Made up stuff?
Must have imagined beating the game three times at Impossible collecting ammo and resources for my storage and once reached max capacity aiming for basically infinite money by selling them. You thought linking a video of the OG 2008 (different game, different structure, different controls, different damage, different animations and hitboxes, different instakill objects placement) was going to erase my memories of the Remake?
Start the game at Impossible, pay me a fee and I'm gladily going to hold your hand room by room explaining to you how to do it. Which ain't really complicated at all if you're a half decent with surival games.
And yes, it was
obviously and blatantly designed to be played this way if you wanted do. The game gave you this freedom, otherwise they wouldn't have placed thousands of instakill objects, like shelves chassis turning into
four free instakill objects, tubes, explosives, without mentioning the enemies limbs, all over the damn place. They wouldn't have changed how the stomp mechanic works allowing you to kill enemies by simply using stasis and stomping next to them. They wouldn't have have made bosses vulnerable to their own weapons you can simply catch mid air and throw back at them.. etc. etc. etc.
The flow "throw sharp object-detach limb-throw limb to other enemy" is the best aspect of the game.
Callisto removes dynamic shadows
altogether, DS only changes the way they are rendered in a way it's basically impossible to notice while playing.