Graphical Fidelity I Expect This Gen

What the fuck is a enviroment screenshot supposed to show when it comes to rtgi?
No video.
No dynamic moving objects.
No point.

God these companies.....
It's a weird example, but I think they're just trying to show off the increased light reflectivity from the fire (side of the small shed, roof of the bigger structure, and the puddles.) That shit is cool but I think they're could've picked a better scene to showcase better shadows, too.
 
Is it fair to say that the Dark Ages is a tech showcase but one that requires a high end PC to get that effect?

Why does the game give off such a low res appearance on console when the native res numbers that DF gave fell within 1200-1700p range? Could it be that they miscalculated that and gave us the final output after upscaling? Or is this simply a problem with film grain/taa?

I dont recall DF saying its being upscaled from a lower resolution but I could've missed that part...

In my experience with other games in a similar DRS range, they look much sharper than this whereas Dark Ages appears sub 1080p on Pro in outdoor areas ..
the underlying ray traced global illumination, physics and destruction and gameplay systems are all there. how blurry a game looks does not change if a game is a tech showcase or not. something like last of us part 2 is incredibly blurry on ps4 but that did not stop people from appreciating its graphical features on the base console
 


something like this in real time?

I see u and i rise u:

Obviously we got already better looking character faces in gta6 and not by low margin.
The rest is still bit behind that cgi from 2013(japan release, in rest of the world early 2014), posting it coz back then i think it was cgi that made biggest impression and is set "in reality"/aims for realism so perfect to compare, i kid u not, back in late 2013/early 2014 it looked(except lighting character's face that feels out of place now) extremly photorealistic to my eyes :)
 
What don't you understand? Best visuals are best visuals. If you want to add asterisks to everything, you would need to add things like game scale, development budget, dev experience, engine, development time, platfom etc.
You're literally dumb if you can't grasp the massive difference in undertaking of arting up an linear game vs a massive open World game with 1000x the assets. An asterixis? wtf lol. It's not a competition it's a fact of modern development. Some people are absolutely dense and then the exact same people wonder why they're disappointed over and over and over again then come in here to vomit the same point again while not learning that simple FACT!
 
You're literally dumb if you can't grasp the massive difference in undertaking of arting up an linear game vs a massive open World game with 1000x the assets. An asterixis? wtf lol. It's not a competition it's a fact of modern development. Some people are absolutely dense and then the exact same people wonder why they're disappointed over and over and over again then come in here to vomit the same point again while not learning that simple FACT!

My man if you have to insult someone to make a point, it doesn't make you look good. Calm down and put your manners back
 
Last edited:
My man if you have to insult someone to make a point, it doesn't make you look good. Calm down and put your manners back
My bad but they just keep replaying with the same dumb response. I literally don't understand how someone can fail to understand the difference between the art work needed on a smaller linear game versus a massive open World game. It's on the level of 1+1=2 yet they're arguing it's 3...
 
The sort of visual quality I hope to see one day. I feel like a very good facsimile should be possible on PS6 onwards in regards to the lighting with a top tier RTGI+Reflection implementation. It's just a matter of atmospherics, IQ and asset quality/density matching up (talent, intention, budget and manpower).

nvamjw.avifs


p4cq86.avifs

91m0bl.avifs

FFVII Remake Trailer btw..
 
Last edited:
The sort of visual quality I hope to see one day. I feel like a very good facsimile should be possible on PS6 onwards in regards to the lighting with a top tier RTGI+Reflection implementation. It's just a matter of atmospherics, IQ and asset quality/density matching up (talent, intention, budget and manpower).

nvamjw.avifs

p4cq86.avifs


FFVII Remake Trailer btw..
This doesnt look any better than GTA 6 to me
 
So it looks like every platform will be receiving the enhancements for Hellblade 2, not just the PS5 Pro. Really looking forward to seeing what improvements were made in a second playthrough on PC, and how the consoles stack up.
 
This doesnt look any better than GTA 6 to me
it looks way better for me.
There is this cgi quality to the rendering that real time graphics rarely achieve if ever.
The only time I had that feeling was few times in ff16.

