I wouldnt have it any other way. Otherwise it would be like an era circle jerk. It's the dissent that keeps this thread going strong.
I think UE5 has ended up being a disappointment so far but its been mostly c tier developers making games for it. Id hold off until i see games from Crystal Dynamics and CD Project. Hellblade 2 isnt using nanite or lumen but still looks phenomenal and thats an Unreal Engine game. I think the character faces in Hellblade 2 dont have that uncanny valley effect because NT has always been great at facial animations like ND and KojiPro.
I just love the skin shaders on Lea Seydox's face in the scene with the puppet. Her skin shaders in DS1 just didnt glow like you would when you are bright room like this. She's easily the best looking character in the game. I am curious to see what Dakota Fanning's sister would look like when she's not in shadows.
i kinda like the waxy look lol. Gives it that cg look but hellblade 2 is definitely going for a more photorealistic look like TLOU2. GTA6's character models are straight up cartoony in comparison to both DS2 and HB2 but they still look fantastic because of the facial animations and hair. Also, we havent seen any gameplay footage of GTA6 yet and both DS2 and HB2 look way better in cutscenes, so that might be the case with GTA6 as well.
Id rank, HB2>DS2>Callisto>GTA6 in terms of character models, but GTA6's scope is just in a league of its own. I dont think ANY game coming out in the next 10 years until rockstar's next game will be able to top it. We will have to settle for comparing individual elements like lighting, hair, character faces, etc. Rockstar is using its 3,000 devs to basically destroy all competition, but kojima with his 100 devs has done a remarkable job as well. Sucks it took him 6 years though.