You how it is for these Greedy bastards. They dont want leave any money on the floor.Aren't most TVs in console owning homes going to be 120 hz by the time this shit comes out?
You how it is for these Greedy bastards. They dont want leave any money on the floor.Aren't most TVs in console owning homes going to be 120 hz by the time this shit comes out?
If you're able to pull off truly next gen graphics at higher resolutions with all the accoutrements in NPC counts, physics and design at 40fps, I don't know how many people would complain. Actually I think it would be a massive attraction.You how it is for these Greedy bastards. They dont want leave any money on the floor.
That doesn't sound right, usually the majority try do to the easier stuff, not the hardest one, and that's why you have "many" games with total destruction but barely anyone trying to outperform guerrilla and their building collapse tech, i don't know man...
I"m gonna sound like a broken record but but after playing so many games, ignoring the level design to punch walls and dig caves doesn't impress me much, and like someone else said the fidelity in bananza took a huge hit, we are not talking about a game with high fidelity and high destruction, the game perfectly fit in the same tier as drg with low fidelity graphic and total destruction, bananza look better but it also take a hit in the destruction because in the trailer they say you can destroy almost everything, in drg you could tecnically reduce the whole location in a empty room if you had infinite time and your character could fly to reach every place but it look worse.
The games are absolutely comparable, like if you want i can praise bananza for looking a bit better and a having a bit worse destruction but it would sound like the most tame praise ever...
The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.
Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.
Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.
It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.
anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see
I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.
Posting some voxel stuff for me to praise when yesterday teardown was supposedly out of the comparison with bananza for being also in voxel is kinda ironic man
I guess they look cute, surely not the first thing that come to mind in a topic about graphic fidelity, more like good artistry.
The game doesn't look a generation better than zelda graphically, and if slimy is right, sw2 is 2x times more powerfull than a ps4, sorry if i expect a bit more.
For me when I talk about graphics improving im not talking about being more realistic im talking about new techniques being used or optimized, while I do like the ast in that video art it's also a great example of improving graphical fidelity, as was teardown, but that improvement is in a specific area and its often incompatible with other techniques(this is becoming less true but still), either way its a graphical technique being pushed so I think you're wrong there.
Also wasnt really for you spefically, just thought I wanted my post to not just to be clogging with this discussion and nothing else.
Expecting more is one thing expecting more from this game specifically is odd when its clearly doing things that again severly limit what they can do. But I suppose this is inline with you saying you don't see these techniques as an example of graphical fidelity when for me its one of the examples that most piques my interest.
Anyway again taking this chance to fill this thread with another project that Ive been following for ages.
Begging for more big devs to push fidelity like this.
The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.
Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.
Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.
It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.
anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see
I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.
The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.
Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.
Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.
It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.
anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see
I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.
You have like 2-3 topics to discuss the trailer but you went here and this was your first post in a topic about graphic fidelity:
I expect nintendo fans to not find any flaw as their usual even if the game could have plenty so i don't hold my breath.
You spend all your time looking at Aloy's or Senua's skin pores zoomed 1000% in buddy, that's what.
But i'm the triggered one? Cmon...
Dude imagine if this was the bananza topic and you were saying that you don't enjoy high level graphic anymore, the i came in and tell you that it is happening because you only look at nintendo shit graphic so your standards lowered with time, imagine how i would look if i did that...
Like dude i don't wanna fight over this shit
but don't call people triggered just because they are not impressed by the same thing that impress you.
If you have exclude all the low fidelity game with massive distruction for random reasons to make bonanza appear special so be it, but some of us don't work that way.
Again i don't want you to stay mad with me, on my part it's all water under the bridge, we can just agree to disagree.
So how impressed we are with bananza??
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Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.
So i guess 1440p is dlss quality uh...
Should i use the msaa option? 2x, 4x etc.
The game has some nasty ghosting, i guess this is a very old version of dlss.