Like this below. It's obviously not cgi and it doesn't look nearly as good as gta or that ff7 trailer... but there is something to this soft shading and presentation that makes it look like prerendered cgi
wQOzDwT.jpeg



StT6ogb.jpeg
 
Yes, Battlefield 3 looked insane. How is this a 2011 game? X360/PS3 really has been the last true generational jump.
for real.
I am good if games looked like resident evil 4 og forever. let alone xbox 360 lol.
I love good graphics and this gen is very satisfactory to me... but at the same time less so than ps4 was?
 
Enjoy before it's taken down battlefield labs 2k gameplay direct feed

the graphics really are nothing to write home about...but other than that...... put the strike and karkand theme in the background and you have BF2, which is a good great thing in my book.
 
Last edited:
the graphics really are nothing to write home about...but other than that...... put the strike and karkand theme in the background and you have BF2, which is a good great thing in my book.
For pre-alpha footage, I'd say this looks pretty good honestly. Most importantly, it looks and feels like the gritty, crunchy, and chaotic-ness that BF3 and BF4 had and did so perfectly. The destruction and physics look like they're going to be on another level as well.

Speaking of Battlefield, BF1 still looks absolutely incredible, as does BF5. I played through both games' campaigns earlier this year on PC, and my word did they look gorgeous. Hell, even on One X, BF1 still looked fantastic.

High hopes for BF6.
 
Last edited:
For pre-alpha footage, I'd say this looks pretty good honestly. Most importantly, it looks and feels like the gritty, crunchy, and chaotic-ness that BF3 and BF4 had and did so perfectly. The destruction and physics look like they're going to be on another level as well.

Speaking of Battlefield, BF1 still looks absolutely incredible, as does BF5. I played through both games' campaigns earlier this year on PC, and my word did they look gorgeous. Hell, even on One X, BF1 still looked fantastic.

High hopes for BF6.
Also this multiplayer graphics, expect far more better graphics from its single player campaign
 
It will still be 60 fps so keep your expectations low.
Some testers in reddit page said that ps5 run at 30 fps which is I suspect to be truth but From leaked multiplayer footage for me it's looking better than delta force mp, marathon, cod and others in overall tech , I truly have high hopes for it's singleplayer. I hope they don't disappointed me.
UHzGoek.jpeg
 
Last edited:
Just started playing Rebirth on PS5 and man, the IQ in the 'sharp' Performance mode looks like absolute shit.

Kind of surprised since Performance mode in Remake looked really good. Then again, I suppose it was a PS4 game.
 
Just started playing Rebirth on PS5 and man, the IQ in the 'sharp' Performance mode looks like absolute shit.

Kind of surprised since Performance mode in Remake looked really good. Then again, I suppose it was a PS4 game.
sharp is just integer scaling 1080p to 4k. Makes no sense for 3d graphics and I have no idea why they are using it
 
Some testers in reddit page said that ps5 run at 30 fps which is I suspect to be truth but From leaked multiplayer footage for me it's looking better than delta force mp, marathon, cod and others in overall tech , I truly have high hopes for it's singleplayer. I hope they don't disappointed me.
UHzGoek.jpeg

It runs at either locked 60 or 100+ on the Pro atm. There is a 120hz performance mode
 
I wonder if these inflatables pop, deflate and fart out air if you shoot them:

frame-00421.jpg

screenshot-Places-Leonida-Keys-05.jpg
screenshot-People-Cal-Hampton-03.jpg


Once they reach this level of fidelity it's gonna be jarring if stuff like this doesn't react properly.

Same goes for crowds, they look insanely detailed and the quality of reactions, simulation and animation are all gonna have to be top notch, otherwise the jank will be all the more apparent.

For eg. If I take an RPG and unload on that boat in the top image, are all the people gonna react awkwardly or will they act realistically?

screenshot-Places-Vice-City-05.jpg
screenshot-Places-Leonida-Keys-03.jpg
screenshot-Places-Leonida-Keys-02.jpg


For these images, if this is the level of life and density we see (or at least in the ballpark), then when you come barrelling through with a car, dropping grenades or engage in a gunfight...the way the all behave, scarpering, taking cover, some freezing up and begging, it's gonna have to be really on point to not feel wonky.

