meanwhile insomniac
GTA6 is the one I’m counting on. All games look pretty good at this point - I agree, but I thought Spider-Man 2 would be the next step after what we saw with Ratchet - somehow it didn’t impress me as much. Hellblade 2 looks good but super limited, I need to see more of DS2 gameplay to make a full judgement call. Jedi Survivor actually looks pretty great imo, some parts at least, but not truly “Next Gen”. I guess I just keep expecting we’re going to level up graphically but once I get my hands on a game I’m left somewhat disappointed. Especially compared to when PS4 was releasing showpiece after showpiece with Naughty Dog, SSM etc
Modders enabling path tracing in other RE engine games now.
These games make no sense with pt unless they hand placed a moon outside.
These games are all hand crafted and use shadowmaps. Unless you can remove shadow maps and change all the light sources into real light sources for pt, the result will be wrong. And even then, it will probably be too dark or too bright because the light sources placed there will either not be bright enough or will be too bright
Insomniac generally uses the same company, 3Lateral, to produce its face capture and rig that also created MetaHuman. (It's unclear if they used the same provider or went with Ziva Dynamics's ZRT services for the sequel, but either company could give you best-in-class facial rigs and scans.)
...But sure, if you have a game where the playfield is Jack Black's face, knock yourself out with a cinema-quality MetaHuman like Şefki produced. A couple GBs for just one character's face isn't going to kill you if all you have in your game is one character. If that's not what you're making, however, you might want to slide around your settings and assets to be more game-ready.
That screenshot makes it look bad and frankly it is, but trust me, it comes in handy when needed most. The way it handles AO and indirect lighting is way better than the standard solution which is simply too bright and just feels gamey and last gen.
On PC you can up the bounces and it is far more accurate and more in line with Avatar.
We are talking about creativity and totk is more creative and ingenious than anything sony, microsoft, ea and ubisoft have come up with over the last 3 generations. The problem is that the player has to be creative to fully enjoy the game, and I am as creatively bankrupt as Marvel writers. But I youtube'd all the best creations and had an absolute blast. It's my first physics driven game after Half Life 2 and I was in love for the entire 150 hour run.
meanwhile insomniac
Thats an example of last gen. We dont know what a next gen Anvil game looks like so lets just wait a few weeks until E3 before making any claims like 'Anvil is WAY better than Snowdrop'. Right now Avatar takes a big shit on Ghost recon and every other Anvil game.
Exactly. Glad to see you understood my points.Right, they're not "rooms" lit like real places, they're more like film stages designed to look good in player scenarios. "It looks real" is a nice compliment after the designers have done all the work to fake reality.
(One of the advantages that games have over cinema, however, is that you can stick a light into a scene without a lightbulb ever being seen. If the practical lights of the game set don't work to light the player's view, you might be able to stick more light sources where they'd help, and you'd never have to worry about the camera accidentally turning to catch a Kino under the bar or a flag blocking too much undiffused light on the actress.)
It'll be an interesting period of growth in game graphic design, as more of these light-simulation techniques come onboard at useable speeds and quality, to see what techniques and tricks are used to actually use them (and where older methods still prove most practical) for the look game designers ultimately want.
New HB2 Screenshot:
it looks gorgeous but even here it looks too limited,
we'll see
Did you click on the screenshots? They literally all benefit from PT here. The shadows especially get the biggest upgrades, especially the self shadowing.These games make no sense with pt unless they hand placed a moon outside.
These games are all hand crafted and use shadowmaps. Unless you can remove shadow maps and change all the light sources into real light sources for pt, the result will be wrong. And even then, it will probably be too dark or too bright because the light sources placed there will either not be bright enough or will be too bright.
Rt still requires authoring the lights. Their strength, position, area and color. It’s probably even harder to get the artificial hero lighting or other effects with realistic rt lol
are you seriously asking rofif of all people that? That guy has worse eyeseight than Mr Magoo, or at least he pretends to when it comes to anything RT/PT.How can you look at those screenshots and think these games make no sense with PT.
