I wonder if these inflatables pop, deflate and fart out air if you shoot them:
Once they reach this level of fidelity it's gonna be jarring if stuff like this doesn't react properly.
Same goes for crowds, they look insanely detailed and the quality of reactions, simulation and animation are all gonna have to be top notch, otherwise the jank will be all the more apparent.
For eg. If I take an RPG and unload on that boat in the top image, are all the people gonna react awkwardly or will they act realistically?
For these images, if this is the level of life and density we see (or at least in the ballpark), then when you come barrelling through with a car, dropping grenades or engage in a gunfight...the way the all behave, scarpering, taking cover, some freezing up and begging, it's gonna have to be really on point to not feel wonky.
So far -- in snippets of the trailer and the screenshots -- we've seen visuals and with it, NPCs going about their business; but how they behave when we interrupt them is gonna make or break how this lands.
One cool thing looking over all of these shots is that all the NPCs look unique, so if that remains the case in the game they must have a crazy-good adaptive system with loads of variables and contextual elements.