So far -- in snippets of the trailer and the screenshots -- we've seen visuals and with it, NPCs going about their business; but how they behave when we interrupt them is gonna make or break how this lands.

One cool thing looking over all of these shots is that all the NPCs look unique, so if that remains the case in the game they must have a crazy-good adaptive system with loads of variables and contextual elements.
 
Last edited:
I see u and i rise u:

Obviously we got already better looking character faces in gta6 and not by low margin.
The rest is still bit behind that cgi from 2013(japan release, in rest of the world early 2014), posting it coz back then i think it was cgi that made biggest impression and is set "in reality"/aims for realism so perfect to compare, i kid u not, back in late 2013/early 2014 it looked(except lighting character's face that feels out of place now) extremly photorealistic to my eyes :)

nice cutscene!
I think the most important thing about CGi is always the Cloth physics...
I don't know when we'll play games with realistic clothes reacting to the environment...
The hair physics is almost there, as we can see in so many games!
 
Just started playing Rebirth on PS5 and man, the IQ in the 'sharp' Performance mode looks like absolute shit.

Kind of surprised since Performance mode in Remake looked really good. Then again, I suppose it was a PS4 game.
Good luck.

GibmaF8XsAAta4Q
 
The sort of visual quality I hope to see one day. I feel like a very good facsimile should be possible on PS6 onwards in regards to the lighting with a top tier RTGI+Reflection implementation. It's just a matter of atmospherics, IQ and asset quality/density matching up (talent, intention, budget and manpower).

nvamjw.avifs


p4cq86.avifs

91m0bl.avifs

FFVII Remake Trailer btw..
FF7 remake's cg scenes were so good. My dumbass thought that Square would come somewhat close to it with the ps5. I just never realized they were talentless hacks too focused on making mini games and ubisoft style copy pasta worlds.
 
Brazil pixel uses an infrared device to capture the internal resolution and there is no upscaling, its simply 1440p to 1500p and your TV upscales to 4k. Hence the slightly softer look than other games that have an internal resolution of 1440p but is then reconstructed using dlss, fsr or pssr. Tv upscalers are way worse than even checkerboardibg or fsr1.

They are using TAA which is always going to be blurry in motion but I'm using dlss 4k quality and it is very soft looking. I'm guessing their post processing is adding some kind of blur effect that is making it look more low res than it is.

Btw, the ps5 pro is giving you 100% more pixels on average. Despite the 45% claims by cerny and 67% more tflops. I wonder if they can do pssr 4k balanced.
Pro is giving 100% more pixels on average? I heard it was only 10% more than SX ...
 
the underlying ray traced global illumination, physics and destruction and gameplay systems are all there. how blurry a game looks does not change if a game is a tech showcase or not. something like last of us part 2 is incredibly blurry on ps4 but that did not stop people from appreciating its graphical features on the base console
I recognized how impressive the underlying tech is in this game. That's why I said on PC at a high enough resolution it's probably amazing.

I agree that technically the underlying tech is impressive no matter what but I disagree about the blurriness not ruining things. If you can barely see that tech because the game is so muddy what is the point. Some of those outdoor levels the game gets very soupy, low res, and becomes hard to appreciate on my Pro. I'm having a hard time appreciating the rtgi too compared to say, Indiana Jones where the lighting looks better due to I think being higher res and clearer. Either that or maybe Dark Ages doesn't have as much bounce light calculations in the bvh on console?? I dunno. Sometimes I can appreciate it in indoor areas.

The amount of enemies and particles, fluid animations, destruction, and gore systems is really cool. They should've done more with this on Pro if SX is only 10% more pixels that means they're not using the Pro's extra processing power. I wasn't happy with Indiana on Pro but at least it has a considerable resolution increase.
 
They should've done more with this on Pro if SX is only 10% more pixels that means they're not using the Pro's extra processing power. I wasn't happy with Indiana on Pro but at least it has a considerable resolution increase.
Where are you getting this 10% from?

