Hugare
Member
Everything using ray tracing, for example, should be considered as "next gen", imo. Especially RTGI.In the context of "next-gen", it's pretty average. However it's still a gorgeous game, and this update should make it a more pleasent experience, especially for us PS5 players who can now enjoy it 60 FPS.
Back to next-gen, I think how we define this term is important and it may change from person to person. Higher resolution textures, reworked geometry and plugging in RT are simply not enough to constitute "next=gen" for me. It's the case with most games, even native next-gen games seem like PS4 games which have had their graphics dialled really high.
As for what we can call "next-gen". In my opinion a next-gen title will have to have things like micro-polygon rendering systems, like what we're seeing with Nanite. dynamic global illumination systems. Making use of next-gen features like new enemy and world/NPC variety and behaviours with next-gen AI. Next-gen physics systems, making environments react more accurately to input and so much more. Mesh/Primitive Shaders and so much more.
But at the end of the day, regardless of technologies and buzzwords, the visuals will do the talking.
Simply 'cause it wasnt possible during last gen era. Hence, "next gen"
Minecraft RT, Quake RT, Portal RTX and etc. are all next gen to my eyes.
Would The Witcher 3 new version work with last gen hardware? No? So it should be considered as next gen