and many other scenes with glass and caustics show how much better a full AAA 20+ hour long game can look than a 3 minute demo that was billed as the best looking thing ever like 2 years ago. It's crazy how much nvidia has allowed us to advance in the last few years from rt to pt. Can't help but wonder where we go from here. AW2 is just seriously goddamn impressive.
Luckily aw2 has hq assets as well lol. I don't believe there is a compiled one, you just have to download the little nvidia omniverse thing or whatever it's called.well obviously. Path tracing is just brute forcing graphics. It's really a waste of performance but it looks great.
The Marble demo was less about RT in the end but more about incredibly high quality assets.
Is there compiled marble demo? I wanted to try it out but I cant be arsed to install nvidia thing
well obviously. Path tracing is just brute forcing graphics. It's really a waste of performance but it looks great.
The Marble demo was less about RT in the end but more about incredibly high quality assets.
Is there compiled marble demo? I wanted to try it out but I cant be arsed to install nvidia thing
Every fucking rtx demo always has incredible asset quality and people act like it's just rtx sauce, gtfo.
only because devs put zero effort into lighting it properly. We have seen how little of an impact RT makes in games with static lighting like AW2.Do people think that? Weird. To me RT is amazing because it can make a potato game like Minecraft look good.
Do people think that? Weird. To me raytraced minecraft still looks like dogshit minecraft, same for quake 2 or any old game with rtxDo people think that? Weird. To me RT is amazing because it can make a potato game like Minecraft look good.
only because devs put zero effort into lighting it properly. We have seen how little of an impact RT makes in games with static lighting like AW2.
Hell, both John and Alex today dismissed the rumored TLOU2 remaster even if they add RT to it because adding RT on top of a baked static time of day games adds very little.
Do people think that? Weird. To me raytraced minecraft still looks like dogshit minecraft, same for quake 2 or any old game with rtx
Yeah, that should help with the foliage in those levels for sure. i remember posting about those missing shadows earlier this year.Ray tracing would work wonders in TLOU2. I replayed part of that open section in Seattle (is it Seattle?) a couple of days ago and it looked extremely dated. Having those nice individual blades of grass cast shadow would immediately transform it. And that's just one little thing, there's a huge room for improvement in that game.