Graphical Fidelity I Expect This Gen

You how it is for these Greedy bastards. They dont want leave any money on the floor.
If you're able to pull off truly next gen graphics at higher resolutions with all the accoutrements in NPC counts, physics and design at 40fps, I don't know how many people would complain. Actually I think it would be a massive attraction.

Idk, maybe we'll have to wait until next gen with that.
 
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That doesn't sound right, usually the majority try do to the easier stuff, not the hardest one, and that's why you have "many" games with total destruction but barely anyone trying to outperform guerrilla and their building collapse tech, i don't know man...

The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.

I"m gonna sound like a broken record but but after playing so many games, ignoring the level design to punch walls and dig caves doesn't impress me much, and like someone else said the fidelity in bananza took a huge hit, we are not talking about a game with high fidelity and high destruction, the game perfectly fit in the same tier as drg with low fidelity graphic and total destruction, bananza look better but it also take a hit in the destruction because in the trailer they say you can destroy almost everything, in drg you could tecnically reduce the whole location in a empty room if you had infinite time and your character could fly to reach every place but it look worse.

The games are absolutely comparable, like if you want i can praise bananza for looking a bit better and a having a bit worse destruction but it would sound like the most tame praise ever...

Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.

Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.

It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.

anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see




I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.
 
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The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.



Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.

Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.

It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.

anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see




I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.

Posting some voxel stuff for me to praise when yesterday teardown was supposedly out of the comparison with bananza for being also in voxel is kinda ironic man:lollipop_grinning_sweat:

I guess they look cute, surely not the first thing that come to mind in a topic about graphic fidelity, more like good artistry.

Like i said, bananza looking a bit better and having a bit worse physics than the previous games on the market, it is not a huge step for me, more of a sidestep, not impressive enough to dislocate my jaw.

The game doesn't look a generation better than zelda graphically, and if slimy is right, sw2 is 2x times more powerfull than a ps4, sorry if i expect a bit more.

The fact that i find the gameplay basic and boring surely doesn't help, the game seems to live or die around this gimmick, the collecathlon of shit and turning into animals is not impressive at all and we all know that there is an extremely high chance that story, challenge and combat are gonna suck asses like most nintendo games, i don't care if someone get offense from this, i'm not gonna sugar coat the pill.
 
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Posting some voxel stuff for me to praise when yesterday teardown was supposedly out of the comparison with bananza for being also in voxel is kinda ironic man:lollipop_grinning_sweat:

I guess they look cute, surely not the first thing that come to mind in a topic about graphic fidelity, more like good artistry.

For me when I talk about graphics improving im not talking about being more realistic im talking about new techniques being used or optimized, while I do like the ast in that video art it's also a great example of improving graphical fidelity, as was teardown, but that improvement is in a specific area and its often incompatible with other techniques(this is becoming less true but still), either way its a graphical technique being pushed so I think you're wrong there.

Also wasnt really for you spefically, just thought I wanted my post to not just to be clogging with this discussion and nothing else.

The game doesn't look a generation better than zelda graphically, and if slimy is right, sw2 is 2x times more powerfull than a ps4, sorry if i expect a bit more.

Expecting more is one thing expecting more from this game specifically is odd when its clearly doing things that again severly limit what they can do. But I suppose this is inline with you saying you don't see these techniques as an example of graphical fidelity when for me its one of the examples that most piques my interest.

Anyway again taking this chance to fill this thread with another project that Ive been following for ages.



Begging for more big devs to push fidelity like this.
 
For me when I talk about graphics improving im not talking about being more realistic im talking about new techniques being used or optimized, while I do like the ast in that video art it's also a great example of improving graphical fidelity, as was teardown, but that improvement is in a specific area and its often incompatible with other techniques(this is becoming less true but still), either way its a graphical technique being pushed so I think you're wrong there.

Also wasnt really for you spefically, just thought I wanted my post to not just to be clogging with this discussion and nothing else.



Expecting more is one thing expecting more from this game specifically is odd when its clearly doing things that again severly limit what they can do. But I suppose this is inline with you saying you don't see these techniques as an example of graphical fidelity when for me its one of the examples that most piques my interest.

Anyway again taking this chance to fill this thread with another project that Ive been following for ages.



