yamaci17
Member
". IT IS ADMIRABLE that they achieve it while rendering in real time in cutscenes"This whole cutscene can gameplay controversy is really not at all a big enigma. People are impressed by visuals running real time on the hardware. Both gameplay AND cutscene.
So when people say “wow they did X on 1.8tflops” they’re right. They got whatever visuals they’re praising running real time on said hardware. It’s pretty simple to me
I said it right here... i too go like "wow this looks good" friend. i just do not associate with game's overall visual fidelity. i just can't, personally. I can't use DS or DS2's cutscenes to compare its visuals to something like red dead redemption 2. i cant say DS looks better than rdr 2 purely because of its cutscenes.
and if you really want to see a different perspective, here's a 2016 GPU with 140 bucks MSRP price tag (around a time when PS4 was still sold for upwards of 300 bucks due to ps4 pro not being released yet) with only 2.1 tflops;
what? I'm sure it is live running on ps5 real time. I hope you're joking. even pixels counts are at 1440p and game looks like it is outputting to 1440p. if it wasn't running on a ps5 in real time, they would do a 4K trailer and it would look much much betterWhats funny is that GTA6 is ALL cutscenes, and likely not even realtime or running on a PS5 like DS2. Its fine to compare but lets compare cutscene to cutscene, gameplay to gameplay.
and again, God of war, RDR2 and GTA 6 cutscenes are not like Death stranding cutscenes. When I say "cutscene one trick pony" for death stranding, I mean it. they literally halt the entire world rendering, limit FOV if it is outside. in other cases you're in places that do not exist in game (interior places). it is just something else.
in rdr 2, gta and god of war cutscenes happen alongside with real time events. that is why cutscene trevor and in game trevor do not look widly apart.
look at this trailer. it was %150 running base PS3. and back then people questioned if it was the case or not.
or take gta san andreas. cutscene cj and in game cj looks the same. cutscene big smoke and in game big smoke looks the same.
it is something really unique to Death Stranding. you can feel you are watching a CGI like movie when death stranding cutscenes start. it is not the same with gow or rdr2 or any other most lastgen games.