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Graphical Fidelity I Expect This Gen

JimRyanGOAT

Member
I just got my PS5 Pro, playing SH 2


Theres so much shimmering & ghosting, that I cant enjoy the game yet. Also, the visibility is poor, I need to optimize my monitor and in game settings


But what do you guys personally think looks better, SH 2 remake or RE4 remake? I cant tell yet because of the all the issues im facing.
 

JimRyanGOAT

Member
Also I cant lie, feels good to be back on console gaming.


Been playing PC last few years, but I missed consoles. Sucks this generation is lacking the charm of the last gen.
 
PS5 Pro gameplay

The Pro patch hasn't been released yet. This is basically the regular PS5 version of the game till the patch arrives.


Only difference between the Pro version and regular version pre-patch is locked 120fps on the Pro. We won't get RT reflections or 8K yet till the Pro patch is released.
 

Neo_game

Member
What happened to this game, does not look like a UE5 game at all. Hopefully this is from pre alpha stage or something. The interior looks like a PS4 game to me. There is so little detail. When he turns on the flash light even then everything looks so flat. Also noticed while sniping the death animation is too basic. At 9:40 WTF ? Either this from very early stage of dev or this is game is going to set a new low for a UE5 game.





Is it really stalker 2 footage or is he adding some older stalker game in the mix ?
 
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Represent.

Banned
I just got my PS5 Pro, playing SH 2


Theres so much shimmering & ghosting, that I cant enjoy the game yet. Also, the visibility is poor, I need to optimize my monitor and in game settings


But what do you guys personally think looks better, SH 2 remake or RE4 remake? I cant tell yet because of the all the issues im facing.
im pretty sure the SH2 PS5 Pro patch isnt released yet - so whatever youre seeing is a base model problem, most likely. Pro patch should be out soon
 

GymWolf

Member
I just got my PS5 Pro, playing SH 2


Theres so much shimmering & ghosting, that I cant enjoy the game yet. Also, the visibility is poor, I need to optimize my monitor and in game settings


But what do you guys personally think looks better, SH 2 remake or RE4 remake? I cant tell yet because of the all the issues im facing.
Sh2 utterly destroy re4 remake, at least on pc.
 

SlimySnake

Flashless at the Golden Globes
I just got my PS5 Pro, playing SH 2


Theres so much shimmering & ghosting, that I cant enjoy the game yet. Also, the visibility is poor, I need to optimize my monitor and in game settings


But what do you guys personally think looks better, SH 2 remake or RE4 remake? I cant tell yet because of the all the issues im facing.
The fog is there by design.

Re4 is firmly in the last Gen camp. Sh2 is a true next Gen game.

Wait for the pro patch then play in 30 fps.
 

Emet_bp

Member
The fog is there by design.

Re4 is firmly in the last Gen camp. Sh2 is a true next Gen game.

Wait for the pro patch then play in 30 fps.
SH2 is unfortunately bugged on the Pro right now. It runs with some form of PSSR (probably untrained) which causes A LOT of image instability.

E: I misquoted by mistake and meand to reply to JimRyanGOAT JimRyanGOAT
 
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acidagfc

Member
I cant stop taking screenshots, man. This game is something else.
kXm6LgD.jpeg
h9PdmLK.jpeg
9oJf0oG.jpeg
 

Luipadre

Member
I just got my PS5 Pro, playing SH 2


Theres so much shimmering & ghosting, that I cant enjoy the game yet. Also, the visibility is poor, I need to optimize my monitor and in game settings


But what do you guys personally think looks better, SH 2 remake or RE4 remake? I cant tell yet because of the all the issues im facing.

SH2 is broken on the Pro. Dont play it until thex fix it
 

Msamy

Member
I can't believe I am saying this but digital Foundry are saying the truth about HFW pro having the best image quality of any console and it's not even close., every time I thought this game is outdated and see it again with new quality I return to think it's still there as one of few current best looking titles if not the best, I think guerilla max out every graphics feature to the ultimate except rtgi and mesh shaders, and I believe that decima tops ue5 in many graphics features other than those 2
 
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SlimySnake

Flashless at the Golden Globes
I can't believe I am saying this but digital Foundry are saying the truth about HFW pro having the best image quality of any console and it's not even close., every time I thought this game is outdated and see it again with new quality I return to think it's still there as one of few current best looking titles if not the best, I think guerilla max out every graphics feature to the ultimate except rtgi and mesh shaders, and I believe that decima tops ue5 in many graphics features other than those 2
Can you compare it to the native 4k version?

thats the version i play whenever i get back to it. same with spiderman 2. To me, those modes represent the game the best. the performance modes downgrade the settings just enough that they lose that next gen sheen and start looking last gen.
 