From this comparison, you are getting a 28% increase from series x and a 60% increase from base ps5. both of which are in line with the tflops difference. there are other comparisons during gameplay that show the ps5 dropping below 1080p and the pro easily above 1440p which totals up to a 100% increase in pixels.

i dont think xsx comparisons are accurate anyway. Eternal XSX also ran way better than the ps5. Doom just prefers xbox consoles for whatever reason. maybe because they use hardware vrs on the xsx.

7QWtXb4.jpeg
 
They should've done more with this on Pro if SX is only 10% more pixels that means they're not using the Pro's extra processing power. I wasn't happy with Indiana on Pro but at least it has a considerable resolution increase.

to be fair, the difference between the Series X and PS5 Pro in Indy would probably be smaller if the Series X wasn't capped at 1800p.
 
nice cutscene!
I think the most important thing about CGi is always the Cloth physics...
I don't know when we'll play games with realistic clothes reacting to the environment...
The hair physics is almost there, as we can see in so many games!
Since cloth simulation is too demanding to be done in real-time, Amy Hennig's Marvel 1943 Rise of Hydra will simulate full cloth simulations with almost the fidelity that you see in CGI movies, through a Machine Learning algorithm they call "ML Deformer", they said "it's extremely fast on runtime", pretty sure this is UE5's custom solution for it, they talk about it here. (timestamped at 54:25)



GTA 6 trailer 2 also has good evidence of something similar being done here, it's what sells these character animations extremely well, they almost look real sometimes, it feels as though characters aren't stuck within their clothes looking stiff like how a video game would look. Examples below:

stp6k0o.gif


o5gD7vY.gif
 
Last edited:
finally started playing outlaws. damn this game's graphics are impressive and I quite like the level of detail

aaxl8eS.jpeg

vKr7kWc.jpeg

zYBKF9f.jpeg

So3VH2j.jpeg

HdsccoE.jpeg


sure I miss the hair strands, destruction physics and weather thing but this game at least has some decent wind physics. i really like how trees and foliage sway along the wind

ray reconstruction is truly incredible and I wish ac shadows had it too
 
finally started playing outlaws. damn this game's graphics are impressive and I quite like the level of detail

aaxl8eS.jpeg

vKr7kWc.jpeg

zYBKF9f.jpeg

So3VH2j.jpeg

HdsccoE.jpeg


sure I miss the hair strands, destruction physics and weather thing but this game at least has some decent wind physics. i really like how trees and foliage sway along the wind

ray reconstruction is truly incredible and I wish ac shadows had it too
It's a very, very underrated game aswell. It got a lot of undeserved "OMG FORCED DEI" hate online. If you're a Star Wars fans it's a solid 8/10. The game looks insane on the 30fps mode on PS5 Pro but I played it at 60fps. I imagine it looks absolutely ridiculous on a high end PC!

I'm really looking forward to seeing how they get this game to run on Switch 2 since it only has an RTGI mode unlike AC Shadows where it has a baked lighting fallback for Series S and the original PS5/X performance modes. If the Cyberpunk port is anything to go by it will be solid for a wee 10watt device.
 
It's a very, very underrated game aswell. It got a lot of undeserved "OMG FORCED DEI" hate online. If you're a Star Wars fans it's a solid 8/10. The game looks insane on the 30fps mode on PS5 Pro but I played it at 60fps. I imagine it looks absolutely ridiculous on a high end PC!

I'm really looking forward to seeing how they get this game to run on Switch 2 since it only has an RTGI mode unlike AC Shadows where it has a baked lighting fallback for Series S and the original PS5/X performance modes. If the Cyberpunk port is anything to go by it will be solid for a wee 10watt device.

Exactly, game is not bad at all. The best star wars games since fallen order.
 
Exactly, game is not bad at all. The best star wars games since fallen order.
it's a better game than ac shadows 100%
and i say this as someone who is more interested in ac universe than star wars universe
naoe is fine and all but i find kay more interesting and story and quests don't feel like chore, at least the way ac shadows feels, and on top of that it is at least coherent

i'm simply having much more fun with this game which is a bit sad for ac shadows
 
Last edited:
I wonder if these inflatables pop, deflate and fart out air if you shoot them:

frame-00421.jpg

screenshot-Places-Leonida-Keys-05.jpg
screenshot-People-Cal-Hampton-03.jpg


Once they reach this level of fidelity it's gonna be jarring if stuff like this doesn't react properly.