I'm gonna just address a couple of points just to go forward as fast as possible.My first post in this topic? Really? Cmon, I'm not in every page like some of you but I would hope you know this was not my first post.
I didn't bring DKB in this topic. I wouldn't have brought DKB in this topic, I know better than to claim this is some high fidelity, but who brought DKB in this topic?
You did
With laughing Spanish man gif
And you continued with a bunch of attacks on it that has nothing to do with graphical fidelity or technical aspects with « piss easy games » or this shitposting
All high and mighty
If this was bait for attention, why are you surprised you got it?
Why even bring DKB in if it's just to shit on it from a great height and anyone arguing a tidbit of it you argue they're wrong?
To be honest, seems almost anytime I open the thread I see you post Senus or Aloy's face.
It was tongue in cheek . Never crossed my mind you would take it to heart like that
I mean.. it looks like it
Those non existent Nintendo fans in the thread somehow managed to make you say that whatever they would say about DKB it's wrong before they've said anything… that's special
Sure you could, in fact I wouldn't be surprised it's a search away! But then the conundrum is you would have to find me shit on high fidelity games because they look good, that I don't enjoy high fidelity, which would be a hard task because I basically have Blackwell rig and talk about path tracing tech in almost every pertinent threads.
Not so sure why you hurl shit at fidelity of DKB, which you brought in the thread yourself, something that I would not even have thought of, but then go with the excuse that you also play a ton of low fidelity game so clearly the problem is not graphics here.
Was it just an oonga bunga dance with fellow high fidelity elitism? Or there's discussion to be had on what the game is doing?
You don't wanna fight but you bring in DKB in the thread with laughing Spanish manyou sure you don't wanna fight?
Ok Gymwolf
I will hound this thread post by post and from now on, any games with physics, really ANY form of discussion on physics, be it GTA6 or any high fidelity game, I will come in and say it's not impressive
Have you seen per pixel destruction like Noita? Pffft fucking GTA6, that whole team and over Billion budget, can't even beat indie developer. How come I can't chip away a car or building pixel by pixel. Amateurs
I can be gatekeeping discussions in this thread too! With inserting technologies that have nothing to do with what I am seeing.
But I won't
I just want to close the nail in the coffin of this whole Noita thing. It's nonsense.
It's still my #1 recommended physic game over in that thread. But I can discern completely different tech on a game to game basis. Nothing from Noita would transfer anytime soon to 3D.
I'm not mad, I just don't understand your chain of thought here to bring DKB in fidelity thread and then gatekeep anyone that could bring an argument on why it looks like this for what it does. But water under the bridge and all
Lethal01 seems to understand the difficulties of this tech, there's nothing easy on it like you claim, but this could have been a discussion elsewhere ideally.
The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.
Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.
Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.
It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.
anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see
I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.
No. Of course no.Is Voxel the future? Maybe?
Why ?No. Of course no.
OK... it's nothing? sepcial? but holy hell.
Look at 4:36 and few shorts forward.... this looks better than any possible render. You even have a reflection in the knife. How would ai even know to do that.
And the video is very satisfying anyway.
So yeah... once AI will be doing game graphics, it is the peak.
dude. it's voxels.Why ?![]()
yep. It's crazyThat's always impressed me, how image models have basically learnt how light should look in different situations or like how water would behave hitting a surface, without physical calculation. They learnt it just by inferring what looks correct by analyzing billions of images. That's a huge shortcut. AI accelerated graphics is going to hit hard.
From the videos I don't know if I agree that it looks better than deep rock galactic purely on a graphics levelThat doesn't sound right, usually the majority try do to the easier stuff, not the hardest one, and that's why you have "many" games with total destruction but barely anyone trying to outperform guerrilla and their building collapse tech, i don't know man...