I can't believe I am saying this but digital Foundry are saying the truth about HFW pro having the best image quality of any console and it's not even close., every time I thought this game is outdated and see it again with new quality I return to think it's still there as one of few current best looking titles if not the best, I think guerilla max out every graphics feature to the ultimate except rtgi and mesh shaders, and I believe that decima tops ue5 in many graphics features other than those 2
Decima still doesn’t push enough geometry to be “next gen” IMO. HFW looks awesome and even “next gen” in some parts, but it lacks the CGI level of geometry and lumen GI. Hellblade 2 is one of the only games out to give me that playable CGI feeling just like The Order 1886…
 

SlimySnake

Flashless at the Golden Globes
What happened to this game, does not look like a UE5 game at all. Hopefully this is from pre alpha stage or something. The interior looks like a PS4 game to me. There is so little detail. When he turns on the flash light even then everything looks so flat. Also noticed while sniping the death animation is too basic. At 9:40 WTF ? Either this from very early stage of dev or this is game is going to set a new low for a UE5 game.





Is it really stalker 2 footage or is he adding some older stalker game in the mix ?

Still looks good to me. Game features a very photorealistic look without much post processing and filmic effects like fog and other atmospheric effects which is probably why it doesnt give off a very fancy next gen feeling. i suspect when the game comes out, the thread will be full of people posting fancy screenshots because the lighting and asset quality is still there.

Nvidia have that demo that was doing the rounds years ago that was apparently running on consoles at 30fps using lumen running over 60fps but path traced. Curious to see what blackwell brings.


its funny. i liked the standard lumen version that ive timestamped here:



I think devs have to focus on getting hardware lumen working first before moving on to ReStir. i know path tracing is the future but it completely kills performance in games whereas hardware lumen is roughly only 20% heavier. i wouldnt even want PT on next gen consoles especially after seeing how sony was only able to get just a 30% performance boost from a gpu that is 67% faster. even if by some miracle they manage to release a next gen console thats 3x faster, we might only get 2x more performance. id rather devs not waste all of that on PT.

just focus on lumen and push shit like that lion unity demo. i know i shouldnt do this but after playing games like dragon age, that unity demo seems impossible even on the ps6. even by the likes of ND and rockstar.
 

Msamy

Member
Can you compare it to the native 4k version?

thats the version i play whenever i get back to it. same with spiderman 2. To me, those modes represent the game the best. the performance modes downgrade the settings just enough that they lose that next gen sheen and start looking last gen.
Resolution mode at 30 fps is still better than it's pro mode at 60 fps but not as difference as in regular ps5 versions of the but the text the texture quality, lighting, shadows and volumetric fog in both versions looks better than regular ps4 resolution version, still the lack of rtgi makes game looks bad in many scene but in other hand it's have stellar looking scenes, definitely this engine with good rtgi and mesh shaders will be above UE5 or at least in same category
 

Msamy

Member
Decima still doesn’t push enough geometry to be “next gen” IMO. HFW looks awesome and even “next gen” in some parts, but it lacks the CGI level of geometry and lumen GI. Hellblade 2 is one of the only games out to give me that playable CGI feeling just like The Order 1886…
Yes, i said said it's lack of using mesh shaders and rtgi as you said affecting it but believe me in (consoles only ) it's image quality in many scene are clear above many ue5 games including hb2 and in many scene have those cgi looks but not as stable as ue5 games because lack of rtgi, decima will be really scary when having rtgi and mesh shaders tech
 

Msamy

Member
Still looks good to me. Game features a very photorealistic look without much post processing and filmic effects like fog and other atmospheric effects which is probably why it doesnt give off a very fancy next gen feeling. i suspect when the game comes out, the thread will be full of people posting fancy screenshots because the lighting and asset quality is still there.


its funny. i liked the standard lumen version that ive timestamped here:



I think devs have to focus on getting hardware lumen working first before moving on to ReStir. i know path tracing is the future but it completely kills performance in games whereas hardware lumen is roughly only 20% heavier. i wouldnt even want PT on next gen consoles especially after seeing how sony was only able to get just a 30% performance boost from a gpu that is 67% faster. even if by some miracle they manage to release a next gen console thats 3x faster, we might only get 2x more performance. id rather devs not waste all of that on PT.

just focus on lumen and push shit like that lion unity demo. i know i shouldnt do this but after playing games like dragon age, that unity demo seems impossible even on the ps6. even by the likes of ND and rockstar.

