Graphical Fidelity I Expect This Gen

it lets you pick the internal resolution. 2560*1440 is the internal resolution you should be choosing as the internal resolution.

i ran this at 864p on my 2080 back when it came out. It has like five RT effects so it was always very expensive. I vaguely recall running this at 4k dlss quality (1440p) 60 fps on my 3080. so you should be able to run it fine as soon as you figure out the issue with DLSS.

DLAA is basically rendering at over 100% the resolution iirc so you are rendering more than 8.2 million pixels and then downsampling to 4k. its very expensive for any game with RT.
Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.

So i guess 1440p is dlss quality uh...

Should i use the msaa option? 2x, 4x etc.

The game has some nasty ghosting, i guess this is a very old version of dlss.
 
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So how impressed we are with bananza??




el-risitas-juan-joya-borja.gif

I mean gameplay wise it will crush these soulless UE5 slops. Dunno why people expecting ground breaking graphics from a handheld device. It looks great for what it is. MK world also looks lovely in motion on an OLED tv in HDR 🤷‍♂️
 
Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.

So i guess 1440p is dlss quality uh...

Should i use the msaa option? 2x, 4x etc.
that i dont know. i guess higher the better? AA never bothered me but people prefer MSAA over FXAA and apparently SMAA is the best because its downsampling from a higher resolution. Go with whatever you like. DLSS 4k quality typically handles all the AA for me anyway.

1440p is 4k dlss quality, yes.
1080p is 4k dlss performance.
1080p is also 1440p dlss quality. Your tv upscales to 4k from 1440p.
720p is 1440p dlss performance. Your tv upscales to 4k from 1440p.

I played at 864p using DLSS1 (1440p balanced) and naturally it was very soft, but it was worth it for Ray traced debris.
 
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I mean gameplay wise it will crush these soulless UE5 slops. Dunno why people expecting ground breaking graphics from a handheld device. It looks great for what it is. MK world also looks lovely in motion on an OLED tv in HDR 🤷‍♂️
Yeah smashing things all the time with probably a piss easy challenge like all nintendo games is pinnacle gameplay allright.

Surely better than these slops in ue5










The sw2 is in theory more powerfull than a ps4, sorry if we expect a bare minimum of graphic fidelity in a topic about graphic fidelity...

If we troll stuff like tsushima 2 and fedex 2 that look 6 gens better than bonanza, nintendo doesn't get a trolling free card just because they went the gimmicky way with their console, this is a no-pulling-punches topic.
 
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I mean gameplay wise it will crush these soulless UE5 slops. Dunno why people expecting ground breaking graphics from a handheld device. It looks great for what it is. MK world also looks lovely in motion on an OLED tv in HDR 🤷‍♂️

Wait isnt this next gen Nintendo console? Almost 4 year old Steam Deck has exponentially better looking games on max settings and 60fps. I mean if people are already "accepting" that wellllllllll it cant be that powerful because its a handheld (even though it came out in 2025). So what are they gonna say 5 years from now when you gonna wait another 2+ years for a new N console if already now after 10 days, people are justifying low effort graphics on a brand new machine. Nintendo are the kings of selling minimum effort for maximum profits.

Really, this is the maximum the console can deliver...this is PS3 levels of destruction/wall textures.
 
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Wait isnt this next gen Nintendo console? Almost 4 year old Steam Deck has exponentially better looking games on max settings and 60fps. I mean if people are already "accepting" that wellllllllll it cant be that powerful because its a handheld (even though it came out in 2025). So what are they gonna say 5 years from now when you gonna wait another 2+ years for a new N console if already now after 10 days, people are justifying low effort graphics on a brand new machine. Nintendo are the kings of selling minimum effort for maximum profits.

I know this is a graphics topic, but gameplay > graphics everytime. Also these games are definitely started development on switch 1 just like metroid 4. We'll see it in a few years i guess
 
that i dont know. i guess higher the better? AA never bothered me but people prefer MSAA over FXAA and apparently SMAA is the best because its downsampling from a higher resolution. Go with whatever you like. DLSS 4k quality typically handles all the AA for me anyway.

1440p is 4k dlss quality, yes.
1080p is 4k dlss performance.
1080p is also 1440p dlss quality. Your tv upscales to 4k from 1440p.
720p is 1440p dlss performance. Your tv upscales to 4k from 1440p.