I"m gonna sound like a broken record but but after playing so many games, ignoring the level design to punch walls and dig caves doesn't impress me much, and like someone else said the fidelity in bananza took a huge hit, we are not talking about a game with high fidelity and high destruction, the game perfectly fit in the same tier as drg with low fidelity graphic and total destruction, bananza look better but it also take a hit in the destruction because in the trailer they say you can destroy almost everything, in drg you could tecnically reduce the whole location in a empty room if you had infinite time and your character could fly to reach every place but it look worse.
The games are absolutely comparable, like if you want i can praise bananza for looking a bit better and a having a bit worse destruction but it would sound like the most tame praise ever...
The people making games with these systems aren't the majority, they are mostly indies, but it's also true that this full terrain deformation is also just aimed for because things like minecraft are popular and the system is a neccesity. But I follow several devs that have put a decade or 2 into trying to create their own systems for this.
Having a few indestructible objects doesn't really make it easier to run however Deep rock has its own challenges ofcourse. I still think it's a pretty big step.
Still though point here being that the game is built around this and while you don't need to have your mind blown by there destructible terrain being in a game you need to understand that this feature being present means that it's always going to be graphically way behind what you can do in something like Cyberpunk targetting at 720/30.
It just seems totally inline with what I would expect to be physically possible on this device, hell I'm guessing they probably have some basic raytracing for the GI. So saying things like "these visuals are unnaceptable" just shows a lack of understanding of what's being shown to me.
anyway enough yapping lemme share some cool techdemos that lower the fidelity more but arre also styles i love to see
I can imagine a world where Nintendo made a game looking like this and people here still tell me they are fucking up and not pushing visuals.
It definitely look more detailed to me, but in drg sometimes you get those cristal caves that look more evocative than anything i saw in bananza, but that's just personal taste.From the videos I don't know if I agree that it looks better than deep rock galactic purely on a graphics level
i don't see a problem with doing a voxel game like this. In all honestly it looks distinct enough and cool enough where I could see it work perfectly with a donkey Kong type game
Begging for more big devs to push fidelity like this.
Begging for more big devs to push fidelity like this.
What fidelity??
I've said this and also a while ago, just destruction for destruction's sake would make things boring real fast. Even Rockstar with GTA won't have total destruction, it would be an insane task even for them to have something like total destruction with terrain, buildings, making your way through every obstacle and also have a rich story, side stuff, different outcomes, etc.People hyping up Donkey Kong game when Red Faction: Guerrilla did it 50 years ago is laughable. Also what the heck is the point of just destroying your environment? I can understand how that can appeal to 7 year olds, but grown adults wetting their pants over such basic crap is so sad.
It's a gimmick. I'm sure it has gameplay implication as well, but lot of what they showed was just destruction for the sake of it. It's basic stuff that would impress a young child in me, but it's as basic as it gets. I'm not even sure it's that impressive to kids of today, they've seen crazy amount in their young age already. It's not like my generation that grew up up when tech was it its infancy and stuff like that was groundbreaking. The fact that people are hyping it up in a graphics thread talking about next gen visuals and tech is pathetic.I've said this and also a while ago, just destruction for destruction's sake would make things boring real fast. Even Rockstar with GTA won't have total destruction, it would be an insane task even for them to have something like total destruction with terrain, buildings, making your way through every obstacle and also have a rich story, side stuff, different outcomes, etc.
I think it's suited for arcade games, multiplayer, maybe arena shooters.
It was brought up for laughs to be fair, or at least I think that's why Gymwolf brought it up. Some people in this thread legitimately think it represents the hardware though... Now that's what is beyond me.It's a gimmick. I'm sure it has gameplay implication as well, but lot of what they showed was just destruction for the sake of it. It's basic stuff that would impress a young child in me, but it's as basic as it gets. I'm not even sure it's that impressive to kids of today, they've seen crazy amount in their young age already. It's not like my generation that grew up up when tech was it its infancy and stuff like that was groundbreaking. The fact that people are hyping it up in a graphics thread talking about next gen visuals and tech is pathetic.