I kinda understand what he's saying with authoring the lights. Sometimes due to the lack of 2+ bounce lighting even with RT and PT, you get darkened areas that need manual intervention. But UE5 actually lets you place hidden light sources to ensure that doesnt happen. Lords of the Fallen devs had a dev diary about Lumen and they showed putting fake lights in there. So yes, without dev intervention on these old games, you might get scenarios where some areas are overly darkened but to say it makes no sense is bizarre when devs are designing games around RTGI today and know exactly which areas are darkened and need additional light sources.There's a huge difference even with this hacky mod in games that were never designed for PT/RT. How can anyone downplay the impact of proper lighting in games.
Resident Evil path tracing comparison
We are almost there with the movies dude (cit.)meanwhile insomniac
Disgusting chromatic aberration aside, i'm not impressed by these rocks.New HB2 Screenshot:
it looks gorgeous but even here it looks too limited,
we'll see
you and your rock fetish.i'm not impressed by these rocks.
everyone noticed the rocks disappearing after a couple of seconds in the horizon 2 first gameplay when the mammouth destroy the rock structure.
Uneven rock textures are gonna be my death this gen.
That's not a nextgen rock
It's a good rock
Also better rocks than aw2, don't forget that.
I'm noticing an higher fidelity for the ground and rocks in the tech demo and i'm not an expert in light systems but the tech demo just look more photorealistic.
Agree, the finer micro-details of the infamous rocks in ue5 demo are still a notch superior.
Not sold on these rocks until we get better quality footage.
Not even talking about being barren, just how unimpressive the rocks look.
From afar, every rock looks good, especially on gif.
Try this immediately, play robocop, look at the famous ue5 rooks in the open area from mid distance, then get up close, the difference is night and day, i bet the rocks in that gif look like smeared low res shit when zoomed in.
I'm an alan wake 2 rocks hater since 1993 dude.
It's because rocks formations are what you see the most in any game not inside a modern city, and majority of games are outside cities, like 95% of them.you and your rock fetish.
These are just from this thread alone and i got tired of quoting after 10 because there are 100 other rock mentions in your posts lol
Your tag should be Rock Hard.
Ghost recon breakpoint looks way better than division
Again I am comparing both engines in last gen ac games looks way better than division or anything from snowdrop,Thats an example of last gen. We dont know what a next gen Anvil game looks like so lets just wait a few weeks until E3 before making any claims like 'Anvil is WAY better than Snowdrop'. Right now Avatar takes a big shit on Ghost recon and every other Anvil game.
they said they are using nanite so not sure what happened here. maybe its the chromatic abberation or the low res xsx footage.It's because rocks formations are what you see the most in any game not inside a modern city, and majority of games are outside cities, like 95% of them.
Rocks Are the first thing these cunts should nail.
You got your vegetation kink solved by horizon and avatar, don't break my balls because mine is still unsolved
But the hb2 screen is too shitty to judge.
If not even a stricted, small game can have perfect rocks, we are really done.
To put it bluntly, this gen doesn't rock my world.
I dont know if i agree. I have played AC Origin and Valhalla, and both Ghost Recon and Division 2 and they are all in the same league.Again I am comparing both engines in last gen ac games looks way better than division or anything from snowdrop,
they said they are using nanite so not sure what happened here. maybe its the chromatic abberation or the low res xsx footage.
Whats funny is that their fake bullshot ubisoft reveal trailer was built on the UE4 engine, and was INENGINE according to Phil Spencer, and had better rocks. basically the same rocks we saw in the UE4 Rebirth demo.
I think the quixel rocks are downgraded again and again until they can get the game running at a stable framerate. No one is scanning fake rocks. UE5's nanite was supposed to let devs import those film quality assets in without losing the detail, but we are not seeing that here. the detail is clearly lost. maybe its not using nanite.
We'll get there in the next generation, I'm sure.
I think the quixel rocks are downgraded again and again until they can get the game running at a stable framerate. No one is scanning fake rocks. UE5's nanite was supposed to let devs import those film quality assets in without losing the detail, but we are not seeing that here. the detail is clearly lost.
maybe its not using nanite.
Ghost recon breakpoint looks way better than division 2I dont know if i agree. I have played AC Origin and Valhalla, and both Ghost Recon and Division 2 and they are all in the same league.
But right now, we have seen two snow drop games and no anvil games so not sure how anyone can give Anvil the edge without seeing anything. let alone think its way better.
Lolyou and your rock fetish.