I believe big studios can match that unity demo soon, dragon age truly feels bad but I believe mass effect 5 in UE5 will show great graphics from bioware
 
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SlimySnake

Flashless at the Golden Globes
Yes, i said said it's lack of using mesh shaders and rtgi as you said affecting it but believe me in (consoles only ) it's image quality in many scene are clear above many ue5 games including hb2 and in many scene have those cgi looks but not as stable as ue5 games because lack of rtgi, decima will be really scary when having rtgi and mesh shaders tech
I’d say they need to improve their draw distance, foliage density, asset quality/textures and indirect lighting. Their day time and night time lighting is fine. Character models are great. Water is exceptional. Trees look good and grass is extremely detailed.

But the draw distance just makes it look small. The lod management isn’t as great as Spider-Man 2 either. So many buildings in the distance just lose all their textures and appear basic as fuck.

Foliage is great but again very basic. Avatar feels so much more dense and like a jungle. This game feels like a suburb with roads and highways lol. Most of the time is just a few plant types. They need more biodiversity.

Basically if they can get it to look as good as that 2020 bullshot teaser, I’d be happy.
 

hlm666

Member
Still looks good to me. Game features a very photorealistic look without much post processing and filmic effects like fog and other atmospheric effects which is probably why it doesnt give off a very fancy next gen feeling. i suspect when the game comes out, the thread will be full of people posting fancy screenshots because the lighting and asset quality is still there.


its funny. i liked the standard lumen version that ive timestamped here:



I think devs have to focus on getting hardware lumen working first before moving on to ReStir. i know path tracing is the future but it completely kills performance in games whereas hardware lumen is roughly only 20% heavier. i wouldnt even want PT on next gen consoles especially after seeing how sony was only able to get just a 30% performance boost from a gpu that is 67% faster. even if by some miracle they manage to release a next gen console thats 3x faster, we might only get 2x more performance. id rather devs not waste all of that on PT.

just focus on lumen and push shit like that lion unity demo. i know i shouldnt do this but after playing games like dragon age, that unity demo seems impossible even on the ps6. even by the likes of ND and rockstar.

It's nvidia's branch that was used in wukong and something else that eludes me atm, Epic are still focused on their own lumen and new things like megalights so don't worry about devs moving to pt and restir already it's still just nvidia balls deep in it. That being said megalights is actually a step in that direction and if they add a few more things to it, it'll be close to rtxdi.

The difference between full raytacing in wukong and lumen is around 30%, i'm not sure if wukong is software or hardware lumen but I don't think it's a clear cut PT murders performance and lumen doesn't.



I think we need to remember lumen has a cost, if you told someone lumen here was PT i'm sure we would get the not worth the performance hit arguments.



it would be really cool if someone got this running on nvidias branch so we could see the PT framerate. I would guess around 30-35fps making it about 25-30% heavier than lumen.
 

Msamy

Member
I’d say they need to improve their draw distance, foliage density, asset quality/textures and indirect lighting. Their day time and night time lighting is fine. Character models are great. Water is exceptional. Trees look good and grass is extremely detailed.

But the draw distance just makes it look small. The lod management isn’t as great as Spider-Man 2 either. So many buildings in the distance just lose all their textures and appear basic as fuck.

Foliage is great but again very basic. Avatar feels so much more dense and like a jungle. This game feels like a suburb with roads and highways lol. Most of the time is just a few plant types. They need more biodiversity.