Begging for more big devs to push fidelity like this.

this is incredibly cool

The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.



Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.

Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.

It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.

anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see




I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.

this is kinda cool. too chunky
 
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The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.



Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.

Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.

It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.

anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see




I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.


I agree fully with you and I do some programming on the side to learn Godot but also follow a ton of dev blogs or forums and it's so unusual to have terrain destruction that there's a ton of questions usually on how to even approach this because it throws everything you learned in school for meshing terrain and throws it in the bin.

I'm not even sure it is using a system like deep rock galactic.

Mesh shaders maybe?
 
You have like 2-3 topics to discuss the trailer but you went here and this was your first post in a topic about graphic fidelity:

My first post in this topic? Really? Cmon, I'm not in every page like some of you but I would hope you know this was not my first post.

I didn't bring DKB in this topic. I wouldn't have brought DKB in this topic, I know better than to claim this is some high fidelity, but who brought DKB in this topic?

You did

With laughing Spanish man gif

And you continued with a bunch of attacks on it that has nothing to do with graphical fidelity or technical aspects with « piss easy games » or this shitposting

I expect nintendo fans to not find any flaw as their usual even if the game could have plenty so i don't hold my breath.

All high and mighty

If this was bait for attention, why are you surprised you got it?

Why even bring DKB in if it's just to shit on it from a great height and anyone arguing a tidbit of it you argue they're wrong?

You spend all your time looking at Aloy's or Senua's skin pores zoomed 1000% in buddy, that's what.

To be honest, seems almost anytime I open the thread I see you post Senus or Aloy's face.

It was tongue in cheek . Never crossed my mind you would take it to heart like that


But i'm the triggered one? Cmon...

I mean.. it looks like it

Those non existent Nintendo fans in the thread somehow managed to make you say that whatever they would say about DKB it's wrong before they've said anything… that's special

Dude imagine if this was the bananza topic and you were saying that you don't enjoy high level graphic anymore, the i came in and tell you that it is happening because you only look at nintendo shit graphic so your standards lowered with time, imagine how i would look if i did that...

Sure you could, in fact I wouldn't be surprised it's a search away! But then the conundrum is you would have to find me shit on high fidelity games because they look good, that I don't enjoy high fidelity, which would be a hard task because I basically have Blackwell rig and talk about path tracing tech in almost every pertinent threads.

Not so sure why you hurl shit at fidelity of DKB, which you brought in the thread yourself, something that I would not even have thought of, but then go with the excuse that you also play a ton of low fidelity game so clearly the problem is not graphics here.

Was it just an oonga bunga dance with fellow high fidelity elitism? Or there's discussion to be had on what the game is doing?

Like dude i don't wanna fight over this shit
but don't call people triggered just because they are not impressed by the same thing that impress you.

You don't wanna fight but you bring in DKB in the thread with laughing Spanish man 🤷‍♂️ you sure you don't wanna fight?

If you have exclude all the low fidelity game with massive distruction for random reasons to make bonanza appear special so be it, but some of us don't work that way.

Ok Gymwolf

I will hound this thread post by post and from now on, any games with physics, really ANY form of discussion on physics, be it GTA6 or any high fidelity game, I will come in and say it's not impressive

Have you seen per pixel destruction like Noita? Pffft fucking GTA6, that whole team and over Billion budget, can't even beat indie developer. How come I can't chip away a car or building pixel by pixel. Amateurs

I can be gatekeeping discussions in this thread too! With inserting technologies that have nothing to do with what I am seeing.

But I won't

I just want to close the nail in the coffin of this whole Noita thing. It's nonsense.

It's still my #1 recommended physic game over in that thread. But I can discern completely different tech on a game to game basis. Nothing from Noita would transfer anytime soon to 3D.

Again i don't want you to stay mad with me, on my part it's all water under the bridge, we can just agree to disagree.

I'm not mad, I just don't understand your chain of thought here to bring DKB in fidelity thread and then gatekeep anyone that could bring an argument on why it looks like this for what it does. But water under the bridge and all

Lethal01 Lethal01 seems to understand the difficulties of this tech, there's nothing easy on it like you claim, but this could have been a discussion elsewhere ideally.
 