I played at 864p using DLSS1 (1440p balanced) and naturally it was very soft, but it was worth it for Ray traced debris.
I always turn AA off, i keep the C1 with the sharpness set to 0 so the image is naturally a bit soft and edges are invisible most of the times in 4k quality.
 
The new DK does look ugly, but it looks fun ugly.

Like Hulk Ultimate Destruction.
I mean it looks like a fun gimmicky game, the red factions have done this shit since forever, without even talking about all the indies on steam with advanced destruction systems, but since it's a nintendo game, people get a collective memory loss like it's the first time they see total destruction, i mean delivery at all cost has that and it released a couple of weeks ago :lollipop_grinning_sweat:

Everything destructible is fun on paper until you get bored of not having a proper level design or a less basic combat or all the things this game is gonna probably lack in favour of that one gimmick.


Maybe i just out-grown (or whatever the term is) the type of fun that nintendo provide, who knows.
 
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Yeah smashing things all the time with probably a piss easy challenge like all nintendo games is pinnacle gameplay allright.

Surely better than these slops in ue5










The sw2 is in theory more powerfull than a ps4, sorry if we expect a bare minimum of graphic fidelity in a topic about graphic fidelity...

If we troll stuff like tsushima 2 and fedex 2 that look 6 gens better than bonanza, nintendo doesn't get a trolling free card just because they went the gimmicky way with their console.

switch 2 is indeed almost 2x more powerful than the ps4. especially when you add in cpu, dlss and ray tracing upgrades. no one is expecting ps5 quality visuals, but ps4 quality shouldve been the bare minimum here.

these are unacceptable visuals for a $449 machine. if this was a bugdet device for $250 then i could give it a pass, but this is the same price as a ps5. have some standards. have some self respect.
 
Has more interactivity & simulations than any Sony game since 2009.
zelda totk, yes. donkey kong, hell no. just breaking ps1 era levels isnt anything special. you need to build the entire game around physics simulation which is only done in totk. this is just as basic as astro bot.
 
zelda totk, yes. donkey kong, hell no. just breaking ps1 era levels isnt anything special. you need to build the entire game around physics simulation which is only done in totk. this is just as basic as astro bot.
DK Bananza's physics & destruction have actual depth & they provide much more usage & interactivity to the gameplay & the design of levels rather than being predominantly showy like in Astro Bot.

Since when did we see actual levels that are able to be dug through freely like that without it feeling meaningless like in Red Faction games? I think that is something that we wanted Sony to do, at least have the passion & the push like how Nintendo does, but you're getting Yotei, a half-assed PS4 game that happens to be a PS5 game...or Spider Man 2, a literal PS4 game game but with 200 cars on screen, without any sort of interactivity nor deep player skill expression, just a banal & prosaic "world."
 
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So how impressed we are with bananza??




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The extremely destructible environments that you can also add to is very impressive hope to see more tech like that in their future games. I can't take anyone seriously if they dont factor that in when analysing it.

"Why isn't the lighting as detailed at CP2077?" Can i destroy every building in CP2077

Also please dont try to compare this to something like red faction, terrain deformation magnitudes more demanding.
It's fine to not like what they spent the switch's power on but people here trying to claim this as easy or lazy are simply exposing that they know absolutely nothing about.
 
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The extremely destructible environments that you can also add to is very impressive hope to see more tech like that in their future games. I can't take anyone seriously if they dont factor that in when analysing it.

"Why isn't the lighting as detailed at CP2077?" Can i destroy every building in CP2077

Also please dont try to compare this to something like red faction, terrain deformation magnitudes more demanding.
It's fine to not like what they spent the switch's power on but people here trying to claim this as easy or lazy are simply exposing that they know absolutely nothing about.
I love you, I wish Sony had that same push & ambition like Nintendo, as soon as they got their hands on the Switch 2, we're already seeing Switch 2's tech being used towards gameplay immediately, it's not even a month from its release, and they're not using destruction for the sake of showcasing what the system can do, they're already showing off how much more depth it adds to gameplay, it opens the door for gameplay experiences that weren't possible on Switch 1, of course the pure brute-force graphics are cool, but Nintendo is doing both here.

You'd think that all these ideas were on Nintendo's minds for so many years, and they seem like well-researched & implemented already, such a fucking good company that is laser-focused on providing new gameplay experiences rather than just graphics like we see nowadays.
 
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