01011001
Banned
I was at that spot just now and took a pick of my settings in that spot.
but time of day is different of course since it's fully dynamic, but I took 2 shots
this is on an RTX3060ti at 1440p with TSR on Balanced
for the second screenshot I turned Lumen GI to the max, the shot above is on high.
the shot below shows why I'm using the high setting when actually playing, while I get 60+ fps on the Epic setting, I can't guarantee to stay above 60 at all times.
all my Settings:
1440p
Vsync: off
Motion Blur: Off
AA/Super Resolution: Lowest TSR
TSR: Balanced (58% scale at 1440p = ~835p)
Nanite: On
Virtual Shadows: Medium
Lumen GI: High (first Screenshot), Epic (Second Screenshot)
Lumen Reflections: Epic
Drawdistance: Far
Testures: High
Effects: Medium
Post Processing: Medium
Hardware RT: On
Nvidia Reflex: On
sadly DLSS is currently not available (due to UE5.1 not supporting it yet), because I bet with DLSS this would look way better... TSR is nice and all, but far from DLSS when it comes to temporal stability.
EDIT:
a few shots with different settings on the RTX3060ti:
1440p Max Settings, Native TSR (TSR is used for AA not upsampling)
1440p Max Settings, Epic TSR Quality (66% Scale = 950p)
1440p High Settings, Epic TSR Quality (66% Scale = 950p)
with everything set to High and using Epic TSR in Quality mode you can get a decent 60fps on a 3060ti at 1440p
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