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So how impressed we are with bananza??




el-risitas-juan-joya-borja.gif

As a whole it's interesting, cool, but this type of destruction and physics is suited for these types of arcade games. Also look very dated, but I really don't think they care about, or even if they should care, I think this leans more on the subjective side.

I mean, I always cry for physics in games, but I couldn't see full destruction, say in a survival horror, where you need to find keys and whatnot. Or a heavily focused story game.
Yeah it would be cool to blow everything up, but that would get pretty boring after a while, that's why partial destruction is always better with the game systems built around physics that enhances the gameplay.
 
Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.

So i guess 1440p is dlss quality uh...

Should i use the msaa option? 2x, 4x etc.

The game has some nasty ghosting, i guess this is a very old version of dlss.

Ghosting is quite common if you're talking about fun weird artifacts when moving certain weapons or characters (and around text) depending on the Engine/game. Common thing even if at 4k max DLSS using DLSS swapper to have games on latest.

Joys of TAA and so fourth.
 
My first post in this topic? Really? Cmon, I'm not in every page like some of you but I would hope you know this was not my first post.

I didn't bring DKB in this topic. I wouldn't have brought DKB in this topic, I know better than to claim this is some high fidelity, but who brought DKB in this topic?

You did

With laughing Spanish man gif

And you continued with a bunch of attacks on it that has nothing to do with graphical fidelity or technical aspects with « piss easy games » or this shitposting



All high and mighty

If this was bait for attention, why are you surprised you got it?

Why even bring DKB in if it's just to shit on it from a great height and anyone arguing a tidbit of it you argue they're wrong?



To be honest, seems almost anytime I open the thread I see you post Senus or Aloy's face.

It was tongue in cheek . Never crossed my mind you would take it to heart like that




I mean.. it looks like it

Those non existent Nintendo fans in the thread somehow managed to make you say that whatever they would say about DKB it's wrong before they've said anything… that's special



Sure you could, in fact I wouldn't be surprised it's a search away! But then the conundrum is you would have to find me shit on high fidelity games because they look good, that I don't enjoy high fidelity, which would be a hard task because I basically have Blackwell rig and talk about path tracing tech in almost every pertinent threads.

Not so sure why you hurl shit at fidelity of DKB, which you brought in the thread yourself, something that I would not even have thought of, but then go with the excuse that you also play a ton of low fidelity game so clearly the problem is not graphics here.

Was it just an oonga bunga dance with fellow high fidelity elitism? Or there's discussion to be had on what the game is doing?



You don't wanna fight but you bring in DKB in the thread with laughing Spanish man 🤷‍♂️ you sure you don't wanna fight?



Ok Gymwolf

I will hound this thread post by post and from now on, any games with physics, really ANY form of discussion on physics, be it GTA6 or any high fidelity game, I will come in and say it's not impressive

Have you seen per pixel destruction like Noita? Pffft fucking GTA6, that whole team and over Billion budget, can't even beat indie developer. How come I can't chip away a car or building pixel by pixel. Amateurs

I can be gatekeeping discussions in this thread too! With inserting technologies that have nothing to do with what I am seeing.

But I won't

I just want to close the nail in the coffin of this whole Noita thing. It's nonsense.

It's still my #1 recommended physic game over in that thread. But I can discern completely different tech on a game to game basis. Nothing from Noita would transfer anytime soon to 3D.



I'm not mad, I just don't understand your chain of thought here to bring DKB in fidelity thread and then gatekeep anyone that could bring an argument on why it looks like this for what it does. But water under the bridge and all

Lethal01 Lethal01 seems to understand the difficulties of this tech, there's nothing easy on it like you claim, but this could have been a discussion elsewhere ideally.
I'm gonna just address a couple of points just to go forward as fast as possible.

It was your first post inside that specific discussion, not your first post in the topic, obviously, so yeah, you kinda looked a bit triggered, especially when that condescending post was your first thing to say after quoting me, i wasn't really thinking about it but when you say that i'm triggered, i'm not gonna stay passive and silent.

I have a shitload of post in this topic so you saying that you always see me posting senua and aloy is grade A wagyu bullshit, and of course everytime we compare character models i'm gonna post some of the best, its' like entering an animation topic and be surprised if you see tlou2 every 3 pages.