Same goes for crowds, they look insanely detailed and the quality of reactions, simulation and animation are all gonna have to be top notch, otherwise the jank will be all the more apparent.

For eg. If I take an RPG and unload on that boat in the top image, are all the people gonna react awkwardly or will they act realistically?

screenshot-Places-Vice-City-05.jpg
screenshot-Places-Leonida-Keys-03.jpg
screenshot-Places-Leonida-Keys-02.jpg


For these images, if this is the level of life and density we see (or at least in the ballpark), then when you come barrelling through with a car, dropping grenades or engage in a gunfight...the way the all behave, scarpering, taking cover, some freezing up and begging, it's gonna have to be really on point to not feel wonky.

So far -- in snippets of the trailer and the screenshots -- we've seen visuals and with it, NPCs going about their business; but how they behave when we interrupt them is gonna make or break how this lands.

One cool thing looking over all of these shots is that all the NPCs look unique, so if that remains the case in the game they must have a crazy-good adaptive system with loads of variables and contextual elements.
This is the biggest obstacle imo, even more than the graphic.

No idea how many unique animations you have to code to take into account whatever the player is doing for the npcs reactions, maybe it's gonna be some neural\ai system where animations are completely dynamic or maybe slmething like motion matching whem they chose the best animation out of a library with thousands of them.


But if there is one that has a chance (an extremely small one) is rockstar.

This is where we are gonna see if they really spended 2 billions budget.
 
Last edited:
This doesnt look any better than GTA 6 to me
Before we smeg our pants let's see GTA VI gameplay. My prediction is that it will look like a very nice looking version of the PS5 Remaster of GTAV with obvious improvements in lighting due to RTGI and much more geometry. They showing the game in it's 100% best light with cutscenes and very controlled story missions.

Also those R* website screenshots and clips are almost certainly from the PC version.

Don't get me wrong it will be the best looking game ever made and hopefully a great game (GTAV is in my personal top 10 games ever). I just don't think the gameplay we see 95% of the time will match those trailers but hey I hope I'm wrong.
 
it's a better game than ac shadows 100%
and i say this as someone who is more interested in ac universe than star wars universe
naoe is fine and all but i find kay more interesting and story and quests don't feel like chore, at least the way ac shadows feels, and on top of that it is at least coherent

i'm simply having much more fun with this game which is a bit sad for ac shadows
The lowest bar possible but yeah, at least i was able to finish that one without thinking about smashing my balls with a sledgehammer.

I heard they fixed many aspects of the game because at launch it was a 6\10 at best.
 
FF7 Rebirths Pro mode is so overhyped I can't believe it. The pop in in this mode is horrific, it uses Performance mode settings, and the Gamma is still totally borked
Like most PS5 / Pro games it looks ridiculously good in it's 30fps mode. They needed a new gen CPU to hit 60 at those visuals. A shame they couldn't do it for the Pro but then it would have been $800 lol.
 
Like most PS5 / Pro games it looks ridiculously good in it's 30fps mode. They needed a new gen CPU to hit 60 at those visuals. A shame they couldn't do it for the Pro but then it would have been $800 lol.
The price in europe is 920 euros with the disc drive, where is my better cpu? :lollipop_squinting:
 
Last edited:
Where are you getting this 10% from?

From this comparison, you are getting a 28% increase from series x and a 60% increase from base ps5. both of which are in line with the tflops difference. there are other comparisons during gameplay that show the ps5 dropping below 1080p and the pro easily above 1440p which totals up to a 100% increase in pixels.

i dont think xsx comparisons are accurate anyway. Eternal XSX also ran way better than the ps5. Doom just prefers xbox consoles for whatever reason. maybe because they use hardware vrs on the xsx.

7QWtXb4.jpeg
So possible on Switch 2 at 30fps? :P
 
Top Bottom