I want destruction in pretty much every game. Almost every game is a power fantasy where your main objective is to get as OP as possible. If i throw a guy at a wall, i want that fucker to go through the wall. If i shoot powerful guns in a room, i expect every object to get lit up. If my actions have zero impact on the environment then it becomes an immersion issue.I've said this and also a while ago, just destruction for destruction's sake would make things boring real fast. Even Rockstar with GTA won't have total destruction, it would be an insane task even for them to have something like total destruction with terrain, buildings, making your way through every obstacle and also have a rich story, side stuff, different outcomes, etc.
I think it's suited for arcade games, multiplayer, maybe arena shooters.
MK World and DK were rumoured for a long time during Switch's lifecycle, so obviously those games began development for that hardware. It was cute to see some people try gaslight others here to make it seem like MK World was a technically impressive though.It was brought up for laughs to be fair, or at least I think that's why Gymwolf brought it up. Some people in this thread legitimately think it represents the hardware though... Now that's what is beyond me.
That's what I said, it's good in shooters and multi, I don't play them anymore, but yeah MW was stiff as a bag of rocks, BC2 was awesome, these should have more destruction.I want destruction in pretty much every game. Almost every game is a power fantasy where your main objective is to get as OP as possible. If i throw a guy at a wall, i want that fucker to go through the wall. If i shoot powerful guns in a room, i expect every object to get lit up. If my actions have zero impact on the environment then it becomes an immersion issue.
It also limits your options in gameplay. I hated MW1 and MW2 because in BFBC2 i could just take an RPG or a C4 and destroy the wall the camper was hiding behind. MW1 and especially MW2 with its terrible perks, pretty much encouraged camping and thanks to non-destructible environments, made the online mode completely broken. BF1 is a game i love but literally half of the game was people trying to get into tiny bunkers via a total of 1 to 2 entrances and it turned into a grindfest every single time because they wouldnt allow you to destroy any bunker wall or building entrance.
But, as I said, in a game like TLOU not so much, where exploration is important and paths are fixed. Or in a survival horror, like SH2 or RE games, say you could just blast through every wall, I mean that would render exploration and game mechanics null, no? You would just blast your way and then comes a cutscene and the character is just "Oh, I don't have the key or whatever"Same is true for single player games. TLOU2 has the bloater breaking through walls, but you cant do the same even though you have mines, explosive arrows, and all kinds of stuff.
Destruction to me isnt just salad dressing, its the main course. especially in action games.
Too much destruction would break game design and the creators intent. I'd rather devs focus on perfecting physics, animations, clothes physics, minor details, water physics, reflections, hair animation and fix clipping etc.I want destruction in pretty much every game. Almost every game is a power fantasy where your main objective is to get as OP as possible. If i throw a guy at a wall, i want that fucker to go through the wall. If i shoot powerful guns in a room, i expect every object to get lit up. If my actions have zero impact on the environment then it becomes an immersion issue.
It also limits your options in gameplay. I hated MW1 and MW2 because in BFBC2 i could just take an RPG or a C4 and destroy the wall the camper was hiding behind. MW1 and especially MW2 with its terrible perks, pretty much encouraged camping and thanks to non-destructible environments, made the online mode completely broken. BF1 is a game i love but literally half of the game was people trying to get into tiny bunkers via a total of 1 to 2 entrances and it turned into a grindfest every single time because they wouldnt allow you to destroy any bunker wall or building entrance.
Same is true for single player games. TLOU2 has the bloater breaking through walls, but you cant do the same even though you have mines, explosive arrows, and all kinds of stuff.
Destruction to me isnt just salad dressing, its the main course. especially in action games.
Why ?![]()
dude. it's voxels.
We are in ray tracing era. not comanche 3
That's true, the Witcher 4 demo was using voxel for leaves and foliage computing.Voxels are kinda the present, they are used for all sorts of things since its simply a method of representing volumetric data, Lumen for example uses them for faster raytrarcing and nanite also uses them
Red faction guerilla was something totally different, its laughable to compare themPeople hyping up Donkey Kong game when Red Faction: Guerrilla did it 50 years ago
It's got higher volumetric fidelity there is more detail in that enviroment since its not just sepresenting the surface but also the inside.What fidelity??![]()
The graphics quality of DK is not great for a $500 handheld.