We always post trailers of games with bad graphic and laugh at them, even games with 10x times the graphic of bananza, so yeah it wans't an attack on you, it's literally something we always do, so no, i don't wanna fight, unless you take a post in good spirit as a personal attack when i wasn0t even thinking about you.

The only thing you are gonna find in the recent bonanza topics is me telling to another dude that after mario kart, it was kinda silly to expect high fidelity from nintendo because he was criticizing the texture of bananza, i kept my feeling about the game or the graphic for this topic.

You can hound the topic and say what you want dude, i'm always open to a good discussion.

Oh and don't get the impression that i'm angry because i use colorful language, that's just how i speak :lollipop_grinning_sweat:
 
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So basically there is no hope or reason for sony to push the graphic anymore, we are done ladies and gentlemen.

Sony finally realized that nintendo has been the smartest for all those years.

I really expect ps6 to be a ps5 portable hybrid or some shit.


 
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OK... it's nothing? sepcial? but holy hell.
Look at 4:36 and few shorts forward.... this looks better than any possible render. You even have a reflection in the knife. How would ai even know to do that.
And the video is very satisfying anyway.
So yeah... once AI will be doing game graphics, it is the peak.
But until then, I will inhale resident evil 4 og soul as much as I can


edit: cutting marbles and metal ball near the end of the vid goes crazy
 
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The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.



Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.

Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.

It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.

anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see




I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.

Is Voxel the future? Maybe?
 
OK... it's nothing? sepcial? but holy hell.
Look at 4:36 and few shorts forward.... this looks better than any possible render. You even have a reflection in the knife. How would ai even know to do that.
And the video is very satisfying anyway.
So yeah... once AI will be doing game graphics, it is the peak.

That's always impressed me, how image models have basically learnt how light should look in different situations or like how water would behave hitting a surface, without physical calculation. They learnt it just by inferring what looks correct by analyzing billions of images. That's a huge shortcut. AI accelerated graphics is going to hit hard.
 
dude. it's voxels.
We are in ray tracing era. not comanche 3
AI is the future. of course not voxels.
That's always impressed me, how image models have basically learnt how light should look in different situations or like how water would behave hitting a surface, without physical calculation. They learnt it just by inferring what looks correct by analyzing billions of images. That's a huge shortcut. AI accelerated graphics is going to hit hard.
yep. It's crazy
 
That doesn't sound right, usually the majority try do to the easier stuff, not the hardest one, and that's why you have "many" games with total destruction but barely anyone trying to outperform guerrilla and their building collapse tech, i don't know man...

I"m gonna sound like a broken record but but after playing so many games, ignoring the level design to punch walls and dig caves doesn't impress me much, and like someone else said the fidelity in bananza took a huge hit, we are not talking about a game with high fidelity and high destruction, the game perfectly fit in the same tier as drg with low fidelity graphic and total destruction, bananza look better but it also take a hit in the destruction because in the trailer they say you can destroy almost everything, in drg you could tecnically reduce the whole location in a empty room if you had infinite time and your character could fly to reach every place but it look worse.

The games are absolutely comparable, like if you want i can praise bananza for looking a bit better and a having a bit worse destruction but it would sound like the most tame praise ever...
From the videos I don't know if I agree that it looks better than deep rock galactic purely on a graphics level
The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.



Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.

Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.

It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.

anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see




I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.

i don't see a problem with doing a voxel game like this. In all honestly it looks distinct enough and cool enough where I could see it work perfectly with a donkey Kong type game
 
From the videos I don't know if I agree that it looks better than deep rock galactic purely on a graphics level

i don't see a problem with doing a voxel game like this. In all honestly it looks distinct enough and cool enough where I could see it work perfectly with a donkey Kong type game
It definitely look more detailed to me, but in drg sometimes you get those cristal caves that look more evocative than anything i saw in bananza, but that's just personal taste.
 
People hyping up Donkey Kong game when Red Faction: Guerrilla did it 50 years ago is laughable. Also what the heck is the point of just destroying your environment? I can understand how that can appeal to 7 year olds, but grown adults wetting their pants over such basic crap is so sad.
 
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Been watching lot of AI videos lately, it's fascinating to see advancements. People making some crazy videos out there. We are probably only 2-4 years away before we see some revolutionary AI stuff in games. UE5 has allowed indie devs to make some impressive looking games, but I think AI will take that few steps further.
 
