GymWolf
Member
Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.it lets you pick the internal resolution. 2560*1440 is the internal resolution you should be choosing as the internal resolution.
i ran this at 864p on my 2080 back when it came out. It has like five RT effects so it was always very expensive. I vaguely recall running this at 4k dlss quality (1440p) 60 fps on my 3080. so you should be able to run it fine as soon as you figure out the issue with DLSS.
DLAA is basically rendering at over 100% the resolution iirc so you are rendering more than 8.2 million pixels and then downsampling to 4k. its very expensive for any game with RT.
So i guess 1440p is dlss quality uh...
Should i use the msaa option? 2x, 4x etc.
The game has some nasty ghosting, i guess this is a very old version of dlss.
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