Basically if they can get it to look as good as that 2020 bullshot teaser, I’d be happy.
I am with you in all things above except texture quality it's really good specially in current pro version also the shaders that they use for materials are exceptional, the game looks great and have cgi quality in scenes that doesn't need rtgi indirect lightning but definitely with good rtgi this game would be something else, also they currently out match that first 15 min gameplay, they steal far from 2020 teaser, definitely current decima engine can't output gameplay or cinematic with that teaser graphics, and I doubt it was even inengine pre rendered cgi, maybe horizon 3 can get close to that teaser quality with upgraded decima engine
 
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Msamy

Member
I would like to say that the most disappointing thing for me in current gen games that most of them didn't use mesh shading tech which can be implemented easily in current gen machines which have special graphics hardware for that tech, even many ue5 games which have nanite didn't use it, this tech have huge effect in any game graphics but most developers still neglect it
 
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SlimySnake

Flashless at the Golden Globes
It's nvidia's branch that was used in wukong and something else that eludes me atm, Epic are still focused on their own lumen and new things like megalights so don't worry about devs moving to pt and restir already it's still just nvidia balls deep in it. That being said megalights is actually a step in that direction and if they add a few more things to it, it'll be close to rtxdi.

The difference between full raytacing in wukong and lumen is around 30%, i'm not sure if wukong is software or hardware lumen but I don't think it's a clear cut PT murders performance and lumen doesn't.



I think we need to remember lumen has a cost, if you told someone lumen here was PT i'm sure we would get the not worth the performance hit arguments.



it would be really cool if someone got this running on nvidias branch so we could see the PT framerate. I would guess around 30-35fps making it about 25-30% heavier than lumen.

yeah, it was wukong and star wars outlaws. both are practically unplayable on my 3080 because they seem to have been optimized for 40 series cards leaving me in the dust. performance hit for me was roughly 100%. if it was 30% i wouldve gladly lowered the resolution or settings. restir seems to have been optimized for 40 series cards which have more rt cores iirc.

i think silent hill 2 is literally the only game using hardware lumen on PCs. we dont have a single game on consoles using hardware lumen. star wars and avatar both use hardware accelerated ray tracing solutions too. you can turn off DXR on PC and they revert to software based ray tracing (Similar to lumen) which has a roughly 30% hit to performance similar to lumen software vs hardware.
 

GymWolf

Member
Hair physics in veilguard is so strange, longa hair have it but short hairs sometimes are immobile.

It's like physics only apply in some moments if hairs are long enough.

Also, pretty unimpressive showing graphic wise, is this thing in ue5? The geometry is just not there.




Fable better look incredible or microsoft is gonna be worse than sony this gen.
 
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Msamy

Member
Hair physics in veilguard is so strange, longa hair have it but short hairs sometimes are immobile.

It's like physics only apply in some moments if hairs are long enough.

Also, pretty unimpressive showing graphic wise, is this thing in ue5? The geometry is just not there.




Fable better look incredible or microsoft is gonna be worse than sony this gen.

It's a runing in id tech engine, no way this shit run in ue5
 

GymWolf

Member
It's a runing in id tech engine, no way this shit run in ue5
We saw different tiers of ue5 games tho, they are not all wukong\hb2, you also have your immortals of avernum or other unimpressive projects.

Immortals wasn't exactly an high poly geometry galore...
 

Msamy

Member
We saw different tiers of ue5 games tho, they are not all wukong\hb2, you also have your immortals of avernum or other unimpressive projects.

Immortals wasn't exactly an high poly geometry galore...
I know that I am just joking because the game looks really bad, also this game is runing on id tech
https://www.reddit.com/r/IndianaJonesGames/s/ihmwp3nY8C
And I remember reading some article about this but can't find it currently, that said even if that game running in id tech it should look miles better, they use the same tech as next doom but the difference between them is huge
 
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SlimySnake

Flashless at the Golden Globes
Yeah this is on machine games. They stink.

Remember their first ps4 wolfenstein game looked like a ps2 game. Their second one looked a generation ahead in comparison.
 

hlm666

Member
yeah, it was wukong and star wars outlaws. both are practically unplayable on my 3080 because they seem to have been optimized for 40 series cards leaving me in the dust. performance hit for me was roughly 100%. if it was 30% i wouldve gladly lowered the resolution or settings. restir seems to have been optimized for 40 series cards which have more rt cores iirc.

i think silent hill 2 is literally the only game using hardware lumen on PCs. we dont have a single game on consoles using hardware lumen. star wars and avatar both use hardware accelerated ray tracing solutions too. you can turn off DXR on PC and they revert to software based ray tracing (Similar to lumen) which has a roughly 30% hit to performance similar to lumen software vs hardware.
I don't think it's optimized for ada so much as ada got a massive l2 cache bump compared to ampere and if ada can keep needed data in l2 where ampere can't your going to get a noticable performance difference that don't add up on paper looking at other specs. We will see more games landing with heavy RT use in the future, but we are a long way from being able to drop the raster. We will get another gpu cycle in ~2 years, then next consoles hit about 2 years after that and we should be getting another round of gpu releases around their release and maybe by then path/ray tracing will be an option for the wider market.