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People hyping up Donkey Kong game when Red Faction: Guerrilla did it 50 years ago is laughable. Also what the heck is the point of just destroying your environment? I can understand how that can appeal to 7 year olds, but grown adults wetting their pants over such basic crap is so sad.
I've said this and also a while ago, just destruction for destruction's sake would make things boring real fast. Even Rockstar with GTA won't have total destruction, it would be an insane task even for them to have something like total destruction with terrain, buildings, making your way through every obstacle and also have a rich story, side stuff, different outcomes, etc.

I think it's suited for arcade games, multiplayer, maybe arena shooters.
 
I've said this and also a while ago, just destruction for destruction's sake would make things boring real fast. Even Rockstar with GTA won't have total destruction, it would be an insane task even for them to have something like total destruction with terrain, buildings, making your way through every obstacle and also have a rich story, side stuff, different outcomes, etc.

I think it's suited for arcade games, multiplayer, maybe arena shooters.
It's a gimmick. I'm sure it has gameplay implication as well, but lot of what they showed was just destruction for the sake of it. It's basic stuff that would impress a young child in me, but it's as basic as it gets. I'm not even sure it's that impressive to kids of today, they've seen crazy amount in their young age already. It's not like my generation that grew up up when tech was it its infancy and stuff like that was groundbreaking. The fact that people are hyping it up in a graphics thread talking about next gen visuals and tech is pathetic.
 
It's a gimmick. I'm sure it has gameplay implication as well, but lot of what they showed was just destruction for the sake of it. It's basic stuff that would impress a young child in me, but it's as basic as it gets. I'm not even sure it's that impressive to kids of today, they've seen crazy amount in their young age already. It's not like my generation that grew up up when tech was it its infancy and stuff like that was groundbreaking. The fact that people are hyping it up in a graphics thread talking about next gen visuals and tech is pathetic.
It was brought up for laughs to be fair, or at least I think that's why Gymwolf brought it up. Some people in this thread legitimately think it represents the hardware though... Now that's what is beyond me.
 
I've said this and also a while ago, just destruction for destruction's sake would make things boring real fast. Even Rockstar with GTA won't have total destruction, it would be an insane task even for them to have something like total destruction with terrain, buildings, making your way through every obstacle and also have a rich story, side stuff, different outcomes, etc.

I think it's suited for arcade games, multiplayer, maybe arena shooters.
I want destruction in pretty much every game. Almost every game is a power fantasy where your main objective is to get as OP as possible. If i throw a guy at a wall, i want that fucker to go through the wall. If i shoot powerful guns in a room, i expect every object to get lit up. If my actions have zero impact on the environment then it becomes an immersion issue.

It also limits your options in gameplay. I hated MW1 and MW2 because in BFBC2 i could just take an RPG or a C4 and destroy the wall the camper was hiding behind. MW1 and especially MW2 with its terrible perks, pretty much encouraged camping and thanks to non-destructible environments, made the online mode completely broken. BF1 is a game i love but literally half of the game was people trying to get into tiny bunkers via a total of 1 to 2 entrances and it turned into a grindfest every single time because they wouldnt allow you to destroy any bunker wall or building entrance.

Same is true for single player games. TLOU2 has the bloater breaking through walls, but you cant do the same even though you have mines, explosive arrows, and all kinds of stuff.

Destruction to me isnt just salad dressing, its the main course. especially in action games.
 
It was brought up for laughs to be fair, or at least I think that's why Gymwolf brought it up. Some people in this thread legitimately think it represents the hardware though... Now that's what is beyond me.
MK World and DK were rumoured for a long time during Switch's lifecycle, so obviously those games began development for that hardware. It was cute to see some people try gaslight others here to make it seem like MK World was a technically impressive though.

Hardware is plenty capable though and I'm sure we'll see games pushed beyond PS4 in terms of exclusive games visuals simply thanks to newer Nvidia architecture and DLSS.
 
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I want destruction in pretty much every game. Almost every game is a power fantasy where your main objective is to get as OP as possible. If i throw a guy at a wall, i want that fucker to go through the wall. If i shoot powerful guns in a room, i expect every object to get lit up. If my actions have zero impact on the environment then it becomes an immersion issue.

