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Graphical Fidelity I Expect This Gen

This one looks good

I don't know if this fake or not but just wow




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SlimySnake SlimySnake GymWolf GymWolf
 

SlimySnake

Flashless at the Golden Globes
Assuming this game will use UE5 they should halve this level of graphics fedilty in real time in ps5 pro I don't know why they use cgi.
yeah after seeing what UE5 can do in the matrix cutscenes, there is zero reason to have cg trailers. housemarque has now gone 4 years without showing a game and their first trailer is cg? fuck off.

i bet they are still on ue4 just like FF7 rebirth and will phone in another mediocre looking game. par for the course from the major western studios.
 

SlimySnake

Flashless at the Golden Globes
Are all the impressive games of the show in ue5 and not from sony? :lollipop_squinting:
they work on their own engines. housemarque is the only one who used UE4 but my guess is that sony forced them to use decima to save on costs.

tbh, even if they upgrade their engines to support ray tracing, virtualized geometry and destruction, its no guarantee that they will look as good as UE5 games. Just look at AC Shadows, it has everything and still looks a gen behind. FF7 uses mesh shaders, star wars outlaws, and avatar do it too (at least on consoles) and even alan wake 2, yet nanite is just in another league. So even if sony studios claim they are supporting all these fancy new features, i dont know if they will ever match let alone exceed ue5.

one thing i will say is that despite hundreds of games shown at the state of play, nothing comes close to the cutscene direction, character animation, facial expressions etc of the Intergallactic trailer. ND and Sony studios are just in another league and even UE5's metahuman tech isnt helping these smaller studios get there. So my guess is that sony studios will compete on art design, cutscene direction, mocap and storytelling going forward.
 

Represent.

Represent(ative) of bad opinions
I don't know if this fake or not but just wow

This looks fucking great. Wow

Another no name studio out of China producing top notch visuals on their first try at an AAA game. Speaks wonders for the lack of talent throughout the rest of the world in this industry. They are moving the needle out there, won't be long before a bunch of the top most graphically impressive studios are based in China. Hell its already started, I think they take over next gen. All of their games look great and have above average animation too.

Also pumped for SuperMassives game, there were a few solid looking games here. I liked the show
 
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Msamy

Member
Reminds me of just cause
Yes,
yeah after seeing what UE5 can do in the matrix cutscenes, there is zero reason to have cg trailers. housemarque has now gone 4 years without showing a game and their first trailer is cg? fuck off.

i bet they are still on ue4 just like FF7 rebirth and will phone in another mediocre looking game. par for the course from the major western studios.
I hope they at least use UE5 or decima, also it's sad that ds2 didn't have trailer in that sop
 

Jack Howitzer

Neo Member
Black Myth Wukong is not open world
Yeah the game can look a bit rough with lots of closer-to-none low detail assets here and there. I remember some ppl asked the director on chinese Weibo about it,he basically said they were having trouble optimizing the asset streaming process properly and had to cut short on these things to hit the deadlines,and without nvidia and epic's huge efforts and supports the game would look way worse,considering game science is still a less-skilled fresh new blood in the aaa industry after all.
Guess this is part of the reason why despite using path tracing or whatever advanced fancy stuff,the game is actually not very vram demanding at all even comparing to last-gen assets rooted titles like path tracing cp2077,let alone indie jones,which is pretty shame tbh.
 
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SlimySnake

Flashless at the Golden Globes
Remedy's released their roadmap. Nothing this year except for that dumb pve game. Max Payne 1/2 remake early next year, and then Control 2 in 2027. Far more productive than some first party studios.

Alan Wake 2 had its issues but was a gorgeous game. I am really excited to see Max Payne on this engine. An actual game with a lot of combat.

Shame Control 2 is basically in the last year of the generation because i wanted to see next gen destruction. Maybe Max Payne will have that. A few areas in Alan Wake 2 had destruction but limited to a very specific enemy type. I want to see more of that but through out the game.

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DanielG165

Member
Control 2 in 2027.
Control 2 has the potential to be the most advanced game ever made, right alongside GTA 6. I wouldn’t worry about it releasing on current gen hardware, as we saw what Remedy were able to accomplish with the first game having been developed on slow HDDs and anemic CPUs. With the sheer amount of fast memory, still very capable CPUs, and much faster storage solutions available, Control 2 is going to sing on this gen of consoles and high end PCs.

I’m hoping it’ll make the first game’s destruction look tame by comparison, and that is currently the standard for me. The last year of a generation is typically the best of the best, with 7th gen giving us Halo 4, and The Last of Us, and the 8th gen giving us the likes of Uncharted 4, Gears 5, and Control, to name a few.

I’m confident that the sequel is going to blow us away.
 

Piggoro

Member
AC Shadows PC features confirms RTGI, RT Reflections, and Virtualized Geometry.



I dont know why despite all these things it looks cross gen as fuck lol. Lighting is so goddamn important. Shouldve gone for a more realistic look.

Still, destruction, different seasons/weather, lots of new particle effects, great looking hair, on paper, this sounds amazing and next gen, but it just doesnt look it. Going to get it day one though. maybe it just doesnt showcase well on youtube. Lets hope the AC Black Flag remake and AC Hex are going for a more photorealistic look than this.

I think it's shitty Ubisoft animation ruining all immersion.
 

RavionUHD

Member
Just started playing KCD2 after finishing the first game.
Game looks really gorgeous, I added DLSS4 Transformer Modell to it and RTX HDR because the game doesnt support HDR natively, also some ReShade.
It runs in 4K Ultrawide and also runs very good!

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