These are just from this thread alone and i got tired of quoting after 10 because there are 100 other rock mentions in your posts lol
Your tag should be Rock Hard.
New HB2 Screenshot:
it looks gorgeous but even here it looks too limited,
we'll see
Again I am comparing both engines in last gen ac games looks way better than division or anything from snowdrop,
New HB2 Screenshot:
it looks gorgeous but even here it looks too limited,
we'll see
Chromatic Aberration is insane. I like subtle CA and film grain use, but this aint it
Graphics thread...
I for one don't mind them, However, I do get why you might be annoyed by them.It's like "yeah amazing, but what about those black bars that take up 35% of screen real estate"? It's cheating. A reminder they couldnt get "there" without this crutch. I'm still excited for the game it just bothers me
Not mine until i see non-dark footage where you can actually see shit.Graphics thread...
That's not true, Andrea Pessino explained multiple times that the order 1886 was since the beginning conceived as letterboxed title, for artistic reason, he said that ps4 it wasn't fill rate limited and that the game was more heavy with the 4xmsaa that if it had been without 4xmsaa but full screen 1920x1080p. He explained this so many times across forums but people like to make up things and that became the narrative of this game.haha, not by a long shot
I for one don't mind them, However, I do get why you might be annoyed by them.
but for consoles [especially given the forced parity between Series X and S], it is sometimes necessary, very much like The Order 1886
and that was worth it because there's no way we could have got that level of fidelity on PS4 without those black bars.
...and when your game is locked at 30fps on consoles you might as well give it that cinematic look and push it to the limits
you can get it on PC and play it without those bars
by "limited" I mean how the rock formations in such games limit player movement to lead them down a certain path.
as you can see, that previous screenshot was just a pretty vista and not much else.
I doubt if there's any meaningful exploration
Did you click on the screenshots? They literally all benefit from PT here. The shadows especially get the biggest upgrades, especially the self shadowing.
Because Hack ass Devs wont stop incessantly complaining about file sizes. I die inside everytime time devs or fans for that matter complain about that shit.they said they are using nanite so not sure what happened here. maybe its the chromatic abberation or the low res xsx footage.
Whats funny is that their fake bullshot ubisoft reveal trailer was built on the UE4 engine, and was INENGINE according to Phil Spencer, and had better rocks. basically the same rocks we saw in the UE4 Rebirth demo.
I think the quixel rocks are downgraded again and again until they can get the game running at a stable framerate. No one is scanning fake rocks. UE5's nanite was supposed to let devs import those film quality assets in without losing the detail, but we are not seeing that here. the detail is clearly lost. maybe its not using nanite.
that makes the accomplishment all the more impressive. thanks for sharingThat's not true, Andrea Pessino explained multiple times that the order 1886 was since the beginning conceived as letterboxed title, for artistic reason, he said that ps4 it wasn't fill rate limited and that the game was more heavy with the 4xmsaa that if it had been without 4xmsaa but full screen 1920x1080p. He explained this so many times across forums but people like to make up things and that became the narrative of this game.
that makes the accomplishment all the more impressive. thanks for sharing
Did he explained why the image was softer than my grandpa's balls?
Was it also an artistic vision?
I still remember this pessino dude when he was interviewed by an italian site (dude is italian) and said that their melee system was so innovative that they called it cine-melee (like cinematic melee because a video start when you use it).
It was that day that i knew my compatriot was full of shit and the game was gonna be mid at best
No amount of rocks could save callisto or the order from being glorified tech demos.if only that game had more rocks...
Games looking good one moment and then bad 2 min later is the story of this gen.
No game is safe, no cyberpunk, no anal wake 2 no horizon no avatar no nothing.
Hb2 is our next hope.
Maybe we get there with game streaming, who knows. But overall I agree with you, things are moving fast but others seem to be stagnating, which is a real problem.Perhaps. But there's no sign of a new optical physical media format on the horizon, (BD barely improved this gen, aside from some layering thanks to the UHD BD reader,) and drive storage is not growing exponentially to keep up with file size demands; home internet bandwidth is also hitting a threshold. UE5 and modern mesh techniques and other asset handlers are making it easier to make use of very big files in manageable ways, but the dream of throwing unretouched CGI-quality assets into a game app and everything going along swimmingly has always begged questioning...