It also limits your options in gameplay. I hated MW1 and MW2 because in BFBC2 i could just take an RPG or a C4 and destroy the wall the camper was hiding behind. MW1 and especially MW2 with its terrible perks, pretty much encouraged camping and thanks to non-destructible environments, made the online mode completely broken. BF1 is a game i love but literally half of the game was people trying to get into tiny bunkers via a total of 1 to 2 entrances and it turned into a grindfest every single time because they wouldnt allow you to destroy any bunker wall or building entrance.
That's what I said, it's good in shooters and multi, I don't play them anymore, but yeah MW was stiff as a bag of rocks, BC2 was awesome, these should have more destruction.
Same is true for single player games. TLOU2 has the bloater breaking through walls, but you cant do the same even though you have mines, explosive arrows, and all kinds of stuff.

Destruction to me isnt just salad dressing, its the main course. especially in action games.
But, as I said, in a game like TLOU not so much, where exploration is important and paths are fixed. Or in a survival horror, like SH2 or RE games, say you could just blast through every wall, I mean that would render exploration and game mechanics null, no? You would just blast your way and then comes a cutscene and the character is just "Oh, I don't have the key or whatever"
 
I want destruction in pretty much every game. Almost every game is a power fantasy where your main objective is to get as OP as possible. If i throw a guy at a wall, i want that fucker to go through the wall. If i shoot powerful guns in a room, i expect every object to get lit up. If my actions have zero impact on the environment then it becomes an immersion issue.

It also limits your options in gameplay. I hated MW1 and MW2 because in BFBC2 i could just take an RPG or a C4 and destroy the wall the camper was hiding behind. MW1 and especially MW2 with its terrible perks, pretty much encouraged camping and thanks to non-destructible environments, made the online mode completely broken. BF1 is a game i love but literally half of the game was people trying to get into tiny bunkers via a total of 1 to 2 entrances and it turned into a grindfest every single time because they wouldnt allow you to destroy any bunker wall or building entrance.

Same is true for single player games. TLOU2 has the bloater breaking through walls, but you cant do the same even though you have mines, explosive arrows, and all kinds of stuff.

Destruction to me isnt just salad dressing, its the main course. especially in action games.
Too much destruction would break game design and the creators intent. I'd rather devs focus on perfecting physics, animations, clothes physics, minor details, water physics, reflections, hair animation and fix clipping etc.
 
Voxels are kinda the present, they are used for all sorts of things since its simply a method of representing volumetric data, Lumen for example uses them for faster raytrarcing and nanite also uses them
That's true, the Witcher 4 demo was using voxel for leaves and foliage computing.
 
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Ya'll hold the Switch 2 to such a weird standard. It's a $450 handheld. I think DK looks perfectly fine for something being rendered on a $450 handheld.
 
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Ya'll hold the Switch 2 to such a weird standard. It's a $450 handheld. I think DK looks perfectly fine for something being rendered on a $450 handheld.
The price matters little. It's nearly twice as powerful as the PS4, suddenly everything Sony did on 1.8 TFLOPS and a spinning rust drive is black magic to Nintendo now? Man, I swear they could have delivered a 4 TFLOP GPU as well as a 2.4 ghz CPU and people would still try to gaslight these results.
 
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The price matters little. It's nearly twice as powerful as the PS4, suddenly everything Sony did on 1.8 TFLOPS and a spinning rust drive is black magic to Nintendo now?

Nintendo hasn't prioritized visual fidelity in their games for nearly 30 years now. I don't know why ya'll are expecting that to change suddenly now.

Nintendo wants lean, simple, colorful visuals that run well and provide a consistent identity. This approach also keeps development time and budgets exponentially lower than the likes of Sony or Microsoft or other third party devs. And their games sell like fucking bonkers.

Their entire philosophy is built around gameplay, fun, & mass appeal. Not visual fidelity.


Honestly most of their games aren't for me but it's silly to me that a "Graphical Fidelity" thread is hung up on a Nintendo handheld in the first place. I don't know how ya'll could've expected anything different.
 