Blackwell should give us an idea if we are hitting a wall in regards to RT, if the bump is smaller than ampere to ada my speculation above is probably screwed.

changing topics, someone posted this guys minecraft video in a thread the other day. I think his new video is closer to how we are going to see ai used in games in the future, for visuals anyway.

 
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SlimySnake

Flashless at the Golden Globes
I think I am done with SSR reflections. Turned off RT reflections in Dragon Age to keep my CPU temps under control and man they are so distracting whenever you get to a beach or a lake. They work more or less fine on shiny wet surfaces but anytime there is a big body of water, all i see are ugly artifacts on the sides of the screen or around characters if they happen to be standing between me and the water. The RT reflections themselves dont look much better but i hate how the image is just a fucking broken mess with SSR on.
 

Bojji

Member
I think I am done with SSR reflections. Turned off RT reflections in Dragon Age to keep my CPU temps under control and man they are so distracting whenever you get to a beach or a lake. They work more or less fine on shiny wet surfaces but anytime there is a big body of water, all i see are ugly artifacts on the sides of the screen or around characters if they happen to be standing between me and the water. The RT reflections themselves dont look much better but i hate how the image is just a fucking broken mess with SSR on.

Yep. I just wish every game would offer this kind od change. Or planar reflections PS3 style, so much better than SSR for water.
 
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Buggy Loop

Member
I think I am done with SSR reflections. Turned off RT reflections in Dragon Age to keep my CPU temps under control and man they are so distracting whenever you get to a beach or a lake. They work more or less fine on shiny wet surfaces but anytime there is a big body of water, all i see are ugly artifacts on the sides of the screen or around characters if they happen to be standing between me and the water. The RT reflections themselves dont look much better but i hate how the image is just a fucking broken mess with SSR on.

Yup. SSR it’s disgusting. I think well made cube maps can sometimes look better than this shit. They are not accurate but at least they don’t fuck up the image quality with tons of artifacts around characters.
 

SlimySnake

Flashless at the Golden Globes
People being impressed by indy graphic is perplexing to say the least.

We really are the last stand against lazy ass devs and outdated engines in this topic uh?!
If you go back and play Batman AK (especially on the Pro now that its been cleaned up), the order or even Ryse and KZSF, you will be impressed. PS4 era games running at 4k 60 fps will always impress thanks to the lighting and material quality. Thats what you are seeing here. People arent looking for something next gen. They are just looking for something thats pleasing to the eyes, which is why Dragon Age is getting the praise its getting. Its simply nice to look at.

Now whats really frustrating is the inability of people to discern the difference between say Indiana Jones and Silent Hill or God of War vs Black Myth.
 

GymWolf

Member
If you go back and play Batman AK (especially on the Pro now that its been cleaned up), the order or even Ryse and KZSF, you will be impressed. PS4 era games running at 4k 60 fps will always impress thanks to the lighting and material quality. Thats what you are seeing here. People arent looking for something next gen. They are just looking for something thats pleasing to the eyes, which is why Dragon Age is getting the praise its getting. Its simply nice to look at.

Now whats really frustrating is the inability of people to discern the difference between say Indiana Jones and Silent Hill or God of War vs Black Myth.
You know me, i'm barely impressed by new games at 4k60 on my pc, i would not be impressed by any ps4 game running at 4k60 other than the novelty of seeing an old game running at modern res\framerate, i can separate advanced graphic from just an high res glow up, i think...

But i get your point, people thinking that sh2, wukong and indy all look "great" is frustrating, it's like when you see people saying that arkham knight and infamous 3 looks as good as any modern game :messenger_pensive:
 

Msamy

Member

So basically they add rt ambient occlusion, shadows, better resolution reflection and finally some sort of rtgi (not to it's full scale), they are in really good state, wolverine just need more advanced rtgi and implement mesh shading tech alongside better quality character models
 
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GymWolf

Member
Slimy did you know that switch 2 support mesh shaders?

Are we gonna see a switch game that use MS before a sony game that use the same tech? :lollipop_squinting:
 
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