The graphics quality of DK is not great for a $500 handheld.
The price matters little. It's nearly twice as powerful as the PS4, suddenly everything Sony did on 1.8 TFLOPS and a spinning rust drive is black magic to Nintendo now? Man, I swear they could have delivered a 4 TFLOP GPU as well as a 2.4 ghz CPU and people would still try to gaslight these results.Ya'll hold the Switch 2 to such a weird standard. It's a $450 handheld. I think DK looks perfectly fine for something being rendered on a $450 handheld.
The price matters little. It's nearly twice as powerful as the PS4, suddenly everything Sony did on 1.8 TFLOPS and a spinning rust drive is black magic to Nintendo now?
Again, I'd suggest looking at the specs of this device and arriving to the attached conclusion yourself. The CPU outperforms the Jaguar cores by nearly a factor of 4.5x in single core, the GPU is close to having twice the TFLOP count with the vastly more efficient Ampere, there is no hard drive to hold streaming back and they even enforced SD Express... If all of this is public information, how could you sincerely consider this an acceptable result?Honestly most of their games aren't for me but it's silly to me that a "Graphical Fidelity" thread is hung on a Nintendo handheld in the first place. I don't know how ya'll could've expected anything different.
Again, I'd suggest looking at the specs of this device and arriving to the attached conclusion yourself. The CPU outperforms the Jaguar cores by nearly a factor of 4.5x in single core, the GPU is close to having twice the TFLOP count with the vastly more efficient Ampere, there is no hard drive to hold streaming back and they even enforced SD Express... If all of this is public information, how could you sincerely consider this an acceptable result?
The only thing that's laughable is that gimmicky Donkey Kong game, at least in Red Faction destruction made more sense. Also with those PS2.5 graphics the whole thing looks horrendous. Bringing that dog sh*t looking turd into this thread should be a punishable offence.Red faction guerilla was something totally different, its laughable to compare them
This stuff was being done back in the PS3 era, it's not as demanding as you think. How do you excuse the absolutely piss poor texture quality also? These are 12 GB (9 GB accessible, PS4 had 5.5 gb accesible for games, 4.5 gb early on) with a decompression engine and miniaturized PCIE 3.0, please.Because people can use common sense and consider the fact that DK terrain is a graphical feature that has a huge cost.
This stuff was being done back in the PS3 era, it's not as demanding as you think. How do you excuse the absolutely piss poor texture quality also? These are 12 GB (9 GB accessible, PS4 had 5.5 gb accesible for games, 4.5 gb early on) with a decompression engine and miniaturized PCIE 3.0, please.
People hyping up Donkey Kong game when Red Faction: Guerrilla did it 50 years ago is laughable. Also what the heck is the point of just destroying your environment? I can understand how that can appeal to 7 year olds, but grown adults wetting their pants over such basic crap is so sad.
The only thing that's laughable is that gimmicky Donkey Kong game, at least in Red Faction destruction made more sense. Also with those PS2.5 graphics the whole thing looks horrendous. Bringing that dog sh*t looking turd into this thread should be a punishable offence.
Again, I'd suggest looking at the specs of this device and arriving to the attached conclusion yourself. The CPU outperforms the Jaguar cores by nearly a factor of 4.5x in single core, the GPU is close to having twice the TFLOP count with the vastly more efficient Ampere, there is no hard drive to hold streaming back and they even enforced SD Express... If all of this is public information, how could you sincerely consider this an acceptable result?
Granted, this is a Switch 1 title at its core which explains everything we are seeing, but it's still frankly unacceptable that these are the launch titles for such a gigantic jump in capabilities. This thread has been very honest at expressing that fact.