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Honestly most of their games aren't for me but it's silly to me that a "Graphical Fidelity" thread is hung on a Nintendo handheld in the first place. I don't know how ya'll could've expected anything different.
Again, I'd suggest looking at the specs of this device and arriving to the attached conclusion yourself. The CPU outperforms the Jaguar cores by nearly a factor of 4.5x in single core, the GPU is close to having twice the TFLOP count with the vastly more efficient Ampere, there is no hard drive to hold streaming back and they even enforced SD Express... If all of this is public information, how could you sincerely consider this an acceptable result?

Granted, this is a Switch 1 title at its core which explains everything we are seeing, but it's still frankly unacceptable that these are the launch titles for such a gigantic jump in capabilities. This thread has been very honest at expressing that fact.
 
Again, I'd suggest looking at the specs of this device and arriving to the attached conclusion yourself. The CPU outperforms the Jaguar cores by nearly a factor of 4.5x in single core, the GPU is close to having twice the TFLOP count with the vastly more efficient Ampere, there is no hard drive to hold streaming back and they even enforced SD Express... If all of this is public information, how could you sincerely consider this an acceptable result?

Because people can use common sense and consider the fact that DK terrain is a graphical feature that has a huge cost.


Why does this game not look like Cyberpunk? because it has unique rendering challenges, this does not mean it is not a great example of the hardware being pushed. it's pushing it more than many.
 
Red faction guerilla was something totally different, its laughable to compare them
The only thing that's laughable is that gimmicky Donkey Kong game, at least in Red Faction destruction made more sense. Also with those PS2.5 graphics the whole thing looks horrendous. Bringing that dog sh*t looking turd into this thread should be a punishable offence.
 
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Because people can use common sense and consider the fact that DK terrain is a graphical feature that has a huge cost.
This stuff was being done back in the PS3 era, it's not as demanding as you think. How do you excuse the absolutely piss poor texture quality also? These are 12 GB (9 GB accessible, PS4 had 5.5 gb accesible for games, 4.5 gb early on) with a decompression engine and miniaturized PCIE 3.0, please.
 
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This stuff was being done back in the PS3 era, it's not as demanding as you think. How do you excuse the absolutely piss poor texture quality also? These are 12 GB (9 GB accessible, PS4 had 5.5 gb accesible for games, 4.5 gb early on) with a decompression engine and miniaturized PCIE 3.0, please.

What games was doing this and please don't say something stupid like Red faction, it's a totally different thing and will oly tell me you got no idea waht you are talking about.
And yes this system will also affect how far you can push textures, lighting, geometry etc, that should be obvious if you know enough to try to criticize it.

please

:messenger_winking: :pie_roffles:
 
People hyping up Donkey Kong game when Red Faction: Guerrilla did it 50 years ago is laughable. Also what the heck is the point of just destroying your environment? I can understand how that can appeal to 7 year olds, but grown adults wetting their pants over such basic crap is so sad.

Ok

Go install Red faction guerilla

Take the pickaxe

and try to dig the terrain

Report back with a video

Michael Scott Wink GIF


And the kiddy argument lol. With that kind of comment and how edgy you are in multiple posts, I doubt you even had the age to register on neogaf to be honest. How fucking insecure.

The only thing that's laughable is that gimmicky Donkey Kong game, at least in Red Faction destruction made more sense. Also with those PS2.5 graphics the whole thing looks horrendous. Bringing that dog sh*t looking turd into this thread should be a punishable offence.

*offense

The red faction destruction made more sense, the red faction 1? The one where there's maybe 3 places in the game that forces you to use it? LOL

Being that clueless should be a punishable offense.

But you can @ GymWolf GymWolf for bringing DKB into the thread 🤷‍♂️
 
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Again, I'd suggest looking at the specs of this device and arriving to the attached conclusion yourself. The CPU outperforms the Jaguar cores by nearly a factor of 4.5x in single core, the GPU is close to having twice the TFLOP count with the vastly more efficient Ampere, there is no hard drive to hold streaming back and they even enforced SD Express... If all of this is public information, how could you sincerely consider this an acceptable result?

Granted, this is a Switch 1 title at its core which explains everything we are seeing, but it's still frankly unacceptable that these are the launch titles for such a gigantic jump in capabilities. This thread has been very honest at expressing that fact.

It's acceptable when you have an understanding of Nintendo's game development philosophies, yes.

Third party devs are going to be one pushing the Switch hardware as far as fidelity/realism goes, not Nintendo (outside of perhaps a one-off project or two).
 
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